Category Archives: BASH

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BASH Issue 16 The Lair of the Black Enchantress


Issue 16

The Lair of the Black Enchantress

 Earlier Issues here

  • With Grenade needing to go and do something else, Stretch back from work joins Air-Girl to investigate the Cattery. She fly’s over to the roof and looks in the windows, all seems deserted. In the grounds she see’s the cattery buildings seemingly empty and tiger sized household cats roaming the grounds in two prides.

 

  • Air-Girl flys back to Stretch and they discuss plans for getting in, they know that the Enchantress uses people transformed into monsters to defend areas so are thinking that the cats are one and the owners might be another. Air-Girl then fly’s both of them to the roof.

 

  • Stretch removes some tiles and drops into the attic while Air-Girl finds the chimney. Once in the attic Stretch looks around, finding a normal attic area with old items dust and spiders.

 

  • Stretch opens the floor hatch and drops down to the top floor, this has a light amount of dust, the rooms are all empty and it looks like a couple and their adult child lives here.

 

  • Air-Girl floats down the dirty chimney to the ground floor, where she finds a open plan kitchen, dinning room and louge with a covering of dust and mouldy food.

 

  • While Stretch makes his way down stairs, Air-Girl notices air movement coming from behind a office door. She looks under the door and see’s three horrors in the smashed up office. They are vaguely humanoid with a tail, claws and wings.

 

  • She finds Stretch and they decide what to do

 

  • Air-Girl sucks all the air out of the office until the horrors pass out from lack of oxygen. While Stretch finds stuff to tier them up with.

 

  • Stretch ties the horrors up as Air-Girl allows the air back in.

 

  • Air-Girl finds the office laptop and manages to get it to work and get into its files.

 

  • She investigates the files and finds that the cattery was built over a underground WWI ammo dump, there must be a covered way in they think. She then sends a email to MI6 to update them.

 

  • Air-Girl uses her air senses to find the entrance to the underground area. However the breathing of Stretch and the monsters are interfering.

 

  • Air-Girl sends Stretch and the monsters out of the office are so make it easier to follow any air currents.

 

  • Slowly filtering the moving air she finds that a small amount of air is coming from around a trapdoor below the carpets. The trapdoor is steels set into concrete with a small hole in one edge.

 

  • The hole is the access point for a mechanical lock which stretch opens by stretching and turning his finger into a key to fit.

 

  • The trapdoor opens to show a sloping corridor heading down into the darkness. Air-Girl floats downwards.

 

  • She floats down 50′ and sees some soft coloured light ahead, she rounds a left bend and sees that the area ahead is bathed in this soft coloured light. She can see two doorways ahead on the left.

 

  • Air-Girl goes back and picks up Stretch and fly’s him down to the area of light. as they enter the area they feel very sleepy and fall to the ground sleeping.

 

  • A whole day comes and goes with the heroes sleeping chained to the wall in a small room with a steel wall and door in it.

 

  • Next day comes and they wake chained to the wall in a large cavern with water running past its furthest part. The Black Enchantress is standing near by and there are 4 others chained down by the water, one of them is Donna Dr Avery’s granddaughter. The Enchantress tells them they have woken just in time. She knew they would come, heroes always have, but they are to late all they can do now is see the fruits of her work. I have the scrolls and I have the subjects now I will make the beings which will give me control of Air, Fire, Water and Earth.  Watch and see your doom.

 

  • The Black Enchantress heads towards the other prisoners and the scrolls on a table. She picks up the scrolls and power flows from her into the scrolls.

 

  • Stretch tries to free himself using his escapology, while Air-Girl tries to activate her powers, both find their powers do not work but skills do.

 

  • The scrolls emit power at the other prisoners, the coloured energy swirls round each of them.

 

  • Air-Girl and Stretch both try again to get free or activate their powers and fail.

 

  • The two heroes try again, stretch gets his shrinking to start working but that will not free more than his arms and legs. Air-Girl gets his air control working but it will be a while before it is at full power.

 

  • Just then Doctor Arcane appears in shimmering form before them and frees their shackles and restores their powers.

 

  • Stretch reacts fast, thanks to his martial arts training, he extends his arms and grasps the B/E. Doing so causes pain to him as her defence field around her activates.

Air-Girl activates her powers and creates a air wall  around the now screaming prisoners shrouded in mystic energy.

Living Fire attacks the air-wall with a stream of fire.

Terra moves through the rock floor and appears in front of the heroes, she then calls forth a massive rock to throw. Stretch pulls the B/E back in front of him as protection as the rock smashes into the area. Air-Girl only takes a glancing hit as does Stretch while the Enchantress’s force field takes all of the impact for her.

The Enchantress uses her mind powers to take control of Stretch who lets her go.

 

  • Stretch tries to grab Air-Girl but she is a difficult person to hold onto.

Air-Girl uses an Air-blast on the Enchantress.

Living Fire smashes the Air-Wall down with more streams of fire.

Hydro who had moved into the stream sends a Tidal Wave roaring into the cavern, smashing into all and putting Living Fire out.

Terra throws another bolder at Air-Girl and Hydro, Air-Girl again avoiding a serious hit while Hydro just lets the rock go through him.

The Enchantress puts her force field back up as the wave took it down.

 

  • Stretch again tries to grab Air-Girl but she is still to flitting for him to get a hold of.

She blasts the Enchantress again.

The Enchantress waits and watches.

Terra throws another rock at Air-Girl with no effect.

Living Fire reignites and lets Hydro have a jet of living fire, this has little effect.

Hydro lets another wave lose which finishes Living Fire for good and smashes into each of the others.

 

  • Stretch again tries to grab Air-Girl and fails again.

Air-Girl blasts the  Enchantress again.

The Enchantress again puts her force field up again as Air-Girls last blast took it down.

Hydro lets another wave go, hitting all.

 

  • Suddenly the air in the cavern swirls and a insubstantial figure appears vaguely looking like Donna, with a rending scream of the air she lets go a blast of Air, Lighting and Heat at the Enchantress. The Enchantress disappears in the maelstrom.

 

  • As this happens Doctor Arcane appears again and says save her.

Has the Enchantress been destroyed or just teleported away?

 

  • The Living Fire is dead, her name was Anglia, her family will need to know that she has been found dead.

Hydro and Terra both disappear into the water of ground.

 

  • Back at the mansion they find a dead Doctor Arcane, it looks like his heart has given out.

Next to him is a note. ‘To the heroes known as SAGA please find and save my granddaughter. While you do I leave my house and funds in trust for you to use. If Donna is found then she will regain control of the trust otherwise the trust remains for the use of the SAGA group for enable their fight against evil of all types.”

 

  • A somber group stand around a grave, the stone says here lays Professor Avery also known as Doctor Arcane. He died fighting for justice as he had for most of his life.

 

BASH Issue 15 The Hunt for the Black Enchantress


Issue 15

The Hunt for the Black Enchantress

 

Page one 

The heroes question the professor about Ch’andarra hideouts in the past. However he is in shock and does not answer.

 

Page 2

Grenade contacts MI5 contact John and asks the same question.

John has no idea but the captives might if you want to question them.

 

Page 3

Deciding that Armadillo is the most mercenary, Grenade and Airgirl go to where he is being held leaving Stretch to watch over the Prof.

 

Page 4

Questioning Armadillo, Grenade uses his suggestion power on him. ‘Tell me where the Enchantress base is.’

 

Page 5

‘Urh Ug what sorry over there’

Armadillo seems to be confused, maybe from the beating he just had.

Eventually he says no.

‘How where you contacted by the Dark Enchantress?’ asks Grenade.

‘I was contacted by Panda and Raccoon and paid direct into my Swiss bank, he gives details.

 

Page 6

Grenade uses suggestion on Raccoon.

Base is a farm, at Hinton Charterhouse, paid into a Swiss back account known to Panda.

We then paid the others.

He is not aware of any defences at the farm.

 

Page 7

‘How did the Dark Enchantress contact you?’

‘Social Media’ Raccoon answers. and gives details of the page on the dark-web.

 

Page 8

Grenade asks Raccoon to list all the other crimes they have been involved with.

The list is long and includes work for Dr Destroyer, various foreign countries, inculding Russia and China.

 

Page 9

Air-girl hacks into the dark-web to the social pages.  The Dark Enchantress put aid on villains for hire page from a computer at a student block in Widcome in Bath

 

Page 10

Hack student computer and find that it is based in flat 2b of the student block.

 

Page 11

Air-girl picks Grenade up in a whirlwind and flys with him to the block.

 

Page 12

Land on student block roof

Grenade opens up the roof lift door

 

Page 13

Accessing the lift on the next floor, the 4th, they take it down to the second floor.

They then find flat 2B

Page 14

Outside Flat 2B; Grenade listens and hears scratching and funny noises from inside.

Grenade knocks on the door

 

Page 15

Knocks again loader, head pokes out of door behind them ‘its late, she’s out’. the young lady says before disappearing.

