Category Archives: BASH

Super Hero game

BASH Issue 10 Captured


Issue 10 Captured

 Other BASH stories here

Page 1

Captured by NightHauant our heroes are frozen in ice and put into two clear Plexiglas chambers.

These chambers are hanging from the roof of a room.

Within this room is a steam generator powered by thermal energy from below the volcano.

 

Page 2

NightHaunt sets the controls to overload, giving him an hour to escape. As he goes he sets internet cameras going so he can watch their demise and send a message when they wake.

 

Page 3

NightHaunt takes his hidden Jet-copter to the ship Dark Sky

 

Page 4

The heroes awake

‘Arh you are awake’ comes from the room around. ‘I hope you find your situation amusing? I do.

You are both going to die while I continue with my plans if slightly delayed. I will enjoy watching you die….’

 

Page 5

The dials on the generator can be seen moving slowly into the red.

[they have 9 pages to get free before the island blows]

 

Page 6

Airgirl creates a whirlwind around her to heat the ice and melt it

Stretch makes use of his escapology and his ability to stretch his limbs to try to get free of the ice.

 

Page 7

Stretch gets free of the ice.

Airgirl fires blasts of air at the chamber to fracture it.

 

Page 8

Airgirl shatters her chamber.

Stretch makes use of his micro sized hands and escapology to release the chamber from the chain holding it to the ceiling.

 

Page 9

Stretch continues to work on the chain holding his cylinder

Airgirl flys over to look at the generator whose dial is still rising.

 

Page 10

Airgirl finds the controls to the generator

Page 11

Airgirl creates a cyclone to pull on the control levers of the generator

Stretch at last gets free as his chamber breaks when it hits the floor.

 

Page 12

Airgirl finishes pulling on the levers.

Stretch takes a look and thinks she has got it right.

 

Page 13

Stretch looks at the dials as they start to fall back towards normal. [Just in time]

Airgirl looks for a way out and sees a door.

 

Page 14

Stretch tries to pick the lock door open, while airgirl keeps a over watch

 

Page 15

Stretch gets the door open after a little while

 

Page 16

In the corridor beyond is a door opposite with the corridor going both right and left

Airgirl blasts the opposite door with an airblast

 

Page 17

Airgirl blasts again and the door is blasted off its hinges

Stretch bounces into the room and can see screens on the wall

On one of them he can see guards on the roof working on the helicopter

 

Page 18

Stretch then checks out the corridor and other doors, one to the left which is unlocked and leads to a empty underground heli pad

Airgirl checks the computers in the room

 

Page 19

Stretch heads back up the corridor to the other end and what looks like a sliding door

He presses a button and the door slides open reviling a lift

 

Page 20

Airgirl breaks into the computer system and finds that Nighthaunt has fleed to a ship called the Dark Sky

She then access his secure accounts and empties them by sending the cash to various charities including the RNLI

 

Page 21

She then hacks the Ship Satellite Tracking System to find the Dark Sky.

The ship is about 100 miles away

Dark Sky    a 5000t 20 year old bulk carrier    54 x8 Sq  4sq depth below water 6sq above water      One cargo hold with power operated doors,

B1; A 1; M 1;    Size 5 +25 Brawn and Soak;   Speed 15kn 1sq;  Hull Steel 100 Hits

 

Page 22

Stretch uses this time to mediate on his martial art discipline to boost his mental defence against NightHaunts fear attack.

 

Page 23

Airgirl puts Stretch into a cyclone and fly’s them out towards the ships position.

 

Page 24

After half an hour of flight they reach the rough position of the Dark Sky

 

Page 25

Once the ship is detected by Airgirls Air sense they skim in low over the sea

Heading towards the bow of the ship Airgirl causes a one mile square fog bank to rise up and cover them

 

Page 26

They land on the bow of the Dark Sky, by a helicopter on the forward cargo doors.

Airgirl detects a patrol of two walking and one flying on the deck area.

 

Page 27

the two heroes discus tactics

 

Page 28

Shards of ice hit Stretch.

Airgirl fires off an airblast hitting the flying creature, while Stretch takes cover behind the helicopter

 

Page 29

Airgirl blasts the flyer again knocking it out of the sky and then moves behind the helicopter

the guards turn and run towards the stern of the ship [6sq] they have 34 sq to go.

 

Page 30

Airgirl moves out to fire again knocking a guard out

the remaining guard runs another 6 sq [28 to go]

 

Page 31

Airgirl blasts the last guard, with such a powerful blast that he is knocked into the sea unconscious.

He drowns

 

Page 32

Airgirl picks up Stretch again and flys to the stern of the ship going along its hull.

 

Page 33

Airgirl finds a open port hole in the rear structure on deck 5

 

Page 34

Airgirl uses her Air sense to look in the porthole, she can not sense anything due to the distrubted air around the porthole

 

Page 35

Stretch sticks his head in and sees a crewman with feet on desk watching monitors

He uses a wrestle move, using his long reach, and throttles him.

 

Page 36

Stretch slips in with some trouble while Airgirl has no such issues

They tie up the crewman and look at the monitors

 

Page 37

The monitors say Vulcan 1 and Vulcan 2 and show radar and camera pictures

They soon work out that these are a pair of Vulcan Gatling guns on the bridge wings.

Just as well they came in low

 

Page 38

Airgirl finds the controls and switch them off, Stretch pulls some wires out to make sure they can not be quickly turned back on.

 

Page 39

They listen at the one door in this room, all they can hear is the normal sounds of a ship.

 

Page 40

Stretch opens the door and checks the corridor going left and right

There are other doors along this passage and stairs at each end.

 

Page 41

They go left to the stairs and listen.

 

Page 42

They head up the stairs, towards what they hope will be the bridge.

 

Page 43

at the door marked bridge they listen

they hear two voices taking about the fog which they have entered.

 

Page 44

Stretch opens the door.

‘Whose opened the door and let the fog in’

 

Page 45

Stretch grabs one crewman snapping a arm bone, which causes a scream, as he goes unconscious

he then grabs the other crewman doing the same

 

Page 46

On the bridge rapidly filling with fog, they close the door.

The captain and First officer are on the floor

 

Page 47

Looking at the controls Airgirl works out how to set a course for Iceland.

A plaque tells them that the ship has a crew of  Captain; first officer; 2 seamen; Chief Engineer; Ast Engineer; 2 Engineer’s

 

Page 48

A room check shows a ship plan shows that accommodation is on decks 3 and 4

 

Page 49

With the radio room by the bridge they enter and send a message to their government contact

they are told that if they do not report in an hour the ship will be bombed to make sure that NightHaunt can not regain control. Even if it causes local contamination.

 

Page 50

The two of them head down to decks 3 and 4 and start to check rooms looking for NightHaunt.

 

Page 51

on deck 3 they run into a patrol of 2 men and a flying demon

 

Page 52

Airgirl blasts the demon knocking it back

Stretch ‘Are you ready to rumble?’ then using his long wrestling manoeuvres he bone snaps  the two guards and uses the second one to smash into the demon, which goes boom and falls into dust.

 

Page 53

They shove the guards into one room and pick up the guns to put into another.

They open the door and see a large occupied suite

 

Page 54

The large plush room has NightHaunt and 3 demons in it.

A wave of fear hits Airgirl and Stretch, she is unaffected but even with his mental preperation Stretch is pushed back out the door by his fear.

Airgirl tries to create a whirlwind around NightHaunt but catches a demon. instead [he uses a demon to protect himself]

 

Page 55

Airgirl drops the whirlwind and attempts to hit NightHaunt again and again catches a demon.

Stretch breaks the fear.

NightHaunt causes the area to fall into total darkness moves slightly and fires his laser at Airgirl but misses.

 

Page 56

Airgirl uses her whirlwind again and again catches a demon, she then moves back into the corridor.

Stretch tries to find a minion to attack by using touch but fails.

NightHaunt Hits Stretch with his laser and knocks him into the wall.

 

Page 57

Airgirl  moves back in and throws a whirlwind put again catches a minion

Stretch finds a minon and kocks it out with a boom.

NightHaunt hits Airgirl with fear and she is repelled out the door again.

