Category Archives: Role Play





The next few hours are a little strange. After we pick up our used ammo we sit down among the dead Kobolds while James talks to our new friendly Kobold in Goblin, which only they know, if not well. James asks if his friend would like to replace the Kobold chief? Which he would. James then talks with him about the way in and any traps. It turns out that the main dwarven stone doors  are trapped and alarmed with a bell and deadfall. Behind that are 4 guards with a boar and then a crossbow trap before the main living area where they will be a lot of Kobolds. The chief and his personal guard are off to the right, with some acid pits traps protecting them, with some dwarves held as captives deeper in. James works out that the chief must be a wizard as he has a Pseudo-dragon  familiar, James describes him as a poor hedge wizard but I say a cave wizard. The 4 guards have a shaman with them a worshiper of Wohoon who also has another boar with him.


It turns out the Kobolds came here from the mountains around Whitefang fort after being driven out by much bigger scaly creatures like themselves.  They entered the mine through a small, 2′ tall and wide, tunnel from deeper in the mountains. The chief now has the dwarfs widening it, although he does not know why, maybe to bring some bigger creatures through. James says maybe they could shove the gnome up the watery passage, although Gnoman was not happy with that idea.  We then spent the next hour trying to work out a plan to get into the mine without having to fight so many Kobolds, James talked with friend, Kobold, to see if there was any way of drawing the chief out of the mine, he didn’t think it was likely.


Eventually after a few hours we decided to move on after dinning the Kobold bodies. Although I had the gruesome task of skinning one so Gnoman could wear it to pass the Boars, as he would smell like the Kobolds it was to ignore. James got his ‘friend’ to choice the one he hated most. James gives Gnoman the summon monster scroll he has and Gnoman uses read magic to decipher it so he can use it to summon help once he gets into the mines. He is to go invisible and shrouded in the Kobold skin get past the front area to free the captives. Gnoman now has a cunning plan and he believes the stars favour it.


James asks the Kobold to take them to the mine then we change our mine and head onwards to the hamlet of Tarifel instead.  Knowing that entering with a Kobolds would be a bad idea, just Gnoman and Thorn towards the high walls of the primarily Dwarven hamlet. Tarifel is defended by a stone wall and we are shouted at by a dwarf guard on a gate tower, he wants to know what we want. Gnoman introduces himself and Thorn, making the guard chuckle at the idea of a Dwarf being introduced by a Gnome, Gnoman says he has lost his voice. and can they see the person in charge as they have come to clear the mine. Tarifel isrun by a grim dwarven captain Lady Grida, she agrees to see them. They find out from her that the hamlet has good marble quarries and a iron ore mine which also produces rubies. It is the mine which has been occupied by the Kobolds. She wonders what just a couple can do to help but Gnoman says they have come from Lord Senders of Duvik’s Pass and there are some more outside. ‘We would like her to send some of the locals to cover the entrance to the mine when they go in.’ After a little discussion she agrees, even though her people have taken a lot of damage from the incursion which they tried to fight back against. She does tell us that there are some other adventuring types in the tavern who might sign up to help, so we head there.


The Golden Purse, is a typical Dwarven tavern, made just tall enough for taller people and warm and cosy. It is run by Sveigga a female dwarf, she welcomes us and shows us the menu. We see a locked cabinet behind her with a array of weapons, her previous trade she says. We soon find the four non locals and we go and talk with them. Thorn goes to talk to Mera a Halfling cleric and Orid a dwarf warrior. Gnoman talks to Ripa a dwarf entertainer, if there can be such a thing, and Khatelch a willowy female dwarf.


Mera Midge turns out to be a cleric of Merrithrawn who is waiting for a group to join and help clear the mine for gold. She brings the ability to withstand heat and cold, know what the weather will be as well as order people and heal wounds. She wears dark robes with her holy sysmbol of a lyre on a sliver chain, and appears to be armed with a short sword and carries a lyre, I would play much better than her. Orid is a overweight blonde dwarf with bright hazel eyes. He says that he hates Kobolds and loves gold and brings his trusty long sword and bow to the fight, he seems to wear mail and carries a target shield along with his weapons. His robes are stone coloured. Both of them seem happy to join us and bring some good skills.


Riba the dwarf entertainer seems to be just that an entertainer  he is more interested in telling the story of what we manage than joining us. Khatelch turns out to be a member of the thief’s guild but she is not very forthcoming as to her skills and she seems to be under some sort of family curse which she is trying to lift, she will not say what nor does she think that joining us will help her.  She might have been useful with her staff and darts as well as her skills but never mind we do have two recruits.


Having talked to these people in the tavern we move over to the seeming potion shop Sveigga house. The conversation with her goes very strangely as she seems to only ask questions of Gnoman, he does get her to give one healing balm and Thorn buys another. A very odd character she is. With some help arranged our slightly bigger party heads to the nearby mine with six old and young dwarfs armed with crossbows.




