THE STORIES OF ERRATH THE BARD CHAPTER 3 – PART 9
EARLIER PARTS HERE
The next few hours are a little strange. After we pick up our used ammo we sit down among the dead Kobolds while James talks to our new friendly Kobold in Goblin, which only they know, if not well. James asks if his friend would like to replace the Kobold chief? Which he would. James then talks with him about the way in and any traps. It turns out that the main dwarven stone doors are trapped and alarmed with a bell and deadfall. Behind that are 4 guards with a boar and then a crossbow trap before the main living area where they will be a lot of Kobolds. The chief and his personal guard are off to the right, with some acid pits traps protecting them, with some dwarves held as captives deeper in. James works out that the chief must be a wizard as he has a Pseudo-dragon familiar, James describes him as a poor hedge wizard but I say a cave wizard. The 4 guards have a shaman with them a worshiper of Wohoon who also has another boar with him.
It turns out the Kobolds came here from the mountains around Whitefang fort after being driven out by much bigger scaly creatures like themselves. They entered the mine through a small, 2′ tall and wide, tunnel from deeper in the mountains. The chief now has the dwarfs widening it, although he does not know why, maybe to bring some bigger creatures through. James says maybe they could shove the gnome up the watery passage, although Gnoman was not happy with that idea. We then spent the next hour trying to work out a plan to get into the mine without having to fight so many Kobolds, James talked with friend, Kobold, to see if there was any way of drawing the chief out of the mine, he didn’t think it was likely.
Eventually after a few hours we decided to move on after dinning the Kobold bodies. Although I had the gruesome task of skinning one so Gnoman could wear it to pass the Boars, as he would smell like the Kobolds it was to ignore. James got his ‘friend’ to choice the one he hated most. James gives Gnoman the summon monster scroll he has and Gnoman uses read magic to decipher it so he can use it to summon help once he gets into the mines. He is to go invisible and shrouded in the Kobold skin get past the front area to free the captives. Gnoman now has a cunning plan and he believes the stars favour it.
James asks the Kobold to take them to the mine then we change our mine and head onwards to the hamlet of Tarifel instead. Knowing that entering with a Kobolds would be a bad idea, just Gnoman and Thorn towards the high walls of the primarily Dwarven hamlet. Tarifel is defended by a stone wall and we are shouted at by a dwarf guard on a gate tower, he wants to know what we want. Gnoman introduces himself and Thorn, making the guard chuckle at the idea of a Dwarf being introduced by a Gnome, Gnoman says he has lost his voice. and can they see the person in charge as they have come to clear the mine. Tarifel isrun by a grim dwarven captain Lady Grida, she agrees to see them. They find out from her that the hamlet has good marble quarries and a iron ore mine which also produces rubies. It is the mine which has been occupied by the Kobolds. She wonders what just a couple can do to help but Gnoman says they have come from Lord Senders of Duvik’s Pass and there are some more outside. ‘We would like her to send some of the locals to cover the entrance to the mine when they go in.’ After a little discussion she agrees, even though her people have taken a lot of damage from the incursion which they tried to fight back against. She does tell us that there are some other adventuring types in the tavern who might sign up to help, so we head there.
The Golden Purse, is a typical Dwarven tavern, made just tall enough for taller people and warm and cosy. It is run by Sveigga a female dwarf, she welcomes us and shows us the menu. We see a locked cabinet behind her with a array of weapons, her previous trade she says. We soon find the four non locals and we go and talk with them. Thorn goes to talk to Mera a Halfling cleric and Orid a dwarf warrior. Gnoman talks to Ripa a dwarf entertainer, if there can be such a thing, and Khatelch a willowy female dwarf.
Mera Midge turns out to be a cleric of Merrithrawn who is waiting for a group to join and help clear the mine for gold. She brings the ability to withstand heat and cold, know what the weather will be as well as order people and heal wounds. She wears dark robes with her holy sysmbol of a lyre on a sliver chain, and appears to be armed with a short sword and carries a lyre, I would play much better than her. Orid is a overweight blonde dwarf with bright hazel eyes. He says that he hates Kobolds and loves gold and brings his trusty long sword and bow to the fight, he seems to wear mail and carries a target shield along with his weapons. His robes are stone coloured. Both of them seem happy to join us and bring some good skills.
Riba the dwarf entertainer seems to be just that an entertainer he is more interested in telling the story of what we manage than joining us. Khatelch turns out to be a member of the thief’s guild but she is not very forthcoming as to her skills and she seems to be under some sort of family curse which she is trying to lift, she will not say what nor does she think that joining us will help her. She might have been useful with her staff and darts as well as her skills but never mind we do have two recruits.
Having talked to these people in the tavern we move over to the seeming potion shop Sveigga house. The conversation with her goes very strangely as she seems to only ask questions of Gnoman, he does get her to give one healing balm and Thorn buys another. A very odd character she is. With some help arranged our slightly bigger party heads to the nearby mine with six old and young dwarfs armed with crossbows.