 

Page 16

Try door which is locked

Grenade quietly opens the lock and they enter the flat

 

Page 17

As Grenade and Air-girl enter the central area of the flat, which has a kitchen and common area and four doors off of it, three vaguely humanoid horrors fall from the ceiling to attack them.

Air-girl with her wind-sense moves as they drop and raises up to hover above the floor, as she does she air-blasts one of them knocking it away.

Grenade also reacts quickly and flicks a marble at another also knocking it away.

The remaining horror attacks as do the other two once they have moved back, however all fail to make contact with the hard to hit heroes.

 

Page 18

Air-girl uses her air-blast again this time knocking out the horror.

Grenade throws another marble hitting another and killing it, as it dies it turns back into a young university female student.

The remaining horror attacks and again fails to hit.

 

 Page 19

Air-girl blasts the last horror followed by Grenade using his stick while pulling his blow the combined attack knocks out the horror.

The two unconscious horrors turn back into female students.

 

 Page 20

Air-girl senses with her airpowers if there are any more in the flat, she doesn’t think so.

They tie the two girls up.

 

Page 21

After Grenade has contacted John in MI5 they search the 4 rooms and common area.

They find a part of a page on a Cattery ending in ant.

 

Air-girl hack’s the laptop in Andrea’s room, but finds nothing of use.

 

Page 22

Air-girl uses computer to investigate Catteries ending in ‘ant’

Limiting the search to around Bath she finds no matches in Bath and Hinton Charterhouse area.

She then tries to hack the Swiss banking system but fails to get past their firewalls.

 

Page 23

Grenade contacts John to get MI5 to clean up the flat and see to the injured and dead.

John tells them off for killing innocents and damaging property.

 

Page 24

Air-girl flies them both to the farm at Hinton Charterhouse.

 

Page 25

The farm has a barn and a house, they move to check out the barn first.

Grenade goes to the door and Air-girl lands on the roof and enters through the air vents door

 

Page 26

They both enter, Grenade enters the doors and Air-girl through the roof.

The Barn is 10x4sq  within it is a Monstrosity of Limbs a blob of large size with limbs appearing and disappearing around it.

It attacks Grenade and knocks him back out of the door.

 

Page 27

Air-girl air-blasts the monstrosity but it has no effect.

Grenade moves back in  and tries to attack a weak point in the monster.

The monster fails its limbs at Grenade but does not hit.

 

Page 28

Air-girl taking the idea from Grenade attacks for a weak spot with her Air-blast which catches a retracting limb and knocks the monster out and it disapears.

 

Page 29

Air-girl investigates the barn and finds another clue, part of a one page guide to with Saint George  ……

They search the internet and find a church called Saint George in Fovant which also has a cattery called Cattery @ Fovant.

This must be where the Enchantress is based.

 

Page 30

They go home to rest and see which of the others will be available for a attack.

 

 

 

 

 

 

BASH Issue 14 The Professor’s house Part 2


 Issue 14 The Professor’s house Part 2

  

Page 1

Next afternoon, Grenade, Airgirl, Stretch and Alfa join up and talk about the evenings visit.

Grenade collects two mutant suppression collars from Agent John.

 

Page 2

1950 Alfa goes to scout the grounds of Prof Avery’s home using his enhanced Infra-red vision

He sees nothing

Page 3

2050 PC’s turn up to visit Donnah and the Professor, leaving Alfa on watch as a storm breaks

 

Page 4

They talk in the Professors study.

Donnah is worried for her grandfathers safety  but he is dismissive and says it will be fine.

The heroes ask why and what he knows about the dig and the scrolls.

Professor Avery decides before he can trust them they need to prove they are trustworthy, so he asks that they share their secret ID’s.

 

Page 5

Grenade starts but the Prof interrupts him by telling him his normal name, ‘Doug Macarthur, you are known to me as is your chickened history’. Stretch goes next telling the Prof that he works in the Uni with him and his name is Stuart Bailey, ‘ah yes you are in the science area aren’t you?’

Airgirl can’t revel her name so just puts her hand through the coffee table, the Professor understands and smiles at her.

 

Page 6  – 8

The Professor tells the story of the dig and his past as the heroes asked.

The dig in Turkey found a 2000 year old tell and amongst the items in it was a golden cask, in it was 5 scrolls and although the casket was kept in Turkey the scrolls where sent here to the UK one to me. However you already know all of this, I am not a linguist so I can not decipher the scroll however I do not think it is a record I suspect that it is a spell or part of a spell and that is my area of expertise.

I had better tell you a bit about me and why I know this scroll is safe.

Years ago I was the 1930’s mysterious occult adventurer Doctor Arcane, I encountered a evil sorceress known as Ch’andarra I beat her time and time again. AT last she hit back at my most vulnerable point, my family. She murdered my son and daughter in law and took my 3 year old granddaughter to an extra dimensional plane. I followed and after a seemingly timeless struggle I regained my granddaughter after surrendering part of myself, which is why I am wheelchair bound.  for the last 15 years we have lived quietly here having given up my old life.

 

Page 9

2115 the door bell goes Donnah goes to open it with Airgirl keeping an eye on her

Its Andrea Crusoe, Donnah’s friend, turns up wet from the raging storm. She has been joking and has got caught in the massive thunder storm as she was nearby she came here to escape the storm and get dry.

 

Page 10

Donnah and Airgirl take Andrea upstairs to have a shower and change clothes.

 

Page 11

The remaining heroes and the Prof continue to talk, wondering about the scroll and why the Black Enchantress wants them and if she is Ch’andarra come back.

 

Page 12

2130 – Alfa reports that he is being attacked by Wyvern and a dark area has appeared in the back garden.

 

Page 13

Stretch wants to get the Professor upstairs and safer.

He asks the Prof to go to his lift but instead the Prof clicks his fingers and utters a word and disappears, saying ‘I can do it myself thanks’.

Airgirl is asked to join him in his study while the rest of us have a look into the issue, expecting to find Panda and Raccoon.

 

Page 14

Airgirl moves to the balcony opens the door and manages to hit raccoon with her Airblast

Grenade moves to join Airgirl and flicks a marbel at Raccoon but misses.

Panda taunts and hurts Airgirls ego.

Stretch goes to the rof’s study knocks and goes in when he is asked.

 

Page 15

Airgilr flys up keeping in airblast range and fires at Panda but fails to hit.

Grenade also misses Panda

Panda taunts Grenade and hurts his ego

There is a smashing sound from below as Armadillo comes up through the ground floor from below.

 

Page 16

Airgirl fires a airblast at Panda this time modifying it to be a long line of wind trying to get Raccoon as well. This works and the darkness moves away from Panda as Raccoon gets knocked back.

Armadillo burrows to the outside.

Grenade throws a marble to cancel out the darkness.

Panda taunts Grenade and hurts him again.

Stretch smashes the window in the Prof’s room and tries to grabs Armadillo

Raccoon tries to grab Stretch’s arm

 

Page 17

Airgirl blasts Raccoon; Armadillo fires an arc of lighting at Grenade and Stretch.

Grenade touches Armadillo’s armour to cause it to explode.

Padna has another go at Grenade who is now wise to her attacks and refuses to fall for the taunts.

Stretch grabs Panda and restrains her mouth..

 

Page 18

Airgirl blasts Armadillo who responds with another arc attack on her and Grenade but this time he misses.

Grenade moves away as Armadillo’s armour explodes with no visible effect on his armour.

Panda tries to break free from Stretch but isn’t strong enough.

Stretch tries to use Panda as a weapon against Armadillo.

 

Page 19

Airgirl blasts Armadillo and trips him.

Armadillo fires a arc attack at Grenade and Stretch as he stands which misses as he staggers up.

Grenade throws a marble at Armadillo again

Panda tries to break free again while Stretch puts a lock joint onto Armadillo with his other arm.

 

Page 20

Airgirl keeps blasting Armadillo who tries to hit Stretch with his fists.

Grenade fails to have any effect on Armadillo again.

Panda tries again to break free as Stretch restrains Armadillo’s arms.

 

Page 21

Airgirl hits Armadillo with another windblast, while Armadillo starts to burrow into the ground stretching Stretch’s arm as he goes down 30′.

Grenade puts a anti-mutant collar onto the knocked out Raccoon

Panda breaks free and taunts Stretch, while he pulls Armadillo back up and into the swimming pool.

 

Page 22

Airgirl targets Panda while Armadillo struggles to break free from Stretch.

Grenade hits Panda with a marble and Stretch joint locks Armadillo.

 

Page 23

Airgirl tries to pick up a stone staue but can’t lift it with her cyclone power.

Armadillo fails again to break free as Stretch continues to joint lock him.

Grenade puts a anti-mutant collar on to the knocked out Panda.

 

Page 24

The 3 heroes finish off Armadillo.

 

Page 25

Grenade calls for MI5 to come and collect the villians

 

Page 26

They all return to the Professor in his room.

 

Page 27

There they see a scene of tension.

The Black Enchantress is stood by the Prof, with Donna holding a gun to her own head nearby.

 

Page 28

Avery ‘So I should have sensed the power behind this evil long ago’

Enchantress ‘But you didn’t!