 

Page 58

Airgirl breaks free of her fear

Stretch grabs Nighthaunt

NightHaunt uses fear on Stretch for no effect, while the demons attack Stretch for no effect.

 

Page 59

Airgirl airblasts a demon knocking it back.

Stretch restrains NightHaunt to stop him using his fear attack

NightHaunt helped by a demon hits Stretch with his Laser

 

 Page 60

Airgirl blasts the last demon out of the air.

Stretch restrains NightHaunt to stop him using his laser

NightHuant summons 3 more demons

 

Page 61

Airgirl blasts NightHaunt hitting his forcefield

Stretch attacks a demon with the grabbled NightHaunt but misses

NightHaunt demons attack Stretch but miss. NightHaunt says ‘Ok I give up’

 

Page 62

They restrain NightHaunt and wait for the navy after letting the government know they have it all under control

 

A successful conclusion to the mission.

 

 

 

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BASH Issue 9 Darkness


Issue 9

Darkness

Based on the Adventure ‘Threat of the Nighthaunt’ for Superworld

Other BASH stories here

 

 

Page 1 –  Airgirl and Stretch are patrolling the streets of Greater Bath, keeping an eye out for trouble they are the only members of S.A.G.A around at this time. The city streets seem oddly tense tonight.

 

Page 2 – Local police seem to be searching for something or someone and are ignoring less important crimes.

 

Page 3 – Airgirl and Stretch deal with some small scale crime.

 

Page 4 – They hear that the police are searching for some freaked out bat dude.  Apparently a dangerous criminal who escaped a few days ago. [show escape] Stretch tries to contact DC Fox but he is busy.

 

Page 5 – Sirens blast out and police cars speed down the street. Airgirl and Stretch ignore them and continue their crime busting.

 

Page 6 – Later that evening. Stretch gets hold of Fox and asks about the escapee.

‘Listen to this’ he says it just came in over all channels.

Just then the night sky turns black with no stars, moon or other light.

 

Page 7 – Stretch listens ‘People of the world, hear me now. I am nighthaunt, future ruler and beneficent leader of this planet. I speak to you now of a choice: submit to the power of the One True Faith or live in darkness forever.! To show that I have the might to act, look to the sky and prepare yourselves.’

 

‘This is when the sky went out’ says Fox,  ‘Nighthaunt is the one who escaped, he must have had a plan ready to go’.

 

Page 8 – The streets are full chaos as people panic and the criminal class take advantage by looting.

 

Page 9 – The evening sky comes back and the message continues live this time.

‘The choice confronts you. Submit to the faith of super-naturalism as your sole religion and to me as its one true priest, or suffer the consequences of folly. You have one day to pay me a fitting tribute of good faith. This tribute is to be an offering of ten billion in gold, five pounds of fissionable material, and a division of crack troops, enough for your leader to have the wealth and power befitting him. You have 24 hours before I blot out the sun finally and irrevocably. If you have not submitted to my leadership by that time, the blame rests upon your shoulders. Hear and obey.’

 

Page 10 – Stretch and Airgirl met up and discuss the situation, while they are a call comes in from DC Fox.

‘You are requested to met a government at the cabinet office from where you will be taken to met up with the PM.

 

 

Page 11 – Airgirl fly’s the two of them to London, at 200mph it takes two hours to reach the cabinet offices of government.

 

Page 12 – Meeting up with the government official he takes them to a secret conference room where they are introduced to the PM of the UK. She asks them to sit and plays the message again.

 

Page 13 – ‘My science aid’s believe that Nighthaught has created a giant sized version of his Light Dampening field generator. If he has it seems that it might black out the world. The military have managed to pick up the transmission quickly enough to get a partial location. It came from somewhere in the North Atlantic but we are not sure quick where.’ She continues, ‘it is up to you two to find out where and stop him, the clock is ticking and we have under 22 hours remaining. Unfortunately Captain Britain is busy and no one else is available, I have been told that you are capable heroes who can get this job done. ‘ ‘The military have a high speed long range Helicopter and pilot for your use.

 

Page 14 – ‘We also believe that a bat like creature which was part of a robbery this evening in Bath is linked to this man. The creature  disappeared in a smoke and ash, it was wearing a belt which we have here it held a couple of grenades.’

Airgirl and Stretch take a look at the belt and Airgirl notices a small leaf hooked on the belt.

Stretch knows from his wide knowledge of biology that it comes from only one plant from only one place a small island near Iceland.

 

Page 15 – With the where worked out they head for the helicopter for a 3 hour flight to the island.

 

Page 16 – With time to work Airgirl hacks the satellite control system at NASA. to use a satellite to view the island. With the sensors they can see a volcano to the west and signs of a building to the east, surrounded by forest.

 

Page 17 – Airgirl uses her talent with computers to see if there is any trace of internet communications from this island but fails to break the encryption.

 

Page 18 – 80 miles out Airgirl and Stretch leave the copter. Airgirl fly’s on the winds and uses wind to push Stretch who has taken on a sail shape.

 

Page 19 – Reaching the island they land on the volcano.

Airgirl fly’s off on her own to recon towards the building using her stealth ability as much as possible.

 

Page 20 – Flying east she comes across a road going roughly north south. Then still flying east she comes across a three way junction with one heading the way she want to go. This leads to what she takes to be the HQ.

 

Page 21 – There is a large roughly square one story building with two helicopters on the eastern side of the roof.

Outside the front is a small car park with some buggies.

 

 

Page 22 – Airgirl decides to disable the helicopters. To do this she tries to open a hatch and pull out cables.

However as soon as she touches the hatch she receives an electric shock which throws her back.

She decides to go back to Stretch.

 

 

Page 23 – Stretch has been looking around the volcano, but not found anything except plants and insects to interest him.

 

Page 24 – Airgirl carries Stretch in a whirlwind to the HQ, getting close she uses her air control to whip up a mist to cover them from cameras.

Stretch stretches up to the roof and making his arm micro sized goes through the copter exhaust to reach the fan blades, being careful not to touch the outside surface.

 

 

Page 25 – He touches the fan and receives a shock, however he rides it out and crushes the fan blade.

 

 

Page 26 – He does the same to the second helicopter again receiving a shock as he does so.

 

 

Page 27 – Stretch moves to the roof door and listens.

He uses hi micro size to get into the lock and open the door.

However an alarm goes off when the door opens.

 

Page 28 – The two of them leave the roof and go round to the front door, assuming guards will be heading for the roof.

Stretch reaches the front door and is caught by a area icy blast and caught in a prison of ice.

‘Not those Chill guns again’ thinks Stretch.

 

Page 29 –  Airgirl takes out the guard post hidden in the trees by the car park.

Stretch breaks free of the ice prison.

 

Page 30 – Stretch opens the front door, and pears into the entrance.

A blast of ice shards come towards him and he uses the door as cover.

The door is riddled by small ice shards.

 

 

Page 31 – Airgirl goes to the roof and starts to air blast the big radio dish up there. [Assuming it is the method of transmitting the dark]

 

Stretch reaches out to grab the guard 10′ away and knocks him out.

 

 

Page 32 – Stretch moves in and opens the door on the left.

Airgirl continues to blast the dish

 

 

Page 33 – Stretch sees that the room is a machine shop and sees three people working there.

Airgirl sees two small winged demon like creatures approaching her. She moves away from them to 150′ and hits out at one of them with a air blast knocking it back.

 

Page 34 – The demons fly closer and Airgirl again moves away. [she seems to be faster than them]

Stretch leave the room and moves over to the door on the right and opens it.

 

Page 35 – Airgirl attacks the demon again this time it goes boom and vanishes in a puff of smoke and dust. She then moves back away from the second demon.

Stretch Picks the lock of the door and enters. Instantly he is encased in ice again. [He really does hate these chill guns.

 

Page 36 – Airgirl takes out the second demon.

Stretch escapes from the ice prison and avoids a hail of ice shards from the two guards.

 

Page 37 – Stretch takes out both guards with his long arm reach using his wrestling.

Airgirl gets back to blasting the dish, which is very tough.