Earlier parts Here


We head back to Duvik leaving the militia to start cleaning up the place and dealing with the bodies. We also make sure they remember about the other locked door so no one else gets killed by a trap. Back in the town James, Thorn and Gnoman spend some time reflecting on their small adventure. Thorn goes to the temple and prays for a new spell from Hombel, he gets two one free, as a thank you he gives the cold iron quarterstaff he has which is good against Fey to the temple. Gnoman buys a scroll of Know Lang and scribes it into his spell book. James spends some time star spotting, noticing that some stars seem to be missing, he tries to think if he has heard of similar occurrences but none come to mind. Still it is odd. James and Gnoman both want to send messages to Greymoor, however there seem to be no travelling merchants at the moment coming from the towns of Orden or Lastever further up the Ironflow river.



Gnoman goes to find the thieves guild to see if they have any idea what is going on with the caravans. He follows the trail of thieves cant markings to a contact, he pays one gold and introduces himself. The guild leader has heard of Gnoman and sits and talks with him about the merchant trade. It seems no caravans have come since the plague was curried. This is odd as both them and the Censer should have been here by now. The guild has heard that there is more Kobold activity and there are fears that Whitefang fort might have had a problem as it should have stopped any attacks on caravans. The guild will keep him updated if they hear anymore.


Late in the Month of Flail [first month of autumn] – Errath is at long last fully healed, even though his arm will never be quite the same. There is a chill in the air as the mountains get colder and snow starts to appear further down them. To find Ron they need to go to Tarifel, Lord Sendars also wants them to go there to clear the mine of Kobolds and get them to accept his lordship. At the moment the dwarf hamlet and mine are independent.  Tarifel is 10 miles NE of Duvik’s Pass further into the mountains.  It will take around 12 hours to get there with no delays, following the trail. Collecting supplies for a couple of days from the town we set out, the four of us plus pony, dog and cat.


Late in the afternoon as it is getting dark and overcast we stop as Gnoman is tired. Just as we do a patrol of eight Kobolds come round the bend 75′ ahead..

The Kobolds break into a run and start to close, cover 25′. Gnoman moves behind some rocks for cover, while James starts to cast his Shield spell, it takes a while due to the armour he wears. Thorn walks forward 10′ toward the Kobolds. While I start to cast Entangle, a slow spell to cast but one which might stop the Kobolds dead in their tracks.

Kobolds move again, covering another 20′. Gnoman tries to cast Invisibility but fails due to being tired. James continues to cast while Torn moves another 5′ forward, leaving him 15′ from the Kobolds. I cast my Entangle spell successfully and it area cover all the Kobolds but also Thorn, Thorn and three Kobolds avoid being totally halted and entangled but can only move slowly now.

Gnoman trys to cast invisibility again and fails again while James’s spell fails to go off after all the time spent casting. I ready a javelin.


The three Kobolds who can throw their javelins at Thorn, one will hit but he parries with his shield. Gnoman decides to just wait behind the rocks for now, James readies and starts to load his longbow. Thorn advances towards the Kobolds and I move to be able to get a clear line of fire.

The three Kobolds ready their spears and Thorn moves into engagement range. I throw my javelin but miss, they are so small they are hard to hit.

The Kobolds stab at Torn he parries one and the another bounces of his right arm armour. I ready another javelin.


The three Kobolds stab at Torn again two hit and they manage to trip him up. James having readied and loaded his bow starts to aim at the small Kobolds. Thorn stands back up and I aim as well.

Kobolds attack again and manage to trip Thorn again, still no attack has got past his defences so not all bad. Gnoman decides to use his hand crossbow so moves to be able to see and starts to load it. Thorn tries to stand but fails as the Kobolds keep pushing at him.

The three Kobolds attack Thorn again, one hits himself as Thorn uses the break in the attacks to stand.


Three Kobolds attack again, one gets a good hit which although parried takes Thorn to the ground again. James releases a arrow and kills a trapped Kobold. Thorn attacks from the ground and hits a Kobold who parries the blow. I throw my last javelin and kill a held Kobold as well. Two down.

Two Kobolds attack Thorn one manages to get its spear into Thorns abdomen sticking it in there. Thorn tries again to stand but with the spear stuck in him he fails. I start to sing to try to inspire my friends.

Two Kobolds attack and one impales into Thorns left leg. James releases again killing another Kobold. Thorn again fails to regain his feet.


One Kobold attacks, others have their spears in Thorn, and both its attack and Thorns parry are unsuccessful. Thorn attacks from the ground and the parrying Kobold tries to disarm him but fails. I fail in my inspiring song.

Two Kobolds attack Thorn again but both miss, Thorn misses his counter attack. I start to sing again.

The Kobolds attack Thorn again but can not get past his armour, Gnoman fires his hand crossbow and kills a Kobold. James releases another arrow but misses while THorn manages an attack from the ground killing a Kobold and standing at the same time. Good work for a Dwarf with two spears in him.


One Kobold attacks Thorn, who uses his mace to parry, he then attacks back and his blow is parried.

The Kobold attacks again and misses, while Thorns counter also misses.

James releases another arrow but misses, while Thorn attacks and stuns the last free Kobold.