You’ve failed Doctor. You and your kind are always the same, all wrapped up in sickening goodness and wishful thinking to such an extent that any mask will bind you to the truth.’

‘Now hand over the scroll or your Granddaughter dies at her own hand.

 

Page 29

Heroes thinking and wondering if they can get the gun from Donna without here shooting.

 

Page 30

Avery clicks his fingers and the scroll appears and he hands it over to the Enchantress.

She clicks her fingers and she Donna both vanish into a swirling vortex.

 

Page 31

Grenade contacts MI5 and talks to John about what has happened.

The Enchantress similes as her second plan has worked out perfectly.

 

 

 

BASH  Issue 13 The Professor


 Issue 13 The Professor’s house

 

Page 1

Next afternoon, Grenade, Airgirl, Stretch and Alfa join up and talk about the evenings visit.

Grenade collects two mutant suppression collars from Agent John.

 

Page 2

1950 in the evening.

Alfa goes to scout the grounds of Prof Avery’s home using his enhanced infra-red vision.

Alfa spots two hot area’s where two people/ are hiding he also finds a zone he can not see through, a dark area.

It looks like villains watching the front of the house from its large front garden.

 

Page 3

Alfa reports and waits on the roof of the house while he waits for the others to arrive

The others arrive 20 minutes later

 

Page 4

2010

Grenade and Stretch arrive at the front gate while Airgirl fly’s above.

 

Page 5

Airgirl moves to get in range of the dark zone and try’s her cyclone on the area. All se gets is bits of plants, leaves, sticks etc. It is not powerful enough to pick up any bodies in the area.

 

Page 6

Airgirl fly’s up; Grenade starts to run towards one of the villains; Stretch also starts to move towards the villains while Alfa teleports to Wyvern  to hits with his fists, Wyvern fires his tail venom at Alfa immobilizing him by scrambling his neural system.

The other villains, Panda and Raccoon move together while Armadillo starts to burrow.

 

Page 7

Airgirl gets to within 150′ of Wyvern and hits him with a air blast, meanwhile Grenade and Stretch continue to close. Armadillo pops up out of the ground and fires his electric arc at Alfa but the electric force has no effect. Alfa manages to reboot his systems while Wyvern fly’s 200′ up.

 

Page 8

Airgirl flys towards Wyvern and again hits him with her air blast. Grenade, Stretch and Raccoon and Panda all sprint. Armadillo starts to swing his fists at Alfa, who teleports up beside Wyvern and hits him as he starts to fall. Wyvern strikes back with his tail venom at Alfa again disrupting his system again.

 

Page 9

Airgirl holds Alfa up with a whirlwind, otherwise he will fall. Grenade now in range flicks an exploding marble at Armadillo to no effect. Panda taunts Grenade while Raccoon hits Grenade knocking him back. Wyvern retreats.

 

Page 10

Airgirl lowers Alfa to the ground, tries to attack Panda but can’t see due to raccoons darkness. Panda and Raccoon hit grenade.

 

Page 11

Airgirl uses her wind sense to find Panda but her attack misses. Grenade uses his explosive power to turn of the darkness again and then attacks Panda but still misses. Panda and Raccoon attack Grenade with Raccoon grabbing and crushing him. Stretch tries for a grab on Raccoon as well. Alfa reboots again as Armadillo moves in on him.

 

Page 12

Airgirl still can’t get a hit on the dancing Panda, while Grenade manages to break free of Raccoons grab. However the darkness does return shrouding Panda and Raccoon making it nearly impossible to see them. Stretch tries again for Panda while Alfa and Armadillo exchange blows.

 

Page 13

Airgirl manages to hit Panda as Grenade moves out of the darkness. Panda and Raccoon go after Grenade again, while Stretch grabs Armadillo who tries to breaks free straight away. Alfa tries to punch Panda but finds seeing her difficult.

 

Page 14

Airgirl air blasts Panda again as her and Raccoon move towards each other and away. Stretch loses his grab on Armadillo while ALfa teleports to Armadillo and hits him hard.

 

Page 15

Airgirl hits Panda knocking her out, as Raccoon picks her up and runs. Grenade hits Armadillo with no effect. Stretch gets himself wrapped around Armadillo again and Alfa hits him knocking him out as well.

 

Page 16 – 20

Airgirl follows Raccon trying to hit him through the darkness. Alfa follows with the mutant collars. Stretch stays with Armadillo stripping his armour off. Meanwhile Grenade heads up to the house.

 

Page 21

Raccoon falls to the ground as eventually Airgirls blasts have a final effect. Alfa quickly puts the collars on him and Panda.

 

Page 22

2020, Grenade reaches the house and is told by Donnah to come back in 30 minutes as he is early and her grandfather isn’t ready.

 

Page 23

Grenade contacts MI5 for collection of captured villains, as the all meet up in the grounds again.

 

Page 24

2035, Two squads of 4 troops turn up.

 

Page 25

Grenade uses his persuasion power to get the truth from them. He finds they are not MI5 but army.

 

Page 26

He calls MI5 to check if they are legit. MI5 says they sent troops under a Cpt Johns, the troop leader’s ID says he is Cpt Johns.

The troops put the villains into a truck and drive away

 

Page 27

2040, Dark storm clouds come in and thunder and lighting starts up along with heavy rain.

 

Page 28

2050, to the house to see Prof Avery and Donnah.

Side Picture of a smiling face in darkness

 

 

 

 

BASH Issue 12 Dead Professors


 

Issue 12 Dead Professors

 Page 1

Airgirl and Grenade are shown being heroes in a local context. Saving cat’s stopping minor crimes.

 

Page 2

Aeron, Airgirl, decides to go to a advertised lecture by Dr Shirley Southland on a dig in Turkey and what it found in the 2,000 year old  Hittite Tell. Aeron is interested in history and thinks this will give her new insight into human civilisation development. Looking up about the Prof she finds that she is a female middle aged archaeologist with grey hair and a bit over weight, more interestingly is that she was one of 5 UK professors given scrolls from the Tell. Three of them have already died, one of old age; one of a heart attack; and the last by falling down stairs.

 

Page 3

Airgirl hakes into the national police computers for more info on these deaths. She finds that the old age man looked 70 but was only in his early 50’s; the heart attack was caused by a bursting heart and the stair fall looked like she had broken all her limbs. She thinks this is odd and contacts Grenade as the others are unavailable.

 

Page 4

The Lecture in the Guildhall Bath, is in the Banqueting Room which is 24x12m and holds 360 in theatre style. This room is used for many things including weddings and is very beautiful. Aeron is near the back, looking like a old lady.  The lecture tells about how they found the Tell in Turkey.

 

Page 5

Doug Macarthur, Grenade, arrives late and is stopped at the door by security and recognised.

 

Page 6

Grenade, uses his ability to suggest to get security to let him pass, “You do not want to arrest me, I am here to protect the Professor”. He enters and stands near one of the side entrances.

 

Page 7

The lecture continues and mentions a Golden Box which was found.

 

Page 8

The side doors are banged open interrupting the lecture and two groups of four armed and camouflaged men enter the room.

 

Page 9

Aeron instantly changes into Airgirl and floats upwards, while Grenade touches a door to blow it back into the intruders face. Four of the intruders cover Airgirl while the others demand the Professor.

 

Page 10

Airgirl makes a whirlwind to hold the professor, to stop her being taken. The door blows up taking out two intruders and seven civilians with splinters and blast. The intruders hit Airgirl with multiple Electro Magnetic Stun Rifle   blasts dazing her, Grenade is also hit but the blast has no effect.

 

Page 11

Airgirl clears her head free of the electro stun, Grenade leaps and attacks two intruders knocking one out and injuring the other. The intruders manage to daze Airgirl again, then two new villains join in casting aside their disguises. One who looks like a Raccoon, 6’2″ tall light brown hair, green eyes, ringed tail. Costume is light brown with dark green trim an boots with black raccoon mask,. jumps and hits Grenade with his claws to no effect. However a billowing cloud of Darkness that shuts down normal and IR vision surronds the area he is in meaning Grenade will find it hard to see him. The other looks like a Panda, her head looks like a panda with big eyes and ears.5’8″ tall; 100lb; short red hair; auburn eyes, her costume is white with black sleeves and boots. Panda taunts Airgirl to no great effect, but Airgirl does feel her mind being attacked by the taunts.

 

Page 12

Raccoon fails in his attack on Grenade as they dance in the darkness as does Grenade. Airgirl breaks free of the stun effect again as Panda continues to taunt her this time causing her physical harm from the anxiety it causes.  The soldiers move away from the big guns.

 

Page 13

Raccoon hits and hurts Grenade who tries to grabble Raccoon but the darkness is messing his vision up so he fails to find him. Airgirl activates her wind sense to aid in her defence and then unleashes a windblast at where she thinks the Raccoon is.  Panda taunts Airgirl some more and the soldiers run for it.

 

Page 14

Raccoon fails to hit Grenade who leaps to protect the Professor. Airgirl releases a wind-blast at Panda but misses the dancing Panda, meanwhile Panda continues to hurt Airgirl with her taunts.