 

Page 38 – Stretch having dealt with the guards interrogates the scientist in the tool room.

Airgirl keeps up her air blasts on the dish.

 

Page 39 – Stretch retrains the scientist and makes him talk.

He finds out that Nighthuant is in the next room and that he has no chance.

 

Page 40 – Airgirl comes under attack by two guards who miss with their ice shards.

Her air blast back kills on and knocks out the other.

 

Page 41 – Stretch ties up the scientist with his own coat.

Airgirl goes back to blasting the very tough dish.

 

Page 42 – Airgirl al last finishes off the dish wich is bent out of shape.

She then takes up a air patrol.

Stretch moves back outside

 

Page 43 – Stretch calls to Airgirl who fly’s down to him

 

Page 44 – They go back into the HQ together

Airgirl blasts open the door to the control room.

 

 

Page 45 – They move to the open door and see a control room, with many panels of controls, a computer and five scientists. Naghthaunt, two guards and three demons.

 

Page 46 – Nighthaunt starts his monologue.

‘Why fight the inevitable, just submit and join me’

‘You lackeys of the state why suffer for those weaker than you?’

‘I will black out the world if they do not recognise me as its ruler’

and so on

 

 

Page 47 – Waiting for him to finish Airgirl lets go with her airblast, but he seems to avoid it.

Stretch kills one guard and knocks out the other, he also causes a demon to go boom.

Nighthaunt does two things, one he activates his fear which dazes Stretch. Then he puts the room into darkness.

 

Page 48 – Airgirl blasts another demon which goes boom, using her air sense to target.

Stretch breaks free of his fear.

Nighthaunt fires his laser at Airgirl, using his radar sense for targeting. Airgirl not being built to take hits suffers from this blast.

 

Page 49 – Airgirl fires up her wind wall [force field] to protect herself

Stretch manages to feel out a demon and squash it.

Nighthaunt uses his laser on Airgirl again and knocks her out. [one down]

 

Page 50 -Stretch searches with his limbs for another target.

Highthaunt blasts him with his invisible laser

 

Page 51 – Stretch finds Nighthaunt [hero die]and grabs him. Highthaunts force field protects him from harm for now.

Nighthaunt uses fear on Stretch again.

 

Page 52 – Stretch is dazed and Nighthaunt blasts him with his laser and knocks him out as well.

 

Page 53 – Nighthaunt has his men carry off the heroes.

What will he do to them now that his plan is thwarted by the damaged dish?

 

BASH Issue 8 Ho Ho Ho


Issue 8

Ho Ho Ho

Based on the Free BASH! Ultimate Edition Adventure By Chris Rutkowsky & Michael Mikulis

Other BASH stories here

This story takes place during the Greater Bath Annual Holiday Parade, being held Christmas Eve. S.A.G.A have been invited by police chief Alvin Walker to ride in a float along with several of the cities ‘Finest’. Their presence is not purely for fun– Chief Walker always wants a super powered presence as these functions… just in case. And tonight it is a good thing he did!
Martha Millington – ‘Local reporter’ and Stretch’s secret ID fiancée, is reporting live on TV on the parade as well as being the voice those watching hear over the tannoy system.

 

“Well folks, it is beginning to look a lot like Christmas here in Bath this evening. As you can see behind me, snow is gently starting to fall. Thank you for joining us at the 27th annual City Holiday Parade this Christmas Eve. For those just joining us, we have seen some local superheroes and some everyday heroes– officers representing the city Police Department. Coming now is the finale of our Parade, the Fifty foot-tall Nutcracker. Our Nutcracker is being pulled along by a troop of tin soldiers. The soldiers are from Bath University Drum & Bugle Corps. Weren’t they swell folks. Now the moment we’ve all been waiting for. That’s right boys & girls, Santa Claus is coming to town. The animatronic reindeer pulling Santa’s sleigh are provided by Yamashita Robotics. And now… What’s this?!! It appears there is an unscheduled event– someone has just appeared on the parade grounds…

 

Looking round the crew can see a husky young man, with long hair tied in a pony-tail, wearing a trenchcoat. They can just make out his T-Shirt which says, “All your base are belong to us!”.  Martha latrer hears that Air-Gril realised that it was ‘The Game Master’ a nigh-omnipotent extradimensional being who loves to make problems for superheroes and others, and causes mischief in general. The only way to stop him is to beat him at whatever “game” he devises!

 

Suddenly; the Games Master waves his hand and everyone but the heroes, The Games Master and myself are frozen the parade stops.

The Game Master bellows, “What’s the matter with you people? You call this entertainment? Its even more depressing that this holiday has become entirely too commercial! This isn’t what your holidays are all about! They’re all about the spirit of giving! But not to worry folks! The Game Master is going to give you a wonderful gift– the gift of lively entertainment. What do you say to that?

 

A moment of silence is followed by thunderous applause He continues, “Well, Heroes, I have to give the people what they want! The rules of this game are simple: You must complete three Christmas challenges. As you pass each test, I will release one third of the crowd from my gentle control! Pass all three, and I’ll be gone like a flash! Agreed? Good! For your first test, you must… SURVIVE!”
At that moment, the Fifty-Foot Nutcracker comes to life as a giant, clockwork robot! Picks up the float and tosses it into the air.  The Drum & Buglers dressed as Tin soldiers are turned into real Tin Soldiers– armed with muskets and bayonets! All of them begin to converge on the Heroes’ position! “Remember Heroes– its not the look of what you get– its what’s inside that counts!”

 

The Heroes respond quickly with Stretch grabs the four police officers in his arms and legs and glides with them to the ground and away from the nutcracker.  Alfa teleports to the head of the nutcracker and starts to punch it while Air-Girl gains height. The nutcracker ignores Alfa on its head and grabs the float and throws it at Stretch and the police, however Air-Girl fly’s in the way and blasts the float away smashing it up in the process. Hooray thinks Martha maybe this will be over quickly after all.

Unfortunately she was to quick and a long battle follows between the nutcracker the heroes and the tin soldier’s. Alfa takes damage from the tin soldiers until Stretch manages to clear them away, unfortunately killing one of the band members in the process even though he pulled his flurry of blows. Once the tin soldiers where out of the way it didn’t take long for the three heroes to take down the nutcracker and the first test was over and my crew along with a 1/3 of the spectators where freed from control.

The Game Master then says:
“Well Done, Super-Zeroes! It looks like I’ll be able to give these poor saps a show after all! But
what sort of show would it be with such lousy decorations?” Pointing to the city Christmas tree by the guild hall, the Game Master makes it grow to be hundreds of feet tall, dwarfing even the nearby buildings. “And what would our tree be without some ornaments?”  I suddenly disappear and reappear in an Angel costume on top of the tree. I am hanging on for dear life, and will lose my grip quickly, I try not to scream remembering that I am still broadcasting. Commenting about how every tree should have a choo-choo going around, the Game Master rips up the nearby rail tracks and puts them in a circle around the base of the tree– an unfinished circle! With a two car train full of passengers on it.

 

Stretch stretches his limbs and climbs up the tree to save his beloved, as he does the fairy lights start shooting laser flak at him and four giant birds fly out from the tree to protect their nest. Stretch is such a cool hero, even if a bit heavy handed some times she thinks as he avoids these dangers to get to her.  Taking hold of me he glides down to the nearest roof and gently puts me down. While Stretch was saving me Alfa teleported to the gap between the train carriages and tries to un hitch them. Air-Girl seems to make the air around the train thicker to slow it down and then creates a wall of wind to stop the second carriage which Alfa has now separated.  Alfa I am then told teleported into the carriage and told the passengers to leave by the doors while he teleported to the cabin and applied the brakes.

