Issue 10 Captured
Page 1
Captured by NightHauant our heroes are frozen in ice and put into two clear Plexiglas chambers.
These chambers are hanging from the roof of a room.
Within this room is a steam generator powered by thermal energy from below the volcano.
Page 2
NightHaunt sets the controls to overload, giving him an hour to escape. As he goes he sets internet cameras going so he can watch their demise and send a message when they wake.
Page 3
NightHaunt takes his hidden Jet-copter to the ship Dark Sky
Page 4
The heroes awake
‘Arh you are awake’ comes from the room around. ‘I hope you find your situation amusing? I do.
You are both going to die while I continue with my plans if slightly delayed. I will enjoy watching you die….’
Page 5
The dials on the generator can be seen moving slowly into the red.
[they have 9 pages to get free before the island blows]
Page 6
Airgirl creates a whirlwind around her to heat the ice and melt it
Stretch makes use of his escapology and his ability to stretch his limbs to try to get free of the ice.
Page 7
Stretch gets free of the ice.
Airgirl fires blasts of air at the chamber to fracture it.
Page 8
Airgirl shatters her chamber.
Stretch makes use of his micro sized hands and escapology to release the chamber from the chain holding it to the ceiling.
Page 9
Stretch continues to work on the chain holding his cylinder
Airgirl flys over to look at the generator whose dial is still rising.
Page 10
Airgirl finds the controls to the generator
Page 11
Airgirl creates a cyclone to pull on the control levers of the generator
Stretch at last gets free as his chamber breaks when it hits the floor.
Page 12
Airgirl finishes pulling on the levers.
Stretch takes a look and thinks she has got it right.
Page 13
Stretch looks at the dials as they start to fall back towards normal. [Just in time]
Airgirl looks for a way out and sees a door.
Page 14
Stretch tries to pick the lock door open, while airgirl keeps a over watch
Page 15
Stretch gets the door open after a little while
Page 16
In the corridor beyond is a door opposite with the corridor going both right and left
Airgirl blasts the opposite door with an airblast
Page 17
Airgirl blasts again and the door is blasted off its hinges
Stretch bounces into the room and can see screens on the wall
On one of them he can see guards on the roof working on the helicopter
Page 18
Stretch then checks out the corridor and other doors, one to the left which is unlocked and leads to a empty underground heli pad
Airgirl checks the computers in the room
Page 19
Stretch heads back up the corridor to the other end and what looks like a sliding door
He presses a button and the door slides open reviling a lift
Page 20
Airgirl breaks into the computer system and finds that Nighthaunt has fleed to a ship called the Dark Sky
She then access his secure accounts and empties them by sending the cash to various charities including the RNLI
Page 21
She then hacks the Ship Satellite Tracking System to find the Dark Sky.
The ship is about 100 miles away
Dark Sky a 5000t 20 year old bulk carrier 54 x8 Sq 4sq depth below water 6sq above water One cargo hold with power operated doors,
B1; A 1; M 1; Size 5 +25 Brawn and Soak; Speed 15kn 1sq; Hull Steel 100 Hits
Page 22
Stretch uses this time to mediate on his martial art discipline to boost his mental defence against NightHaunts fear attack.
Page 23
Airgirl puts Stretch into a cyclone and fly’s them out towards the ships position.
Page 24
After half an hour of flight they reach the rough position of the Dark Sky
Page 25
Once the ship is detected by Airgirls Air sense they skim in low over the sea
Heading towards the bow of the ship Airgirl causes a one mile square fog bank to rise up and cover them
Page 26
They land on the bow of the Dark Sky, by a helicopter on the forward cargo doors.
Airgirl detects a patrol of two walking and one flying on the deck area.
Page 27
the two heroes discus tactics
Page 28
Shards of ice hit Stretch.
Airgirl fires off an airblast hitting the flying creature, while Stretch takes cover behind the helicopter
Page 29
Airgirl blasts the flyer again knocking it out of the sky and then moves behind the helicopter
the guards turn and run towards the stern of the ship [6sq] they have 34 sq to go.
Page 30
Airgirl moves out to fire again knocking a guard out
the remaining guard runs another 6 sq [28 to go]
Page 31
Airgirl blasts the last guard, with such a powerful blast that he is knocked into the sea unconscious.
He drowns
Page 32
Airgirl picks up Stretch again and flys to the stern of the ship going along its hull.