 

Page 15

Raccoon leaps at Grenade and misses with his raking claws. Airgirl windblasts at Panda again but still can’t hit. Grenade meanwhile smashes the nearest windows with his exploding marbels as he stands by the Prof.

 

Page 16

Raccoon hits Grenade and slams him into the crowd who are trying to get out. Airgirl smashes panda with her wind-blast and Panda disappears. Grenade adjusts his powers and causes the darkness to fade, leaps to the Professor and hits Raccoon.

 

Page 17

Raccoon tries to re-establish his darkness cloud while attacking Grenade but missing. Airgirl and badly blasts Panda, while Grenade grabs the Professor and jumps to the back of the hall by the entrence.

 

Page 18

Raccoon Grabs Panda and leaps out of the window with his injured Panda. The air swirls and out of the mystic light steps….

A woman covered in dark robes.

Grenade hands the Professor to this newcomer. Airgirl lets rip with a wind-blast at this new incursion  and knocks her back.

 

Page 19

Airgirl blast her wind-blast at the dark clothed female, but misses.  The Black Enchantress, the intruder, tells Airgirl to attack Grenade who is just standing there under control of the Black Enchantress.

 

Page 20

Airgirl attacks Grenade as the Black Enchantress and Professor disappears in a flash of colour.

 

Page 21

Airgirl and Grenade recover their senses and leave the Guildhall. They leave behind a scene of death and injury as well as damage. [both gain infamy when the aftermath is shown on TV

 

Page 22

They head to a cafe in normal attitude and talk, while hearing the security services response.

They lost the professor and some civilians died not a good days work.

 

Page 23

They use the internet to research the villains. Raccoon is a mutant born in the USA, he is known to work with the Animals Four group consisting of Panda, Ayvern and Armadillo or just with his wife Panada. He has a weakness to fire and electricity and is hunted by various groups.  Panda another mutant was sent to kill Raccoon by PSI but married him, she is venerable to mutant dampening devices. The Black Enchantress seems to have powers similar to a very old mystical villain Ch’andarra who used to fight  against a Doctor Arcane decades ago, until she targeted his family spiriting away his 3 year old granddaughter. Nothing is known about the Dark Enchantress herself.

 

Page 24

Prof Stuart Stanley is called upon by Donnah Hannah who is worried about her grandfather Prof Avery after the death of other archaeologist’s.  She knows that his girlfriend Martha reports on the local heroes and hopes she can contact them to protect her grandfather. Stuart contacts the other heroes and the agree to go and see Prof Avery at his home outside Bath at 2050 the next day

 

Page 25

Grenade contacts MI5 John for help, MI5 could lend them a mutant gene suppression device. The device is a collar which fits around the persons neck.

 

Page 26

News of the attack appears in the media, phone video of the carnage and the fact that Grenade and Airgirl allowed people to be killed,  Martha comments in the Chronicle that it is more than possible that so called heroes are just more disturbed people who are law breakers. There are also reports of the head of by Dr Shirley Southland floating down the river Avon on a raft made of her body.

This professor definitely didn’t have an accident. like the others, we know their is one more scroll out there somewhere.

 

 

 

 

 

BASH Issue 11 Oil Baron


Issue 11 Oil Baron

 Page 1

Air-Girl and Grenade learn about a mysterious crime wave in which gas stations discover their underground unleaded patrol tanks have somehow been emptied.

Air-Girl goes to watch the nearest petrol station, while Grenade goes to talk with Martha the reporter.

 

Page 2

Grenade is told by Martha that this has been going on for some months and the police have no clues. The tanks just end up empty not long after a delivery.

 

Air-Girl uses her investigation skills, on the immediate area. She notices a hole in a nearby road with fuel spurting out of it. She also sees a car skidding on the fuel and some people looking into the hole.

 

Page 3

Air-Girl heads home to do some computer investigation.

Grenade and Martha head to the hole., after Air-Girl informs him of it.

 

Page 4

There are 3 crashed cars in the area now. Martha runs towards the cars and slips on the fuel.

Grenade does some flips and catches Martha before she hits the ground. He puts her down and then vanishes [uses his stealth to slip away]

 

Page 5

Grenade hears a cry from nearby.

He goes to investigate

The petrol station casher is being menaced by dog-sized creatures with muzzles like a giant conical screw.

Grenade calls for help from Air-Girl

 

Page 6

Air-Girl fly’s in and hovers above.

 

Page 7

Air-Girl blasts one of the creatures with her air blast. The blast of wind knocks the mole like creature backwards.

The four moles all start to spin their screw muzzles.

Grenade throws a charged marble at a mole but does not appear to do any damage.

 

Page 8

Air-Girl blasts the mole again with her air blast knocking it into a wall and breaking the robot creature apart.

The three remaining moles burrow just under the ground towards Grenade.

Grenade Touches one of the moles with explodes into bits as its kinetic energy is released.

There is a big ooh from the bystanders, who are using their phones to catch the action.

 

Page 9

Air-Girl blasts another mole to pieces, and calls on the civilians to stand back.
Grenade breaks the last of the mole bots

That’s 2 each.

The crowd cheer.

 

Page 10

Air-Girl investigates the bits and finds some clues.

The parts were made by the Oji Koji Roboto Corporation from Japan and carry serial numbers.

She goes off to investigate this company.

Grenade also leaves.

 

Page 11

Martha reports on the action and condemns the heroes for not helping to deal with the fuel leak which has caused contamination in the local area.  [gain 1 infamy]

 

Page 12

Air-Girl hacks the servers of the Japanese company and finds that these bots had been sold to a Mr Chapman, who likes to be known as Lord Chapman.

 

Page 13

Air-Girl now investigates Lord Chapman.

History:
Chester Chapman came from a high-society family.

His brother Lewis inherited the family title and the lion’s share of the wealth.

 

Page 14

The young men fell in love with the same upper-class lady, and when she chose Lewis over Chester, he chose to believe it was because of Lewis’s money and title.

 

Page 15
Worried that their envious son would cause trouble, Chester’s parents packed him off to Harbor Business
College in America. He discovered his accent and social class were a ticket to instant popularity. He made a small fortune through risky stock gambles, and he used the money to buy gas stations, uniting them into a company called CheapCo.

 

Page 16

He has now started to operate in the UK in conflict with the family firm, which is now part of BP.

His first stations are along the M4.

He always starts by under cutting the local price then once he has driven the others away raising the price back up but always less than the average.

His newest station is just off Junction 18.

Chester Chapman, is very normal: a congenial gentleman; a conservative dresser.

 

Page 17

Air-Girl then investigates any fuel mysteries in the states and if they are near CheepCo stations.

She finds a string of such mysteries.

 

Page 18

She tries to hack CheepCo servers but finds there defence’s are better than any she has come across before and so fails.

She try’s the UK government Customs and Excise system and finds that CheepCo is paying fuel duty and around about the amount you would expect from a small company with small stations.

 

Page 19

Doug [Grenade] heads off to ask other small garages where they get there petrol from and where they think CheepCo gets its from.

They have no idea how Chapman manages to undercut even the supermarkets.

They use the spot market and if he does he is running at a loss.

 

Page 20

Air-Girl fly’s off to watch the CheepCo garage at Junction 18 of the M4, keeping watch to see how things work.

Its a simple garage, with a repair shop and only un-leaded fuel.

 

Page 21

Doug contacts CheepCo HR for a local job, disguised as desperate for work.

He is told to talk to a local garage as all hiring is done locally.

He goes to the Junction 18 garage and talks to the manager

He lies about what he can do and manages to get a job.

First job is to unblock the loos.

 

Page 22

Next few days

Grenade gates to do loads of crap jobs as well as work on some cars.

Air-Girl records any cars Grenade works on, so he can make sure they get repaired properly.

 

 

Page 23

A CheepCo tanker turns up to offload gas.

Grenade uses his stealth and misdirection to get a sample of the petrol

The two of them recognise that the driver is Lord Chapman himself.

 

Page 24

Air-Girl follows the truck when it leaves.

 

Page 25

Early that evening

The tanker stops near a BP garage, about a street away.

She calls for Grenade.

Grenade gets a young lady in a sports car who just happened to be at the garage to give him a lift.

 

Page 26

Air-Girl sets up her camera phone to record for evidence

Grenade suggests that Lord Chapman might want to tell them what’s going on.

 

 

Page 27

I am Oil Baron, a modern Robin Hood if you will. I take expensive fuel and sell it cheep to the normal people. You are the evil ones here trying to stop people having fuel for their daily needs. Now get out of my way and let me finish what I need to do.

As he finishes he squirts, at Grenade, from his fuel nozzle an attack Grenade acrobatically avoids.

 

Page 28

Grenade reacts fast and flicks a powered up marble at the Oil Baron, although the marble hits the explosion has no effect on the Oil baron

Air-Girl lets fly with an air-burst but Oil Baron sees it coming and she misses

Oil Baron sprays a different mix at Grenade which hits and nullifies his explode object power.

 

Page 29

Grenade, with no Explode Power, moves to grab the Oil Baron but the Baron slips away.