 

Then he teleported to the front carriage drivers cabin and lifted the driver out so the dead mans brakes would come on, only they didn’t.. Stretch meanwhile had become a set of bumpers at the end of the track to stop the rest of the train. However in the end he hadn’t needed to as Air-Girl with the second carraige stopped used her air wall to stop the first as well.  Second game won…

 

Furious that his challenge has been bested again by the Heroes, the Game Master frees the second part of the crowd from his control. Then he says: “Well, Heroes, it seems that I have not been making these challenges difficult enough! Your special gifts give you too much of an “unfair advantage”. But, as they say, it is better to give than receive.” At that moment, I see the Game Master disappear, reappearing in the place of Santa Claus from the Parade, wearing a red Santa suit. The sleigh has become a tricked-out rocket sled, and the animotronic reindeer come to life with a look of menace in their artificial eyes. A nearby snowman is also brought to life, taking on the icy appearance of Jack Frost! At that point, the Game Master speaks again, “And this reminds me of one of my favourite Christmas Traditions– the old Secret Santa gift exchange!” He waves his hand, and suddenly, you all feel very strange… “There– doesn’t it feel good to exchange gifts? Now that that’s out of the way, if you want to trade back, you’ll have to beat me, my reindeer, and my Frosty friend over here!” Air-Girl says he has swapped our bodies round and she was right. She now had Alfa’s powers and he had Stretch’s  and Stretch had hers.

 

The crowd and I now get to watch a super powered fight between the three heroes and Santa, Frosty and the sleigh. Air-Girl or Alfa gets confusing knocks the sleigh while The other two get caught up with Frosty who freezes them both. Then it gets confused as a giant Star turns up in the sky and the heroes struggle with the ice and snow caused by Frosty. Then Santa starts throwing parcels at Air-Girl which explode. Anyway after a short very confusing time I am told by Stretch that he got the hang of Air-Girls powers and used her air control to direct hot air at Frosty which got past his ice armour and melted him. Then it was all thee of them against Santa in a pummelling fight. Once Santa lost he disappeared and the Games Master reappeared.

 

Now defeated three times, the Game Master frees all the rest of the people of his mind control and disappear. The heroes breath a sigh of relief that it is done, and it was a close run thing they say. Then Alfa remembers he still has Stretch’s powers and shouts out hey you, the Game Master’s disembodied voice says, “Oh Yeah, I almost forgot– Merry Christmas” and switches their bodies back..  What a Christmas parade this reporter says, next year will have a lot to live up to. Heroes wherever they are trouble follows, its almost as if they are a magnet.  Well Happy Christmas to all our viewers from me and all those here.

 

 

 

 

BASH Issue 7 – Druid Cornered


Issue 7 Druid Cornered

Page 1

Our heroes met and decide until they can come up with any other idea to call themselves S.A.G.A [ Supervillian Apprehension Group Anonymous]

 

Page 2

Air Girl and Alfa have tracked Simon AKA Druid to Anglesey see issue 4.

They find that Druid  has a coastal  farm in Anglesey which he has turned into a Druid centre. This is not far from the RAF air station.

With a bit of research they find that there is a stone circle near to the farm near to a wood.

 

Page 3

Alfa carrying Air Girl teleports to the wood.

Alfa then listens for radio signals but only finds mobile signals and they appear to be encripted.

 

Page 4

Alfa then uses his keen senses to look around using both his normal and infrared  vision both in black and white.

There is always a lot of wildlife around the farm. The farm has a main house with converted barns around the yard a few hundred meters from the coast. A large wooded area which runs up towards the air station has wolves, boar and deer in it.  The farm has fields of crops, animals [Cows, Sheep, Pigs and Chickens] and bee hives.

One barn appears to be the vets lab with various animals inside as well as 3 humans

One barn appears to be a dorm with six bodies lying down on beds.

The house has four humans in it and he can see a blacksmith at work along with two farm hands.

He also thinks the walls are protected as he had to work hard to see the heat through them.

 

Page 5

They move to the Stone Circle by the edge of the wood.

It is very old and seems to be in use as there are some blood stains on it.

There are gaps in the circle for more stones.

 

Page 6

The Farm as a HQ has animal acting as lookouts [Sensors] Alfa and Air Girl  have been seen and the alram raised.

Air Girl looks at the circle and wonders if it is a computer or device of some sort. She thinks it might or might not be she does not have enough information.

 

Page 7

Alfa check’s to see if there is any druidic activity scheduled for these stones, apparently none for a while.

 

Page 8

Alfa teleports into what he thinks is a lab.

He does a quick 360 degree scan and jumps out again however before he leaves he is attacked by hundreds of insects which fail to harm him.

 

Page 9

Once back with Air Girl Alpha reruns the pictures from his scan, helped by his photographic memory.

He sees a veterinary lab with Simon and two others along with open cages of animals.

 

Page 10

Alfa then watches some ROD warriors training in their kilts and woad fighting with spear sword and shield in a training areas.

 

 

Page 11

Alfa teleports into and out of what he thinks was a dorm.

He is right it has a kitchen smaller rooms and a common area. Lots of pictures of druidic symbols and Celtic warriors, god etc on the walls.

 

Page 12

Air Girl notices, by a chance in the air around her, the approach of a insect swarm approaching on the ground and in the air.

 

Page 13

Air Girl picks up a quarter of the swarm using a cyclone.

 

Page 14

She fly’s towards the farmhouse with the rest of the swarm trying to keep up.

She is faster than the swarm and keeps ahead of it as she moves it away from Alfa and towards the farmhouse.

 

Page 15

Air Girl reaches the farmhouse.

She pulls the cyclone up over the chimney.

And then drops the swarm down it.

 

Page 16

Air Girl floats over the farmhouse and waits.

 

The insects drop down the chimney and head off in different directions ignoring those inside.

 

Page 17

Air Girl and Alfa see the Druid and 18 ROD warriors heading towards the wood and Alfa.

 

Page 18

Alfa teleports up 1,000′ and watches.

 

Page 19

Druid and his group stop and he chants and summoned a Spirit Eagle.

As the huge eagle appears Druid also calls together hundreds of pigions.

 

Page 20

Alfa teleports to Air Girl and then home.

 

Page 21

The two of them now get down to some more research to work out where the missing stones might be.

This takes a while but they find that they can trace down from Roman times five power stones. One is part of the Roman Baths of Bath, another is in the British Museum, another is part of the foundations of Bath Abbey while the fourth is at Stonehenge and the last is part of the stone Circle they saw at the farm.

 

Page 22

A time of discussion and reflection.

 

Page 23

Air Girl using her amassing intellect and ability to research pounders on whether any Stone Circle would work  and comes to the conclusion that as long as it was on a Ley-Line junction it might well do.

 

Page 24

They decide to check one of these stones out and being in Bath they decide to check out the one in the Roman Baths.

Air Girl is recognized and uses that as a distraction by air dancing and then allowing selfies and such.

Alfa finds the stone in the Baths and scans it.

 

Page 25

Back with Air Girl Alfa shares what he saw and they think about it.

He saw a rock with many symbols on it, his science skills told him it was from a meteorite and not terrestrial.

Air Girl tells him that she thinks that the symbols and its organic make up means that a bunch of them used together will work a bit like a computer circuit opening up a portal to another realm where a being could come from.

This links with what they found before that Simion is trying to bring back the Celtic war god Cicouis.

 

Page 26

Although Alfa and Air Girl do not know where the others are they leave messages for them bringing them up to date on the investigation.

 

Page 27

Now with a plan the two of them check the internet for a picture of the Anglesey stone, although Alfa has seen it he has no idea of color seeing only in black and white,  having found one they work together to create a replica of the stone from normal stone.

 

Page 28

Alfa teleports Air Girl to Anglesey where she produces a sea fog to cover the circle.

Alfa then teleports to the stone circle.

 

Page 29

Alfa feels around for the right stone in the fog while being attacked by thousands of ants.

 

Page 30

Finding the stone he grabs it and heaves.

Ripping it from the ground with his super human strength.

 

Page 31

With ants crawling all over him he teleports back to Bath and puts the stone down, the ants not being able to get inside his body crawl away. [no longer under control]

 

Page 32

Alfa picks up the replica rock and teleports back to the fog covered circle.

 

Page 33

Alfa plants the replica stone into the place the place the original stone came from and tucks the earth back around it.

 

Page 34

The Druid in the farm yard opens up and gateway to the circle and Alfa falls through and into the farm yard.

 

Page 35

Alfa says, ‘destroy me and you will never find the stone again’

Druid – turns his body to oak and then transforms into a bear, and attacks Alfa. His claws fail to get past Alfa’s armour but do knock him over.