Page 33
Airgirl finds a open port hole in the rear structure on deck 5
Page 34
Airgirl uses her Air sense to look in the porthole, she can not sense anything due to the distrubted air around the porthole
Page 35
Stretch sticks his head in and sees a crewman with feet on desk watching monitors
He uses a wrestle move, using his long reach, and throttles him.
Page 36
Stretch slips in with some trouble while Airgirl has no such issues
They tie up the crewman and look at the monitors
Page 37
The monitors say Vulcan 1 and Vulcan 2 and show radar and camera pictures
They soon work out that these are a pair of Vulcan Gatling guns on the bridge wings.
Just as well they came in low
Page 38
Airgirl finds the controls and switch them off, Stretch pulls some wires out to make sure they can not be quickly turned back on.
Page 39
They listen at the one door in this room, all they can hear is the normal sounds of a ship.
Page 40
Stretch opens the door and checks the corridor going left and right
There are other doors along this passage and stairs at each end.
Page 41
They go left to the stairs and listen.
Page 42
They head up the stairs, towards what they hope will be the bridge.
Page 43
at the door marked bridge they listen
they hear two voices taking about the fog which they have entered.
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Stretch opens the door.
‘Whose opened the door and let the fog in’
Page 45
Stretch grabs one crewman snapping a arm bone, which causes a scream, as he goes unconscious
he then grabs the other crewman doing the same
Page 46
On the bridge rapidly filling with fog, they close the door.
The captain and First officer are on the floor
Page 47
Looking at the controls Airgirl works out how to set a course for Iceland.
A plaque tells them that the ship has a crew of Captain; first officer; 2 seamen; Chief Engineer; Ast Engineer; 2 Engineer’s
Page 48
A room check shows a ship plan shows that accommodation is on decks 3 and 4
Page 49
With the radio room by the bridge they enter and send a message to their government contact
they are told that if they do not report in an hour the ship will be bombed to make sure that NightHaunt can not regain control. Even if it causes local contamination.
Page 50
The two of them head down to decks 3 and 4 and start to check rooms looking for NightHaunt.
Page 51
on deck 3 they run into a patrol of 2 men and a flying demon
Page 52
Airgirl blasts the demon knocking it back
Stretch ‘Are you ready to rumble?’ then using his long wrestling manoeuvres he bone snaps the two guards and uses the second one to smash into the demon, which goes boom and falls into dust.
Page 53
They shove the guards into one room and pick up the guns to put into another.
They open the door and see a large occupied suite
Page 54
The large plush room has NightHaunt and 3 demons in it.
A wave of fear hits Airgirl and Stretch, she is unaffected but even with his mental preperation Stretch is pushed back out the door by his fear.
Airgirl tries to create a whirlwind around NightHaunt but catches a demon. instead [he uses a demon to protect himself]
Page 55
Airgirl drops the whirlwind and attempts to hit NightHaunt again and again catches a demon.
Stretch breaks the fear.
NightHaunt causes the area to fall into total darkness moves slightly and fires his laser at Airgirl but misses.
Page 56
Airgirl uses her whirlwind again and again catches a demon, she then moves back into the corridor.
Stretch tries to find a minion to attack by using touch but fails.
NightHaunt Hits Stretch with his laser and knocks him into the wall.
Page 57
Airgirl moves back in and throws a whirlwind put again catches a minion
Stretch finds a minon and kocks it out with a boom.
NightHaunt hits Airgirl with fear and she is repelled out the door again.
Page 58
Airgirl breaks free of her fear
Stretch grabs Nighthaunt
NightHaunt uses fear on Stretch for no effect, while the demons attack Stretch for no effect.
Page 59
Airgirl airblasts a demon knocking it back.
Stretch restrains NightHaunt to stop him using his fear attack
NightHaunt helped by a demon hits Stretch with his Laser
Page 60
Airgirl blasts the last demon out of the air.
Stretch restrains NightHaunt to stop him using his laser
NightHuant summons 3 more demons
Page 61
Airgirl blasts NightHaunt hitting his forcefield
Stretch attacks a demon with the grabbled NightHaunt but misses
NightHaunt demons attack Stretch but miss. NightHaunt says ‘Ok I give up’
Page 62
They restrain NightHaunt and wait for the navy after letting the government know they have it all under control
A successful conclusion to the mission.