Air-Girl Wind-Blasts again this time knocking the Baron back 16′ into a wall.

Baron sprays Grenade again, knocking him back 50′ wreaking a car on his way. Grenade is injurded.

 

Page 30

Grenade hides

Air-Girl blasts Baron again, from out of his spray range, but this time has no effect.

Baron manages to adapt his spray, power stunt, to increase its range by taking away its line effect. However unfamiliar with this spray he misses.

 

Page 31

Grenade runs to behind Baron, keeping hidden.

Air-Girl hits Baron with her Wind-Blast knocking him back a few feet

Baron uses his modified spray on Air-Girl hitting her, seeing that Air-Girl does not have her force field up Grenade throws himself into the path of the spray. The damage of the chemicals render him unconscious.

 

Page 32

Grenade lies on the ground unconscious.

Air-Girl Blasts at Baron and moves away hopefully out of range. Her Wind-Blast hits Baron and knocks him back 30′ into another wall, which is smashed by the impact.

Baron stands and looks and gloats ‘is that all you have?’

 

Page 33

Air-Girl puts up her force-field of swirling air and moves back into range of the Baron. Using her mastery of  air she creates a Mini-cyclone to pick up bricks from the wall and throw them at the Baron. The impact knocks him back into the garden.

Baron tries the nullify trick on Air-Girl to cancel her Air powers, he fails.

 

Page 34

Air-Girl creates a Whirlwind around Baron to hold him immobilised.

Baron is stuck and trying to free himself from the vortex.

 

Page 35

Grenade recovers [used hero die]

Air-Girl again uses a Mini-Cyclone to throw bricks at Baron but again this has no real effect.

She realises that as long as he has his armoured suite on she can do no more than hold him.

Baron is still struggling to get free

 

Page 36

Grenade starts to use his cane to hammer at the Barons suite

Air-Girl chucks more wall bits at him with no effect

Baron continues to struggle.

 

Page 37

Grenade keeps trying to damage Barons suite while Air-girl renews her Whirlwind around the Baron each time he gets free.

 

Page 38

Eventually Grenade breaks the Oil Barons suite and starts to hit him instead, however without his exploding power it will be a long job.

Air-Girl continues to hold the Baron in her Whirlwind.

Baron continues to try to get free and stay free.

 

Page 39

While Air-Girl and Grenade are still fighting Baron ARG, Police Armed Response Groups, turn up armed with Auto Assault Pulse Rifles. Oil Baron soon sees that further resistance is pointless and gives in to be taken off by the police.

Air-Girl shares the video onto the cloud so it can be used against him in court along with the other info they have on him.

 

Page 40

Air-Girl and Grenade leave, Air-Girl carrying Grenade.

While Martha turns up to interview locals and using clips from the video makes a report which is picked up nationally.

BASH Issue 10 Captured


Issue 10 Captured

 Other BASH stories here

Page 1

Captured by NightHauant our heroes are frozen in ice and put into two clear Plexiglas chambers.

These chambers are hanging from the roof of a room.

Within this room is a steam generator powered by thermal energy from below the volcano.

 

Page 2

NightHaunt sets the controls to overload, giving him an hour to escape. As he goes he sets internet cameras going so he can watch their demise and send a message when they wake.

 

Page 3

NightHaunt takes his hidden Jet-copter to the ship Dark Sky

 

Page 4

The heroes awake

‘Arh you are awake’ comes from the room around. ‘I hope you find your situation amusing? I do.

You are both going to die while I continue with my plans if slightly delayed. I will enjoy watching you die….’

 

Page 5

The dials on the generator can be seen moving slowly into the red.

[they have 9 pages to get free before the island blows]

 

Page 6

Airgirl creates a whirlwind around her to heat the ice and melt it

Stretch makes use of his escapology and his ability to stretch his limbs to try to get free of the ice.

 

Page 7

Stretch gets free of the ice.

Airgirl fires blasts of air at the chamber to fracture it.

 

Page 8

Airgirl shatters her chamber.

Stretch makes use of his micro sized hands and escapology to release the chamber from the chain holding it to the ceiling.

 

Page 9

Stretch continues to work on the chain holding his cylinder

Airgirl flys over to look at the generator whose dial is still rising.

 

Page 10

Airgirl finds the controls to the generator

Page 11

Airgirl creates a cyclone to pull on the control levers of the generator

Stretch at last gets free as his chamber breaks when it hits the floor.

 

Page 12

Airgirl finishes pulling on the levers.

Stretch takes a look and thinks she has got it right.

 

Page 13

Stretch looks at the dials as they start to fall back towards normal. [Just in time]

Airgirl looks for a way out and sees a door.

 

Page 14

Stretch tries to pick the lock door open, while airgirl keeps a over watch

 

Page 15

Stretch gets the door open after a little while

 

Page 16

In the corridor beyond is a door opposite with the corridor going both right and left

Airgirl blasts the opposite door with an airblast

 

Page 17

Airgirl blasts again and the door is blasted off its hinges

Stretch bounces into the room and can see screens on the wall

On one of them he can see guards on the roof working on the helicopter

 

Page 18

Stretch then checks out the corridor and other doors, one to the left which is unlocked and leads to a empty underground heli pad

Airgirl checks the computers in the room

 

Page 19

Stretch heads back up the corridor to the other end and what looks like a sliding door

He presses a button and the door slides open reviling a lift

 

Page 20

Airgirl breaks into the computer system and finds that Nighthaunt has fleed to a ship called the Dark Sky

She then access his secure accounts and empties them by sending the cash to various charities including the RNLI

 

Page 21

She then hacks the Ship Satellite Tracking System to find the Dark Sky.

The ship is about 100 miles away

Dark Sky    a 5000t 20 year old bulk carrier    54 x8 Sq  4sq depth below water 6sq above water      One cargo hold with power operated doors,

B1; A 1; M 1;    Size 5 +25 Brawn and Soak;   Speed 15kn 1sq;  Hull Steel 100 Hits

 

Page 22

Stretch uses this time to mediate on his martial art discipline to boost his mental defence against NightHaunts fear attack.

 

Page 23

Airgirl puts Stretch into a cyclone and fly’s them out towards the ships position.

 

Page 24

After half an hour of flight they reach the rough position of the Dark Sky

 

Page 25

Once the ship is detected by Airgirls Air sense they skim in low over the sea

Heading towards the bow of the ship Airgirl causes a one mile square fog bank to rise up and cover them

 

Page 26

They land on the bow of the Dark Sky, by a helicopter on the forward cargo doors.

Airgirl detects a patrol of two walking and one flying on the deck area.

 

Page 27

the two heroes discus tactics

 

Page 28

Shards of ice hit Stretch.

Airgirl fires off an airblast hitting the flying creature, while Stretch takes cover behind the helicopter

 

Page 29

Airgirl blasts the flyer again knocking it out of the sky and then moves behind the helicopter

the guards turn and run towards the stern of the ship [6sq] they have 34 sq to go.

 

Page 30

Airgirl moves out to fire again knocking a guard out

the remaining guard runs another 6 sq [28 to go]

 

Page 31

Airgirl blasts the last guard, with such a powerful blast that he is knocked into the sea unconscious.

He drowns

 

Page 32

Airgirl picks up Stretch again and flys to the stern of the ship going along its hull.

 

Page 33

Airgirl finds a open port hole in the rear structure on deck 5

 

Page 34

Airgirl uses her Air sense to look in the porthole, she can not sense anything due to the distrubted air around the porthole

 

Page 35

Stretch sticks his head in and sees a crewman with feet on desk watching monitors

He uses a wrestle move, using his long reach, and throttles him.

 

Page 36

Stretch slips in with some trouble while Airgirl has no such issues

They tie up the crewman and look at the monitors

 

Page 37

The monitors say Vulcan 1 and Vulcan 2 and show radar and camera pictures

They soon work out that these are a pair of Vulcan Gatling guns on the bridge wings.

Just as well they came in low

 

Page 38

Airgirl finds the controls and switch them off, Stretch pulls some wires out to make sure they can not be quickly turned back on.

 

Page 39

They listen at the one door in this room, all they can hear is the normal sounds of a ship.

 

Page 40

Stretch opens the door and checks the corridor going left and right

There are other doors along this passage and stairs at each end.

 

Page 41

They go left to the stairs and listen.

 

Page 42

They head up the stairs, towards what they hope will be the bridge.

 

Page 43

at the door marked bridge they listen

they hear two voices taking about the fog which they have entered.

 

Page 44

Stretch opens the door.

‘Whose opened the door and let the fog in’

 

Page 45

Stretch grabs one crewman snapping a arm bone, which causes a scream, as he goes unconscious

he then grabs the other crewman doing the same

 

Page 46

On the bridge rapidly filling with fog, they close the door.

The captain and First officer are on the floor

 

Page 47

Looking at the controls Airgirl works out how to set a course for Iceland.