 

Six of the ROD warriors then throw spears at Alfa but all also fail to get past Alfa’s armour.

 

Alfa stands, teleports to Druid and attacks but a flock of birds fly in the way taking the effect of his punch.

 

Page 36

Druid summons a huge spirit bear  behind Alfa and attacks. Again he fails to do much but the massive bear batters Alfa to the ground.

 

The ROD warriors manage to get a couple of spears to hit and punch through Alfa’s armour.

 

Alfa decides that this is a no win contest and teleports back home.

 

Page 37

Alfa teleports and gets Air Girl and teleports both of them home.

 

Page 38

After a short discussion of what to do with the stone they decide the only way to keep it out of druids reach is to put it into space drifting towards the sun.

So Alfa teleports 1,000 miles up towards the sun and away from the moon with the stone and kicks it on its way.

 

Page 39

Alfa teleports back and he and Air Girl decide job well done and no one knows about it at all.

 

Page 40

Rock spinning slowly towards the very distant sun, with the ISS [International Space Station] a small dot to the side.

BASH Issue 6 A Frozen City


Issue 6 A Frozen City

 

Page 1

Media reports Martha has done a in-depth report about Doris Dagger a wheelchair bound politician of the Women’s Equality Party, a Bristol counselor, who is running for Bristol city mayor she is accusing her male rivals of Sexism as well as  disabilityisam. She claims that they are saying she is not up to the job and incapable of coping.  She says she has multiple degrees and is appealing to the female vote, her views on men are well known, anything they can do females can do better. She has desires to be the UK first WEP Prime Minister at some point.

Her rivals say this is all made up or taken out of context,  Of course they do as men would never do anything so underhand.

This reporter thinks Doris is a breath of fresh air, and just maybe a woman leader will do something about this rash of male heroes and villains who are causing so much havoc, men just seem to be in awe of them.

 

 

Page 2

A fine Spring day light cloud and bright sunshine.

 

Professor Stuart Stanley, Aka Stretch, is fishing on the banks of the river Avon in Bath on his own. He has taken a day off work to just relax.

 

Air Girl is practicing her dance moves on the roof of a building near to where she lives.

 

Page 3

They feel the air get colder and can see their breath in the air, frost starts to from on surfaces and then ice starts to cover the ground. A sudden cold snap?

Stuart starts to see the river freeze over trapping barges and boats and his fishing line. He starts to pack up his tackle, seat, and over boxes with his lunch away.

 

Over radio’s, text alerts and TV screens comes the update that Bath City centre is under ice the river is frozen  and people are falling over. Boats are trapped, cars have crashed, where has this sudden cold come from?

 

Page 4

Slightly later media reports –  Shops and shops and banks are also being robbed as someone takes advantage of the situation.

Stuart not having a radio with him has not heard any of this and is heading home to put his stuff away, have a warm drink and then go for a walk.

Air Girl fly’s over towards a bank to see what is going on.

She sees Ice minions collecting cash from the bank and shops and putting the cash onto drones.

 

Page 5

Air Girl decides to follow a drone rather than stop the robbers.

 

The Pro phones his contact Chief Detective Brain Fox to find out what is going on with this cold snap. Fox brings him up to date on the situation, in fact he sounds quite agitated and anxious about the number of car accidents as well as the number of reports of injured people falling on the ice. The ice seems to cover most of the city centre around one square mile in area.

 

Page 6

Stuart changes to Stretch and heads for the centre of the problem the Abbey Church Yard phoning the only other hero he knows is around at the moment Air Girl they arrange to met at the abbey.

 

Air Girl gives up following the very slow drone and heads to the abbey.

 

 

 

Page 7

Captain Chill and two Cyborg’s are stood in the Abbey churchyard stopping all police interference. A few drones are flying around them as well as each group of minions collecting cash recording everything, or collecting the cash.

 

Page 8

Once Air Girl and Stretch arrive they see a strange sight, a few police are trying to keep the crowds of shoppers back from Chill. However a lot of the shoppers are trying to get selfie’s with the escaped villain.

Others are lying on the ground or on benches with injured limbs. There are also crashed vehicles around the shopping area. The whole area is ice covered.

 

They discuss options.

 

Page 9

Air Girl decides to use her air control to grab a drone and throw it at a Cyborg. This hits and the drone is smashed into bits but it does knock the Cyborg off its feet and 17′ backwards.

 

Page 10

Captain Chill starts into a verbal tirade, telling them how point less it is for them to face off against him. How they have no grounds for attacking him and are they feeling the chill dude.

 

Page 11

Air Girl manages to let him finish his verbal assault and then fires a wind blast at him, which chips bits off ice off of his icy caprice.

 

Stretch had started bouncing, having formed a ball while Chill was speaking, between buildings.

 

Chill skates 120′ on his skates which create a 3′ high slide of ice and fires his Chill gun at Air Girl. The cone of cold envelopes her as she tries to avoid it. she is stuck in a icy block.

 

The Ice Warrior, Chill created out of the ice, stands still.

 

The two Cyborg’s both jump upwards, they ascend 50′. Air Girl works out that they will go up to around 400′ before they start to come back down, presumably to land on one of them.

 

Page 12

Air Girl fighting falling out of the sky as her mass increased when the ice formed around her. She tries to head towards the hot Roman baths which will melt this cage off of her.

 

Stretch bounces into Chill, knocking him 50′ towards the abbey walls and onto his back.

 

Chill stands and towards Stretch who has bounced away.

 

The two Cyborg’s continue to go up.

 

Page 13

Air Girl drops into the hot waters of the Roman Baths and the ice melts from around her.

The Baths have not frozen due to the constant flow of natural very hot water into it.

 

Stretch bounces away from Chill.

 

Chill Skates after Stretch.

 

Cyborg’s continue upwards.

 

 

Page 14

Air Girl fly’s up  level with the Cyborg’s staying at range and blasts one of them with her wind blast.

 

Stretch continues to bounce around avoiding Chill and bystanders.

 

Chill skates back to the Abbey yard.

 

Cyborg’s reach 200′ up.

 

Page 15

Air Girl wind blasts the Cyborg again this time knocking it out, however its motion is still up.

 

Stretch Continues to bounce.

 

Cyborg’s reach 250′

 

Page 16

Air Girl still keeping level with the Cyborg’s hits the other one with her wind blast

 

Stretch tries to see where Chill has got to.

 

Cyborg’s reach 300′

 

 

Page 17

Air Girl continues to blast the Cyborg

 

Stretch bounces upwards to see over the crowds, hero die, he sees Chill and bounces at him.

As he does the Ice Warrior gets in his way and its icy sword thrusts into him. Stretch is stopped in his tracks with a bleeding wound where the sword hit him.

 

Cyborg’s reach 350′

 

 

Page 18

Air Girl continues to blast the Cyborg

 

Stretch wrestles the Ice warrior and throws it 42′ into a wall.

 

Chill Skates towards Stretch to freeze him with his chill gun.

As he does two ARG police [Armed Response Group] open fire on him with their Pulse rifles.  The impact of these blasts knock Chill sideways 42′ onto the ground and away from Stretch. [Hero Die from Air Girl]

 

Cyborg’s reach 400′

 

Ice Warrior stands and skates towards Stretch.

 

Page 19

Air Girl eventually knocks out the second Cyborg

 

Stretch, stretches his legs and arms to grabble Chill.

 

Chill tries to struggle free.

 

Cyborg’s drop to 350′ as they fall

 

The Ice Warrior swings its icy sword at Stretch.

 

The ARG fire on the ice warrior but the blasts have no real effect on its icy armour.

 

 

Page 20

Air Girl uses her master of the air to take hold of one of the Cyborg’s and put it safely on the ground by the police.

 

Stretch starts to choke Chill

 

Cyborg drops to 300′

 

Ice Warrior stabs at Stretch again, luck for Stretch his elastic body allows him to keep moving out of the way.

 

The ARG fire at the warrior again this time their blasts shatter its ice sending sharp shards in a 60′ radius.

These shards cut into bystanders, injuring many.