A plaque tells them that the ship has a crew of  Captain; first officer; 2 seamen; Chief Engineer; Ast Engineer; 2 Engineer’s

 

Page 48

A room check shows a ship plan shows that accommodation is on decks 3 and 4

 

Page 49

With the radio room by the bridge they enter and send a message to their government contact

they are told that if they do not report in an hour the ship will be bombed to make sure that NightHaunt can not regain control. Even if it causes local contamination.

 

Page 50

The two of them head down to decks 3 and 4 and start to check rooms looking for NightHaunt.

 

Page 51

on deck 3 they run into a patrol of 2 men and a flying demon

 

Page 52

Airgirl blasts the demon knocking it back

Stretch ‘Are you ready to rumble?’ then using his long wrestling manoeuvres he bone snaps  the two guards and uses the second one to smash into the demon, which goes boom and falls into dust.

 

Page 53

They shove the guards into one room and pick up the guns to put into another.

They open the door and see a large occupied suite

 

Page 54

The large plush room has NightHaunt and 3 demons in it.

A wave of fear hits Airgirl and Stretch, she is unaffected but even with his mental preperation Stretch is pushed back out the door by his fear.

Airgirl tries to create a whirlwind around NightHaunt but catches a demon. instead [he uses a demon to protect himself]

 

Page 55

Airgirl drops the whirlwind and attempts to hit NightHaunt again and again catches a demon.

Stretch breaks the fear.

NightHaunt causes the area to fall into total darkness moves slightly and fires his laser at Airgirl but misses.

 

Page 56

Airgirl uses her whirlwind again and again catches a demon, she then moves back into the corridor.

Stretch tries to find a minion to attack by using touch but fails.

NightHaunt Hits Stretch with his laser and knocks him into the wall.

 

Page 57

Airgirl  moves back in and throws a whirlwind put again catches a minion

Stretch finds a minon and kocks it out with a boom.

NightHaunt hits Airgirl with fear and she is repelled out the door again.

 

Page 58

Airgirl breaks free of her fear

Stretch grabs Nighthaunt

NightHaunt uses fear on Stretch for no effect, while the demons attack Stretch for no effect.

 

Page 59

Airgirl airblasts a demon knocking it back.

Stretch restrains NightHaunt to stop him using his fear attack

NightHaunt helped by a demon hits Stretch with his Laser

 

 Page 60

Airgirl blasts the last demon out of the air.

Stretch restrains NightHaunt to stop him using his laser

NightHuant summons 3 more demons

 

Page 61

Airgirl blasts NightHaunt hitting his forcefield

Stretch attacks a demon with the grabbled NightHaunt but misses

NightHaunt demons attack Stretch but miss. NightHaunt says ‘Ok I give up’

 

Page 62

They restrain NightHaunt and wait for the navy after letting the government know they have it all under control

 

A successful conclusion to the mission.

 

 

 

BASH Issue 9 Darkness


Issue 9

Darkness

Based on the Adventure ‘Threat of the Nighthaunt’ for Superworld

Other BASH stories here

 

 

Page 1 –  Airgirl and Stretch are patrolling the streets of Greater Bath, keeping an eye out for trouble they are the only members of S.A.G.A around at this time. The city streets seem oddly tense tonight.

 

Page 2 – Local police seem to be searching for something or someone and are ignoring less important crimes.

 

Page 3 – Airgirl and Stretch deal with some small scale crime.

 

Page 4 – They hear that the police are searching for some freaked out bat dude.  Apparently a dangerous criminal who escaped a few days ago. [show escape] Stretch tries to contact DC Fox but he is busy.

 

Page 5 – Sirens blast out and police cars speed down the street. Airgirl and Stretch ignore them and continue their crime busting.

 

Page 6 – Later that evening. Stretch gets hold of Fox and asks about the escapee.

‘Listen to this’ he says it just came in over all channels.

Just then the night sky turns black with no stars, moon or other light.

 

Page 7 – Stretch listens ‘People of the world, hear me now. I am nighthaunt, future ruler and beneficent leader of this planet. I speak to you now of a choice: submit to the power of the One True Faith or live in darkness forever.! To show that I have the might to act, look to the sky and prepare yourselves.’

 

‘This is when the sky went out’ says Fox,  ‘Nighthaunt is the one who escaped, he must have had a plan ready to go’.

 

Page 8 – The streets are full chaos as people panic and the criminal class take advantage by looting.

 

Page 9 – The evening sky comes back and the message continues live this time.

‘The choice confronts you. Submit to the faith of super-naturalism as your sole religion and to me as its one true priest, or suffer the consequences of folly. You have one day to pay me a fitting tribute of good faith. This tribute is to be an offering of ten billion in gold, five pounds of fissionable material, and a division of crack troops, enough for your leader to have the wealth and power befitting him. You have 24 hours before I blot out the sun finally and irrevocably. If you have not submitted to my leadership by that time, the blame rests upon your shoulders. Hear and obey.’

 

Page 10 – Stretch and Airgirl met up and discuss the situation, while they are a call comes in from DC Fox.

‘You are requested to met a government at the cabinet office from where you will be taken to met up with the PM.

 

 

Page 11 – Airgirl fly’s the two of them to London, at 200mph it takes two hours to reach the cabinet offices of government.

 

Page 12 – Meeting up with the government official he takes them to a secret conference room where they are introduced to the PM of the UK. She asks them to sit and plays the message again.

 

Page 13 – ‘My science aid’s believe that Nighthaught has created a giant sized version of his Light Dampening field generator. If he has it seems that it might black out the world. The military have managed to pick up the transmission quickly enough to get a partial location. It came from somewhere in the North Atlantic but we are not sure quick where.’ She continues, ‘it is up to you two to find out where and stop him, the clock is ticking and we have under 22 hours remaining. Unfortunately Captain Britain is busy and no one else is available, I have been told that you are capable heroes who can get this job done. ‘ ‘The military have a high speed long range Helicopter and pilot for your use.

 

Page 14 – ‘We also believe that a bat like creature which was part of a robbery this evening in Bath is linked to this man. The creature  disappeared in a smoke and ash, it was wearing a belt which we have here it held a couple of grenades.’

Airgirl and Stretch take a look at the belt and Airgirl notices a small leaf hooked on the belt.

Stretch knows from his wide knowledge of biology that it comes from only one plant from only one place a small island near Iceland.

 

Page 15 – With the where worked out they head for the helicopter for a 3 hour flight to the island.

 

Page 16 – With time to work Airgirl hacks the satellite control system at NASA. to use a satellite to view the island. With the sensors they can see a volcano to the west and signs of a building to the east, surrounded by forest.

 

Page 17 – Airgirl uses her talent with computers to see if there is any trace of internet communications from this island but fails to break the encryption.

 

Page 18 – 80 miles out Airgirl and Stretch leave the copter. Airgirl fly’s on the winds and uses wind to push Stretch who has taken on a sail shape.

 

Page 19 – Reaching the island they land on the volcano.

Airgirl fly’s off on her own to recon towards the building using her stealth ability as much as possible.

 

Page 20 – Flying east she comes across a road going roughly north south. Then still flying east she comes across a three way junction with one heading the way she want to go. This leads to what she takes to be the HQ.

 

Page 21 – There is a large roughly square one story building with two helicopters on the eastern side of the roof.

Outside the front is a small car park with some buggies.

 

 

Page 22 – Airgirl decides to disable the helicopters. To do this she tries to open a hatch and pull out cables.

However as soon as she touches the hatch she receives an electric shock which throws her back.

She decides to go back to Stretch.

 

 

Page 23 – Stretch has been looking around the volcano, but not found anything except plants and insects to interest him.

 

Page 24 – Airgirl carries Stretch in a whirlwind to the HQ, getting close she uses her air control to whip up a mist to cover them from cameras.

Stretch stretches up to the roof and making his arm micro sized goes through the copter exhaust to reach the fan blades, being careful not to touch the outside surface.

 

 

Page 25 – He touches the fan and receives a shock, however he rides it out and crushes the fan blade.

 

 

Page 26 – He does the same to the second helicopter again receiving a shock as he does so.

 

 

Page 27 – Stretch moves to the roof door and listens.

He uses hi micro size to get into the lock and open the door.

However an alarm goes off when the door opens.

 

Page 28 – The two of them leave the roof and go round to the front door, assuming guards will be heading for the roof.

Stretch reaches the front door and is caught by a area icy blast and caught in a prison of ice.

‘Not those Chill guns again’ thinks Stretch.

 

Page 29 –  Airgirl takes out the guard post hidden in the trees by the car park.

Stretch breaks free of the ice prison.

 

Page 30 – Stretch opens the front door, and pears into the entrance.

A blast of ice shards come towards him and he uses the door as cover.

The door is riddled by small ice shards.

 

 

Page 31 – Airgirl goes to the roof and starts to air blast the big radio dish up there. [Assuming it is the method of transmitting the dark]

 

Stretch reaches out to grab the guard 10′ away and knocks him out.

 

 

Page 32 – Stretch moves in and opens the door on the left.

Airgirl continues to blast the dish

 

 

Page 33 – Stretch sees that the room is a machine shop and sees three people working there.