 

 

Page 21

Air Girl gives the second Cyborg a soft landing by the police.

She has stopped them both and saved their lives.

 

Stretch manages to choke Chill into unconsciousness and gives him to the police as well.

 

Page 22

Air Girl and Stretch pose for pictures and then leave the area, Stretch knowing he can talk away the couple of wounds as caused by the flying ice as the Pro was watching the action.

 

Page 23

The Ice starts to melt once Chill is taken away and as it does the emergency services arrive to help the injured.

The Chill minions disappear as has nearly a million in cash from across the city.

 

Again it turns out that the Cyborg’s are men who have been drugged and been fitted with advanced Cyborg implants.

 

Page 24

The media has a field day on the heroes who did not stop any of the robberies but faced off against a super who was doing nothing till they cam and started a fight.

No one yet knows what to call this group of heroes however quite a few like ‘The Destroyers’ due to the amount of damage which follows them around.

 

BASH Issue 5 – Drone Terror


Drone Terror

Page 1/

While Air-girl and Alfa are looking for Simon see last issue

News reports

The Robot Alfa and Air-girl seemed to have formed a group, name unknown, we hope it is for the betterment of all and not their egos. Will the other heroes decide to join them as well?

Martha reports on the damage done around Bath as the ‘heroes’ stopped the rogue robots. Would the robots have done less damage if the ‘Heroes’ had not got involved?  Yes the heroes do good in stopping petty crime but when they get involved with super villains or there activities bad things happen.

 

Captain Chill has broken out of jail, members of the public are warned to avoid him as he can be dangerous.

 

Killjoy has been seen around, taking out muggers and other minor criminals, is he a hero or what? Each place he turns up depression, sadness and anger afflict those near by for days.

 

 

Page 2/

Saturday  morning

Prof Stuart Stanley, Stretch, is out with Martha,  at the Farmers market in Green Park Station buying fresh food.

Grenade, Doug Macarthur,  is at the gym keeping toned and fit.

 

Page 3/

Martha has a alert on her phone that the shopping area of Bath is being terrorised by low flying drones, there appears to be more than 10 of them.

 

Grenade sees it on the gyms TV screen.

 

Both mention that all police have been called in to help with the disruption and panic. Windows and trash bins are exploding.

 

Page 4/

Stretch tells Martha he needs the toilet and goes to look, down the road near the cinema he can see a large 3′ drone swooping around.

 

Grenade heads out of the gym to look and sees a drone flying past shoppers down the road and a flash on a car.

 

Page 5/

Stretch, stretches his legs and sprints towards the drone, covering 30squaers. While the drone flies towards him. [10sq]

 

Grenade looks for a controller but does not see anyone obviously controlling the drone.

As he watches he sees a beam come from the drone to hit a parked car as the shoppers flee screaming.

 

Page 6/

Stretch continues to sprint with his long legs towards the oncoming drone, which stops 30 squares away from him.

 

Grenade heads towards a tech shop to buy a controller so he can try to gain control of the drone. [this will take a while]

 

Page 7/

Stretch sprints another 30 squares ending up under the drone, the drone moves upwards to end up 10 squares above him.

 

 

Page 8/

Stretch stretches his arms and grabs the drone from above him and smashes it into the wall.  The drone falls to pieces.

 

Page 9/

Stretch picks up the bits of the drone and heads back to Martha.

 

The car under attack by the drone explodes.

 

Page 10/

Drones continue to blow things up and buzz shoppers.

 

 

Page 11/

A while later.

Stretch back as Pro Stanley show Martha the bits,  ‘it just flew at me and hit the wall’ he says. She phones Grenade, who she knows, to see what he knows and can do. Stretch talks to him as the Professor and agree to met at Cafe Nero. She then heads off to interview some shoppers.

 

Grenade gives up on getting a remote and head to met the Professor.

 

 

Page 12/

Later at Cafe Nero – the Professor meets grenade

News flash – the drones have gone, police use rubber bullets to shot four down. A few cars have exploded, many trash bins have been set on fire and windows have been broken. No people have been hurt, the object of this attack is unknown and no group has claimed reasonability.

 

On another news item  – Roughhouse, a known super human, has been seen robbing a bank in Keynsham while the police where distracted.

 

 

Page 13/

Together they discuss the attack and the drone parts. Both of them wish that Alfa was around with his computer knowledge as they are both out of their depth, although they can see that the drone has a camera, a heat sensor as well as a low powered laser. It seems to have been transmitting data to the internet.

 

Grenade says he will contact John from MI5 to see if they can see where the data has gone, he says ‘give us a day or so.’

 

Page 14/

The Professor and Grenade wonder if this was to see super heroes in action and was the drones linked to the bank robbery.

They head off.

 

 

Page 15/

36 hours later.

John tells Grenade that the data was streamed to a password protected site, which they have failed to get into.

John also talks about the robbery and Roughhouse, so Grenade finds out about him.

Background: A low intelligent man he spent years moving up the ranks of the underworld as a super powered leg breaker for hire. For a short time he worked as a super powered Bounty Hunter, working with the man known as Blaster.. The truth is, he’s still a leg breaker, just a high paid one now.

 

Page 16/

Grenade and Stretch met up again to share knowledge. They agree that the Professor should try to see if he can use his medical links to find out more about Roughhouse. While Grenade will go and look at the robbed bank.

They come to the conclusion that it was unlikely that Roughhouse organised any of this and he is working for someone else.

 

Page 17/

The Professor uses his Science /Biology; Medicine /Research skills to work through medical papers to see if he can find out about Roughhouse. It takes him a few days and he avoids being found out. He finds out that Howard Brooks as a child, had trouble controlling his great strength, and was unable to attend school because of it. It was hard to take blood tests due to his hard skin , he was also very heavy for his size. It didn’t take long for him to fall in with the wrong crowd. This seems like Roughhouse and the psychological reports talked about a boy with low education due to his lack of schooling, but when he had a task he was relentless in pursuing the aim no matter what.

 

P18/

Grenade goes to see the scene of the bank robbery, the bank is a mess. Walls where just smashed through and the vaults door ripped off its hinges, however there is little he can see that the police reports hadn’t already shared on the news.

 

P19/

The Professor and Grenade met up again and exchange info.

The Professor tell Grenade that he is Stretch and they agree to work together and join the group Alfa and Air-girl have set up.

News Flash – Roughhouse is robbing a bank in Batheaston armed police are on route.

Stretch and Grenade head there.

 

Page 20/

As Stretch and Grenade arrive so do two police cars.

One car contains two ARG offices armed with Pulse rifles the other has two beat coppers who are unarmed.

Roughhouse walks through the banks wall with bangs of loot while two Cyborg’s stand by the front entrance.  They appear to be with Roughhouse.

 

Page 21/

Stretch forms into a ball and starts bouncing between two walls.

 

Grenade uses his stealth to move behind the police and flick a marble at a Cyborg. The explosion knocks the Cyborg over and unconscious.

 

The other Cyborg leaps into the air aiming to land on the police behind the car. Grenade acts very quickly [Hero Die] to throw a marble at the Cyborg which knocks it 5′ short of the police.

 

Roughhouse picks up a rock from the rubble of the bank and throws it as a area attack at the police. Again Grenade acts quickly [another hero die] and pushes the officers out of the way.

 

The two armed Police recovering from the surprise fire at the Cyborg in front of them and  put it down.

 

Page 22/

Stretch continues to bounce.

 

Grenade hides again.

 

Roughhouse walks towards the police, ‘well what have we here? Two heroic cops! Why don’t you run?’

 

The police respond with a salvo of pulse rife fire on auto. Multiple shots hit him and knock him back 20′ towards the bank where he falls.  However he takes no damage from the blasts.

 

Page 23/

Stretch keeps bouncing.

 

Grenade flicks a marble at Roughhouse, while he is laying on the ground. Although he hits he also does no obvious effect to the tough Roughhouse.

 

Roughhouse stands, then claps his hands together to create a shockwave. This knocks the police car into the two officers and takes them and the  car flying into the other side of the road.

 

 

Page 24/

Stretch keeps bouncing and uses his momentum to smash into Roughhouse. Roughhouse stands and takes it and Stretch bounces off of him.  His density and brawn keep him safe.

 

Grenade throws a marble at the ground below Roughhouses feet. This opens a 8′ crater into which Roughhouse falls.

 

 

Page 25/

Stretch, decides to use his wrestling skills to work and staying 10 squares away extends his arms to grabble Roughhouse around his neck.

 

Grenade uses his personality to call on Roughhouse to give in, Roughhouse just laughs.

 

Roughhouse tries to escape from the neck lock but fails. Although he is massively stronger than Stretch, Stretch has the skill.

 

 

Page 26/

Stretch uses his grip to crush, inflicting some effect on Roughhouse.

 

Grenade uses his cane to attack Roughhouses head [called shot] but misses.

 

Roughhouse tries again to break free from Stretches grasp.

 

 

Page 27/

Stretch crushes again bringing a Arhhhhhh from Roughhouse.

 

Grenade tries the cane to the head attack again and although this time he hits it appears to have no effect.

 

Roughhouse tries again to break free from Stretches grasp.

 

 

Page 28/

Again Stretch crushes Roughhouses neck.

 

Grenade puts his hands to the sides of the hole, Roughhouse is in, and uses his power to collapse the sides over Roughhouse even covering  his head with a couple of inches of soil.

 

Roughhouse tries again to break free from Stretches grasp.

 

 

Page 29/

Stretch continues to crush the buried Roughhouse.

 

Grenade goes to check on the police officers.

 

Roughhouse tries again to break free from Stretches grasp.

 

 

Page 30/

Stretch fails to have any effect with his crush this time.

 

Roughhouse breaks free and pulling himself out of the ground tries to hit with his double punch to Stretches arms, but fails to hit the thin target.

 

 

Page 31/

Stretch grabbles again and getting a grip starts crushing again.

 

Roughhouse [villain die] uses his density and shockwave to vibrate the ground and fall into it to escape Stretches grip.

 

 

Page 32/

Stretch delays to see where Roughhouse has gone.

Grenade thanks the police for their bravery while asking the two unarmed officers if he can help. They are tending to their armed brothers. They reply, ‘Stop it’.

 

 

Page 33/

Stretch shrinks his arm to microscopic size to feel around in the ground for Roughhouse.

 

Grenade explodes the ground to shock Roughhouse up.

 

Roughhouse pushes up out of the ground18 squares away.

 

 

Page 34/

Stretch strides his long legs 15 squares to end up 13 squares away from Roughhouse.

 

Grenade sprints towards Roughhouse and ends up 8 squares away.

 

Roughhouse walks up to 3squares away from Grenade and stamps the ground causing a shockwave which throws Grenade 44′ into the air. Grenade hits the ground taking damage as he does.

 

 

Page 35/

Stretch grabs again.

 

Grenade stands 5 squares from Roughhouse and tries the crater trick again with his explosive marble. However this time it only causes a 3′ crater under Roughhouse.

 

Roughhouse walks towards Grenade and uses his double punch on him. it knocks Grenade 5 squares back and to the ground.

 

 

Page 36/

Stretch fails in his crush attempt.

 

Grenade stands up and using a called shot to avoid Stretches arms throws a marble at Roughhouse, however it has no effect.

 

Roughhouse uses his ground shacking to escape into the ground again.

 

 

Page 37/

Stretch tries his microscopic feeling around again.

 

Grenade waits

 

Roughhouse pops up 10 squares away, Grenade throws a marble at him and misses.  Roughhouse then throws the rock he came up with at Grenade, who avoids the smashing rock.

 

 

Page 38/

Stretch walks to within 10squares and tries to grabble Roughhouse again, however this time he fails.

 

Grenade also walks up to Roughhouse and tries to grabble, he fails not being anywhere near as skilled as Stretch or as strong as Roughhouse.

 

Roughhouse tried to hit Grenade but finds him hard to pin down.

 

 

Page 39/

Stretch manages a grabble this time.

 

Grenade moves 9 squares back and flicks a marble.

 

Roughhouse tries to break Stretches grabble and fails, he just can not match the skill of Stretch.

 

 

 

Page 40/

Stretch starts his crunching again.

 

Grenade flicks another marble but misses while trying to avoid Stretch.

 

Roughhouse again fails to escape Stretches grip.

 

 

 

Page 41/

Stretch crushes again with little effect.

 

Grenade tries another marble but again misses both Roughhouse and Stretch.

 

Roughhouse sinks into the ground again.

 

 

Page 42/

Stretch delays, waiting to see where Roughhouse reappears.

 

Grenade also waits.

 

Roughhouse moves underground, still using his shockwave, to a drain.

 

 

 

Page 43/

Roughhouse moves along the waste drain towards the bank.

 

 

Page 44/

Stretch and Grenade think drains and lift a manhole cover.

 

Page 45/

They borrow a touch from the police.

 

Page 46/

They get into the smelly dirty drain.

 

Roughhouse pops up in the bank.

 

 

Page 47/

Roughhouse picks up his loot and leaps away.

 

 

Page 48/

Stretch and Grenade move along the drain and see a hole where Roughhouse entered.

They follow the drain to the bank.

 

Page 49/

As they appear in the bank, wet smelly and dirty, the bank staff point and say, ‘he went that way’.

 

 

Page 50/

Stretch and Grenade leave the bank, Stretch stretches to his full height and can see Roughhouse leaping away.

 

 

Page 51/

Stretch follows the disappearing Roughhouse, but losses him.

 

 

Page 52/

Stretch heads home, Grenade leaves the trashed area.

The area around and in the bank looks like a war zone.  There are holes and craters in the road, broken walls in the bank. Smashed police cars and injured policemen, broken water mains throwing water out and a broken sewer discharging waste.

The heroes might have driven Roughhouse off and stopped the two Cyborgs but the cost to the area has been high.

 

 

Page 53/

Next day, 09John contacts Grenade and tells him that the Cyborg’s where males with various enhancements to give them a massive leap and increased strength.  Both men seemed to be under some drug control and know nothing about what happened to them.  Both have been sent for treatment to restore them to normal, they will not be held responsible for their actions.

 

 

Page 54/

News reports.

More carnage as super ‘Heroes’ take on bank robber. The damage to the road runs into tens of thousands of pounds and will take at least a week to repair. Two police officers badly injured in fight, although other officers where ok.

Robber named as Roughhouse amid calls for registration and control of  super power individuals to protect the public.

 

 

BASH Issue 4 Terror in Bath


 Terror in Bath

 Page 1/

Chronicle headlines with Martha’s bye line.

Crazy clown and Pantomime gang cause terror at Christmas market.

Pro. Stanley saves baby and disabled lady from terrified mob.

Robot Alfa endangers bystanders.

 

Page 2/

Since in The Chronicle

There appears to be four super vigilantes operating in the Bath area.

One called Grenade a known criminal, who causes explosions.

Another called Alfa a robot of some sort,

Another called Stretch who can stretch his body into odd shapes

and lastly Air-girl, which no one seems to know much about.

Are they working together?

Are they a threat to us all in the Greater Bath area or even the nation?

 

Page 3/

The Daily Mirror – there are supers around the South West are they linked to ‘Monarch’ and ‘Captain Britain’ in London?    Do they work together?

 

The Sun – The supers in the southwest – do they have some long term plan which will threaten the way we live?

What is our government doing about them?

Is Air-girl worth putting on page 3?

Is Alfa a German Euro agent?

 

Page 4/

Alfa – Has already stopped a mugging and is helping drunks by teleporting them home, he has to take their id out of their wallet or purse to do this.

Air Girl – taking advantage of having done all her work is flying free over the area. Has saved a student from falling into the river and is now enjoying the air waves, flying around.

 

Air Girl hears, on the wind, the sound of gunfire and alarms.

Alfa sees with his radio hearing the alarms and police call.

 

Both head towards the postal Storage Warehouse and see a man running from the building and down Manvers street, shouting at the top of his lungs. He is followed by a huge, 10′ tall, metallic robot about 60′ behind. The man is very scared, but tiring, and the robot is catching up.