Airgirl sees two small winged demon like creatures approaching her. She moves away from them to 150′ and hits out at one of them with a air blast knocking it back.

 

Page 34 – The demons fly closer and Airgirl again moves away. [she seems to be faster than them]

Stretch leave the room and moves over to the door on the right and opens it.

 

Page 35 – Airgirl attacks the demon again this time it goes boom and vanishes in a puff of smoke and dust. She then moves back away from the second demon.

Stretch Picks the lock of the door and enters. Instantly he is encased in ice again. [He really does hate these chill guns.

 

Page 36 – Airgirl takes out the second demon.

Stretch escapes from the ice prison and avoids a hail of ice shards from the two guards.

 

Page 37 – Stretch takes out both guards with his long arm reach using his wrestling.

Airgirl gets back to blasting the dish, which is very tough.

 

Page 38 – Stretch having dealt with the guards interrogates the scientist in the tool room.

Airgirl keeps up her air blasts on the dish.

 

Page 39 – Stretch retrains the scientist and makes him talk.

He finds out that Nighthuant is in the next room and that he has no chance.

 

Page 40 – Airgirl comes under attack by two guards who miss with their ice shards.

Her air blast back kills on and knocks out the other.

 

Page 41 – Stretch ties up the scientist with his own coat.

Airgirl goes back to blasting the very tough dish.

 

Page 42 – Airgirl al last finishes off the dish wich is bent out of shape.

She then takes up a air patrol.

Stretch moves back outside

 

Page 43 – Stretch calls to Airgirl who fly’s down to him

 

Page 44 – They go back into the HQ together

Airgirl blasts open the door to the control room.

 

 

Page 45 – They move to the open door and see a control room, with many panels of controls, a computer and five scientists. Naghthaunt, two guards and three demons.

 

Page 46 – Nighthaunt starts his monologue.

‘Why fight the inevitable, just submit and join me’

‘You lackeys of the state why suffer for those weaker than you?’

‘I will black out the world if they do not recognise me as its ruler’

and so on

 

 

Page 47 – Waiting for him to finish Airgirl lets go with her airblast, but he seems to avoid it.

Stretch kills one guard and knocks out the other, he also causes a demon to go boom.

Nighthaunt does two things, one he activates his fear which dazes Stretch. Then he puts the room into darkness.

 

Page 48 – Airgirl blasts another demon which goes boom, using her air sense to target.

Stretch breaks free of his fear.

Nighthaunt fires his laser at Airgirl, using his radar sense for targeting. Airgirl not being built to take hits suffers from this blast.

 

Page 49 – Airgirl fires up her wind wall [force field] to protect herself

Stretch manages to feel out a demon and squash it.

Nighthaunt uses his laser on Airgirl again and knocks her out. [one down]

 

Page 50 -Stretch searches with his limbs for another target.

Highthaunt blasts him with his invisible laser

 

Page 51 – Stretch finds Nighthaunt [hero die]and grabs him. Highthaunts force field protects him from harm for now.

Nighthaunt uses fear on Stretch again.

 

Page 52 – Stretch is dazed and Nighthaunt blasts him with his laser and knocks him out as well.

 

Page 53 – Nighthaunt has his men carry off the heroes.

What will he do to them now that his plan is thwarted by the damaged dish?

 

BASH Issue 8 Ho Ho Ho


Issue 8

Ho Ho Ho

Based on the Free BASH! Ultimate Edition Adventure By Chris Rutkowsky & Michael Mikulis

Other BASH stories here

This story takes place during the Greater Bath Annual Holiday Parade, being held Christmas Eve. S.A.G.A have been invited by police chief Alvin Walker to ride in a float along with several of the cities ‘Finest’. Their presence is not purely for fun– Chief Walker always wants a super powered presence as these functions… just in case. And tonight it is a good thing he did!
Martha Millington – ‘Local reporter’ and Stretch’s secret ID fiancée, is reporting live on TV on the parade as well as being the voice those watching hear over the tannoy system.

 

“Well folks, it is beginning to look a lot like Christmas here in Bath this evening. As you can see behind me, snow is gently starting to fall. Thank you for joining us at the 27th annual City Holiday Parade this Christmas Eve. For those just joining us, we have seen some local superheroes and some everyday heroes– officers representing the city Police Department. Coming now is the finale of our Parade, the Fifty foot-tall Nutcracker. Our Nutcracker is being pulled along by a troop of tin soldiers. The soldiers are from Bath University Drum & Bugle Corps. Weren’t they swell folks. Now the moment we’ve all been waiting for. That’s right boys & girls, Santa Claus is coming to town. The animatronic reindeer pulling Santa’s sleigh are provided by Yamashita Robotics. And now… What’s this?!! It appears there is an unscheduled event– someone has just appeared on the parade grounds…

 

Looking round the crew can see a husky young man, with long hair tied in a pony-tail, wearing a trenchcoat. They can just make out his T-Shirt which says, “All your base are belong to us!”.  Martha latrer hears that Air-Gril realised that it was ‘The Game Master’ a nigh-omnipotent extradimensional being who loves to make problems for superheroes and others, and causes mischief in general. The only way to stop him is to beat him at whatever “game” he devises!

 

Suddenly; the Games Master waves his hand and everyone but the heroes, The Games Master and myself are frozen the parade stops.

The Game Master bellows, “What’s the matter with you people? You call this entertainment? Its even more depressing that this holiday has become entirely too commercial! This isn’t what your holidays are all about! They’re all about the spirit of giving! But not to worry folks! The Game Master is going to give you a wonderful gift– the gift of lively entertainment. What do you say to that?

 

A moment of silence is followed by thunderous applause He continues, “Well, Heroes, I have to give the people what they want! The rules of this game are simple: You must complete three Christmas challenges. As you pass each test, I will release one third of the crowd from my gentle control! Pass all three, and I’ll be gone like a flash! Agreed? Good! For your first test, you must… SURVIVE!”
At that moment, the Fifty-Foot Nutcracker comes to life as a giant, clockwork robot! Picks up the float and tosses it into the air.  The Drum & Buglers dressed as Tin soldiers are turned into real Tin Soldiers– armed with muskets and bayonets! All of them begin to converge on the Heroes’ position! “Remember Heroes– its not the look of what you get– its what’s inside that counts!”

 

The Heroes respond quickly with Stretch grabs the four police officers in his arms and legs and glides with them to the ground and away from the nutcracker.  Alfa teleports to the head of the nutcracker and starts to punch it while Air-Girl gains height. The nutcracker ignores Alfa on its head and grabs the float and throws it at Stretch and the police, however Air-Girl fly’s in the way and blasts the float away smashing it up in the process. Hooray thinks Martha maybe this will be over quickly after all.

Unfortunately she was to quick and a long battle follows between the nutcracker the heroes and the tin soldier’s. Alfa takes damage from the tin soldiers until Stretch manages to clear them away, unfortunately killing one of the band members in the process even though he pulled his flurry of blows. Once the tin soldiers where out of the way it didn’t take long for the three heroes to take down the nutcracker and the first test was over and my crew along with a 1/3 of the spectators where freed from control.

The Game Master then says:
“Well Done, Super-Zeroes! It looks like I’ll be able to give these poor saps a show after all! But
what sort of show would it be with such lousy decorations?” Pointing to the city Christmas tree by the guild hall, the Game Master makes it grow to be hundreds of feet tall, dwarfing even the nearby buildings. “And what would our tree be without some ornaments?”  I suddenly disappear and reappear in an Angel costume on top of the tree. I am hanging on for dear life, and will lose my grip quickly, I try not to scream remembering that I am still broadcasting. Commenting about how every tree should have a choo-choo going around, the Game Master rips up the nearby rail tracks and puts them in a circle around the base of the tree– an unfinished circle! With a two car train full of passengers on it.

 

Stretch stretches his limbs and climbs up the tree to save his beloved, as he does the fairy lights start shooting laser flak at him and four giant birds fly out from the tree to protect their nest. Stretch is such a cool hero, even if a bit heavy handed some times she thinks as he avoids these dangers to get to her.  Taking hold of me he glides down to the nearest roof and gently puts me down. While Stretch was saving me Alfa teleported to the gap between the train carriages and tries to un hitch them. Air-Girl seems to make the air around the train thicker to slow it down and then creates a wall of wind to stop the second carriage which Alfa has now separated.  Alfa I am then told teleported into the carriage and told the passengers to leave by the doors while he teleported to the cabin and applied the brakes.

 

Then he teleported to the front carriage drivers cabin and lifted the driver out so the dead mans brakes would come on, only they didn’t.. Stretch meanwhile had become a set of bumpers at the end of the track to stop the rest of the train. However in the end he hadn’t needed to as Air-Girl with the second carraige stopped used her air wall to stop the first as well.  Second game won…

 

Furious that his challenge has been bested again by the Heroes, the Game Master frees the second part of the crowd from his control. Then he says: “Well, Heroes, it seems that I have not been making these challenges difficult enough! Your special gifts give you too much of an “unfair advantage”. But, as they say, it is better to give than receive.” At that moment, I see the Game Master disappear, reappearing in the place of Santa Claus from the Parade, wearing a red Santa suit. The sleigh has become a tricked-out rocket sled, and the animotronic reindeer come to life with a look of menace in their artificial eyes. A nearby snowman is also brought to life, taking on the icy appearance of Jack Frost! At that point, the Game Master speaks again, “And this reminds me of one of my favourite Christmas Traditions– the old Secret Santa gift exchange!” He waves his hand, and suddenly, you all feel very strange… “There– doesn’t it feel good to exchange gifts? Now that that’s out of the way, if you want to trade back, you’ll have to beat me, my reindeer, and my Frosty friend over here!” Air-Girl says he has swapped our bodies round and she was right. She now had Alfa’s powers and he had Stretch’s  and Stretch had hers.

 

The crowd and I now get to watch a super powered fight between the three heroes and Santa, Frosty and the sleigh. Air-Girl or Alfa gets confusing knocks the sleigh while The other two get caught up with Frosty who freezes them both. Then it gets confused as a giant Star turns up in the sky and the heroes struggle with the ice and snow caused by Frosty. Then Santa starts throwing parcels at Air-Girl which explode. Anyway after a short very confusing time I am told by Stretch that he got the hang of Air-Girls powers and used her air control to direct hot air at Frosty which got past his ice armour and melted him. Then it was all thee of them against Santa in a pummelling fight. Once Santa lost he disappeared and the Games Master reappeared.

 

Now defeated three times, the Game Master frees all the rest of the people of his mind control and disappear. The heroes breath a sigh of relief that it is done, and it was a close run thing they say. Then Alfa remembers he still has Stretch’s powers and shouts out hey you, the Game Master’s disembodied voice says, “Oh Yeah, I almost forgot– Merry Christmas” and switches their bodies back..  What a Christmas parade this reporter says, next year will have a lot to live up to. Heroes wherever they are trouble follows, its almost as if they are a magnet.  Well Happy Christmas to all our viewers from me and all those here.

 

 

 

 

BASH Issue 7 – Druid Cornered


Issue 7 Druid Cornered

Page 1

Our heroes met and decide until they can come up with any other idea to call themselves S.A.G.A [ Supervillian Apprehension Group Anonymous]

 

Page 2

Air Girl and Alfa have tracked Simon AKA Druid to Anglesey see issue 4.

They find that Druid  has a coastal  farm in Anglesey which he has turned into a Druid centre. This is not far from the RAF air station.

With a bit of research they find that there is a stone circle near to the farm near to a wood.

 

Page 3

Alfa carrying Air Girl teleports to the wood.

Alfa then listens for radio signals but only finds mobile signals and they appear to be encripted.

 

Page 4

Alfa then uses his keen senses to look around using both his normal and infrared  vision both in black and white.

There is always a lot of wildlife around the farm. The farm has a main house with converted barns around the yard a few hundred meters from the coast. A large wooded area which runs up towards the air station has wolves, boar and deer in it.  The farm has fields of crops, animals [Cows, Sheep, Pigs and Chickens] and bee hives.

One barn appears to be the vets lab with various animals inside as well as 3 humans

One barn appears to be a dorm with six bodies lying down on beds.

The house has four humans in it and he can see a blacksmith at work along with two farm hands.

He also thinks the walls are protected as he had to work hard to see the heat through them.

 

Page 5

They move to the Stone Circle by the edge of the wood.

It is very old and seems to be in use as there are some blood stains on it.

There are gaps in the circle for more stones.

 

Page 6

The Farm as a HQ has animal acting as lookouts [Sensors] Alfa and Air Girl  have been seen and the alram raised.

Air Girl looks at the circle and wonders if it is a computer or device of some sort. She thinks it might or might not be she does not have enough information.

 

Page 7

Alfa check’s to see if there is any druidic activity scheduled for these stones, apparently none for a while.

 

Page 8

Alfa teleports into what he thinks is a lab.

He does a quick 360 degree scan and jumps out again however before he leaves he is attacked by hundreds of insects which fail to harm him.

 

Page 9

Once back with Air Girl Alpha reruns the pictures from his scan, helped by his photographic memory.

He sees a veterinary lab with Simon and two others along with open cages of animals.

 

Page 10

Alfa then watches some ROD warriors training in their kilts and woad fighting with spear sword and shield in a training areas.

 

 

Page 11

Alfa teleports into and out of what he thinks was a dorm.

He is right it has a kitchen smaller rooms and a common area. Lots of pictures of druidic symbols and Celtic warriors, god etc on the walls.

 

Page 12

Air Girl notices, by a chance in the air around her, the approach of a insect swarm approaching on the ground and in the air.

 

Page 13

Air Girl picks up a quarter of the swarm using a cyclone.

 

Page 14

She fly’s towards the farmhouse with the rest of the swarm trying to keep up.

She is faster than the swarm and keeps ahead of it as she moves it away from Alfa and towards the farmhouse.

 

Page 15

Air Girl reaches the farmhouse.

She pulls the cyclone up over the chimney.

And then drops the swarm down it.

 

Page 16

Air Girl floats over the farmhouse and waits.

 

The insects drop down the chimney and head off in different directions ignoring those inside.

 

Page 17

Air Girl and Alfa see the Druid and 18 ROD warriors heading towards the wood and Alfa.

 

Page 18

Alfa teleports up 1,000′ and watches.

 

Page 19

Druid and his group stop and he chants and summoned a Spirit Eagle.

As the huge eagle appears Druid also calls together hundreds of pigions.

 

Page 20

Alfa teleports to Air Girl and then home.

 

Page 21

The two of them now get down to some more research to work out where the missing stones might be.

This takes a while but they find that they can trace down from Roman times five power stones. One is part of the Roman Baths of Bath, another is in the British Museum, another is part of the foundations of Bath Abbey while the fourth is at Stonehenge and the last is part of the stone Circle they saw at the farm.

 

Page 22

A time of discussion and reflection.

 

Page 23

Air Girl using her amassing intellect and ability to research pounders on whether any Stone Circle would work  and comes to the conclusion that as long as it was on a Ley-Line junction it might well do.

 

Page 24

They decide to check one of these stones out and being in Bath they decide to check out the one in the Roman Baths.

Air Girl is recognized and uses that as a distraction by air dancing and then allowing selfies and such.

Alfa finds the stone in the Baths and scans it.

 

Page 25

Back with Air Girl Alfa shares what he saw and they think about it.

He saw a rock with many symbols on it, his science skills told him it was from a meteorite and not terrestrial.

Air Girl tells him that she thinks that the symbols and its organic make up means that a bunch of them used together will work a bit like a computer circuit opening up a portal to another realm where a being could come from.

This links with what they found before that Simion is trying to bring back the Celtic war god Cicouis.

 

Page 26

Although Alfa and Air Girl do not know where the others are they leave messages for them bringing them up to date on the investigation.

 

Page 27

Now with a plan the two of them check the internet for a picture of the Anglesey stone, although Alfa has seen it he has no idea of color seeing only in black and white,  having found one they work together to create a replica of the stone from normal stone.

 

Page 28

Alfa teleports Air Girl to Anglesey where she produces a sea fog to cover the circle.

Alfa then teleports to the stone circle.

 

Page 29

Alfa feels around for the right stone in the fog while being attacked by thousands of ants.

 

Page 30

Finding the stone he grabs it and heaves.

Ripping it from the ground with his super human strength.

 

Page 31

With ants crawling all over him he teleports back to Bath and puts the stone down, the ants not being able to get inside his body crawl away. [no longer under control]

 

Page 32

Alfa picks up the replica rock and teleports back to the fog covered circle.

 

Page 33

Alfa plants the replica stone into the place the place the original stone came from and tucks the earth back around it.

 

Page 34

The Druid in the farm yard opens up and gateway to the circle and Alfa falls through and into the farm yard.

 

Page 35

Alfa says, ‘destroy me and you will never find the stone again’

Druid – turns his body to oak and then transforms into a bear, and attacks Alfa. His claws fail to get past Alfa’s armour but do knock him over.

 

Six of the ROD warriors then throw spears at Alfa but all also fail to get past Alfa’s armour.

 

Alfa stands, teleports to Druid and attacks but a flock of birds fly in the way taking the effect of his punch.

 

Page 36

Druid summons a huge spirit bear  behind Alfa and attacks. Again he fails to do much but the massive bear batters Alfa to the ground.

 

The ROD warriors manage to get a couple of spears to hit and punch through Alfa’s armour.

 

Alfa decides that this is a no win contest and teleports back home.

 

Page 37

Alfa teleports and gets Air Girl and teleports both of them home.

 

Page 38

After a short discussion of what to do with the stone they decide the only way to keep it out of druids reach is to put it into space drifting towards the sun.

So Alfa teleports 1,000 miles up towards the sun and away from the moon with the stone and kicks it on its way.

 

Page 39

Alfa teleports back and he and Air Girl decide job well done and no one knows about it at all.

 

Page 40

Rock spinning slowly towards the very distant sun, with the ISS [International Space Station] a small dot to the side.