 

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Air Girl uses her wind whispers ability to listen to what’s going on in the warehouse. There is sounds of gunshots and bullets bouncing off metal. The sound of thumbing footsteps and the sounds and cries of 2 males. She also spots the robot Alfa.

 

Alfa listens in to the police calls while teleporting behind a pillar.

 

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Air Girl drops behind Alfa and introduces herself.

 

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The two heroes chat together and make plans.

 

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The Robot is 100′ away. Air Girl stands on a manhole cover and Alfa holding it teleports to end up 20′ behind the robot.

Air Girl talks to the machine, with no answer.

 

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Air Girl puts a whirlwind around the robot to hold it in place.

Alfa teleports to put the man hole cover back to avoid accidents.

The Exterminator breaks free of the swirling winds and continues to follow Morris.

 

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Air Girl fly’s 10′ to close again to 15′ from the robot and throws another whirlwind around it.

Alfa teleports ahead of Morris.

Exterminator robot, breaks free again and fires a spike from its fist at Air Girl.

 

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Air Girl  Uses a Wind Blast on the robot. [only does minor damage]

Alfa teleports to Morris and grabs him. Morris tries to break free.

Exterminator robot uses its flame thrower on Air Girl, who avoids the cone of fire. However many cars catch fire.

 

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Air Girl fly’s 25′ to the side and uses her wind blast again.

 

Alfa talks to Morris. ‘What happened?

Morris explains, ‘three of us brook into the Mail warehouse. In searching through the materials stored there, they open a few large crates. Inside they find a number of large, silvery robots (Exterminator’s). Unable to find any way of operating the robots, they search the rest of the building. While their backs are turned, the eyes of the Exterminator s glow and the disconnected robots slowly begin to move. I fled the other two are still there I think, a robot followed me the rest you know’.  Alfa then drops Morris and teleports to land onto the Exterminator robot, however he lands beside it and then grabs it.

 

Exterminator robot, activates its electrical field the shock of which knocks Alfa 2′ away.

 

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Air Girl, Uses her Wind Blast again doing a bit more damage to the Exterminator robot.

Alfa Moves to the Exterminator robot and touches it, while adapting his healing nanobots to cause damage instead. [power stunt] This causes the robot to smoke a bit.

Exterminator robot eyes glow and it fires its Gamma ray beams at Alfa, which has no effect on him.

Two other Exterminator robots turn up on the road 40′ away from the current scrap.

 

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Air Girl Wind Blasts the robot again, even knocking it back 2′ and to the ground

Alfa kicks the prone robot, taking a electric shock as he does and gets knocked back 2′ falling over

Exterminator robot stands and pummels the prone Alfa but can not damage the tough skin of Alfa.

 

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Air Girl wind blasts again this time the Exterminator robot falls apart as its structure is ripped apart by this final attack.

Alfa stands and retrieves his nanobots and sees the two Exterminator robot 28′ away.

The robots move to 16′ away.

 

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Air Girl, fly’s to within 25′ of the left hand [1] Exterminator robot and wind Blasts it. It is knocked back into the nearby building smashing through the wall.

Alfa teleports to the same robot and therefore into the damaged building. He grabs the robot.

Exterminator robot, 1, causes its electric field to blast Alfa knocking him back 10′ through the inner wall, causing a lot of screaming from the people in the building.

The other Exterminator robot, 2, moves towards Air Girl.

 

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Air Girl extends the distance to Exterminator robot 2 to 30′ and Wind blasts it knocking it back prone and into the same building as 1.

Alfa teleports to Exterminator robot 2 kicks it smashing it through the ceiling as it falls apart

Civilian fall and Alfa catches them. [uses a hero die]

Exterminator robot 1 stands and flames Alfa the civilian and the room. Alfa covers the civilian taking the flame damage himself, which has no effect. The building catches fire.

Exterminator robot 2 stands and moves off.

 

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Air Girl uses her control of the air to remove the oxygen from the burning building briefly just long enough to put the starting fires out without hurting the occupants.

Alfa puts the civilian down and teleports out.

Exterminator robot 2 flames the building again and moves.

 

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Air Girl hovers over the building and again puts the fires out by removing the oxygen.

Alfa teleports back and then runs at and slams into Exterminator robot. He takes the electric jolt, but the robot takes the impact without moving.

Exterminator robot stands and thumbs Alfa but finds him a heard target to hit.

 

 

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Air Girl moves into the building to use her wind powers to support the building as the people inside leave.

Alfa grabs the robot and teleports to the river and 300′ up. He takes another weaker jolt from the electric field which has no effect on him this time.

Exterminator robot flames Alfa but it has no effect.

 

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Air Girl is still supporting the building as people slow leave.

Alfa lets go of the Exterminator robot and teleports back to the post office.

Exterminator robot 2, falls 100′ towards the river

 

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Air Girl still holding building together.

Alfa outside of the warehouse, see’s police car and a female officer getting out.

Exterminator robot falls another 100′

 

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Air Girl still holding building together.

Police officer enters warehouse.

Exterminator robot falls the last 100′ and hits the river falling apart in a geezer of water and a big boom.

 

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Air Girl still holding building together

Alfa watches the police officer run out.

 

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Air Girl still holding building together

Alfa enters the main storage area and sees a robot smashing around and asks what it looking for.

 

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Air Girl with the building clear fly’s towards the warehouse.

Alfa Looks for the robots packaging and the two other robbers. Fining them on top of the cases he Teleports to the robot and hits it hard.

Exterminator robot activates his electric field and flames the storage area.

 

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Air Girl detecting the change in temperature uses her Air Mastery to remove the oxygen putting the flames out before they can take hold.

Alfa Hits the robot again knocking it back 6′ into packages, smashing and crashing through them.

Exterminator robot prone uses its flame thrower again.

 

 

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Air Girl arriving at the scene puts the flames out again.

Alfa hit the last Exterminator robot again and this time it falls apart from the inpact.

 

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Our heroes leave the scene and agree to met up and investigate.

 

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next week.

Using the info Alfa has from scanning the packing crates the two of them use their skills with computers and investigation to back track on the origins of the Exterminator robots.

Boxes posted by J Crowe of Acme suppliers from New York.

Acme suppliers are known to have transported high tech stuff out of the USA before.

 

 

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L Crowe is part of a Druidic cult in North America called  United Ancient Order of Druids (UAOD) .

This is linked in the UK to a group called Order of Bards, Ovates and Druids (OBOD)

As they find this info out six warriors Dressed in plaid kilt and covered in Woad, attack with great fury and no warning They are armed with spears swords and shields, and look Gallic.

Air Girl gets onto a chair and Alfa teleports them away.

 

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Within OBOD is a small splinter group called ROD [Restoration of the Druids] who want to bring back the control of society by the Druids.   Simon Smith is the leader of ROD having deposed the previous one Philip Gomm, who was killed by wolves while out for a walk in the dales.

Again six Gallic warriors turn up and attack, Air Girl pulls a stunt and gets her whirlwind to effect all six of them, trapping them till the police arrives.

 

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With a picture of Simon from the net they use the internet again to find out more about him.

HISTORY-

Simon, a Vet, was a normal druidic sun worshiper often arrested or beaten by the police while occupying Stonehenge. Then one solstice at Stonehenge when as the sun rose shining through a gap in the dark storm clouds while Simon, was leaning against one of the stones, a freak lighting bolt struck. It coursed through the stone and Simon. He was rushed to hospital badly burned and injured, Simon was close to death, however he survived and over the next few days recovered fully and left hospital, much to the confusion of the doctors. He has since sold his practice and disappeared.

 

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Air Girl taking the shape of a cloud follows a Gallic warrior when realised from the police station.

 

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Air Girl follows to a grove in Bathford where a small group has assembled.

Using her ability to hear on the air she listens to them.

They appear to be talking with Simon on Skype, Alfa hacks into the transmission as he can hear radio waves.

Simon is disappointed that the robots did not get the stone in the Roman Baths he needed.

But he will try again, until them they must find out about these heroes.

 

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Air Girl and Alfa hack Skype to find out Simons location. Anglesey where else.