While Thorn slowly backs out of the entangling plants, James and Gnoman shot down the rest of the Kbolds. Once Thorn is free we rush over to remove the spears from him and help him heal himself. We keep one Kobold alive and interrogate it, it soon start to talk, between us we can speak both Orc and Goblin which it knows. We find out that there are more than 40 Kobolds in the mine, lead by a leader with a small dragon so possibly a wizard. They also have a Shaman and some boars to help them. That is a lot for us to deal with so James casts Charm Person onto the Kobold so that he will join us. He will be able to guide us and advise us.


After we pick up our used ammo we move onwards to the hamlet of Tarifel. Tarifel is a small primary dwarf mining place, run by a grim dwarven captain Lady Grida. It has good marble quarries and a iron ore mine which also produces rubies. We will see what we can do to help these people.



Earlier parts Here

James, still invisible, scouts out the ledge using Levitate and the wall to get above it and look in. He moves with stealth and spots the Kobolds leader. He then slowly moves back to the rest of the group, letting them know he is there. With new info they remake their plans, while James Levitate spell runs out.


Thorn gets the militia to move their siege cube to cover the fire, he sends four militia. As they push the thing into position they come under crossbow fire and one of the militia is killed. With the fire covered the plan goes into action. James takes a crossbow and some bolts from a militiaman and then casts Levitate on Thorn. Gnoman then casts Invisibility onto Thorn. Thorn then use the cave wall to pull himself up past the ledge. While the still invisible Gnoman moves around the cave to watch the exit and centre, while James also moves through the cave.


Thorn reaches above the ledge and moves along the wall into the alcove and see the barrels, James told them about.  He then lowers himself behind the barrels, trying to keep the noise of his movement down. Thorn waits behind the barrels, unsure of what James will do. James casts Levitate once on the far side of the ledge. Gnoman starts to cast a audible illusion of quite movement at the bottom of the cave.


Thorn looks out from the barrels to see if he can see the leader, he does and it seems he is casting a spell. James starts to cast Shield, before pulling himself up to the ledge. Gnoman then casts Lesser Illusion of a second siege cube with crew coming from the bottom of the cave.


Thorn is still behind the barrels, waiting. James is on his way up the wall. The Kobold leader, m’dok, finishes his spell and dispels Thorns Invisibility and Levitate spells and he becomes visible.


As combat starts Gnoman although the fasted has nothing to do but control his illusion. The Kobolds go next and M’dok orders his back rank of crossbow to turn and fire on Thorn. He casts Colour Cascade at Thorn which has no effect on the tough dwarf.  Thorn pushes through the barrels and engages M’dok. James fires a blt at a Kobold and kills it, failing to spot M’dok.

Gnoman keeps his illusion moving, while the Kobolds let lose with their crossbows. Four bolts hit Thorn, none of which get past his shield [passive block. Five of the bolts streak towards M’dok but luckily all miss [that’s 5 luck points used. Three bolts hit the now visible James all bounce off the magical shield. Nine hit the illusion of the cube, which Gnoman lets fail.

Kobolds pick up spears and move on Thorn or shields and face James, or start to reload.  Thorn Strikes out with his mace at M’dok, however M’dok trys to dodges out of the way fails and takes the hit which is so weak as to not hurt him. James starts to reload.


Gnoman casts an Illusion of a elf that looks like James but with a two handed sword to the other side of the ledge than James is. Kobolds, nine spear attack Thorn. One kills himself, eight hit but cause no damage. Thorns passive bloke and armour protect him. Thorn Hits out at M’dok again, he misses and M’dok uses his ill aimed swing to pull away from engagement. James spots the pulling back M’dok and loses a bolt, which hits M’dok in the chest. James calls on his star sign and makes the wound effect worse and M’dok falls screaming to the ground.

Gnoman uses the illusion to attack, however as he can not see any Kobolds it is just generalised swinging. The eight Kobolds attacking Thorn manage to trip him. Thorn try’s to stand, but fails. James start to cast Light.

The Kobolds manage to impale Thorn with their spears. James changes the spell he is casting to Levitate.


Kobolds get another two impales, while Thorn drinks a potion of invisibility, however with spears in him they still have a good idea of where he is.

Kobolds two withdraw their spears causing more damage to Thorn, while others fire at James and again they fail to reach past his defences. James cats his levitate spell and raises Thorn 5′ pulling the last spear out as he does so, yet more damage. Thorn is now hanging invisible on his back dripping blood  5′ in the air.

The Kobolds thrust with their spears and hit but just can not punch pass Thorns armour.


The Kobolds say they will go if left alone, James agrees, worried about Thorn. The Kobolds collect their young from a hidden cave and taking their dead leader climb down and out of the mines. Much to the dismay of the militia who want to kill them all. James stops them. Thorn is injured but all his wounds are minor so he is in no danger and he can call upon his deity later to heal him.


The whole group go back to town carrying the three dead townsmen with them.



Earlier parts Here



After all but myself have recovered we get down to some planning on how we are going to clear the Kobolds from the mine particularly as they are using the high ledge as home.  After a while we, well James, come up with a plan. We decide on 8 crossbow and 8 spear militia along with 4 dwarf miners. James wants a backless, topless 6′ cube made of wood which can be bolted together once in the area of the ledge. It is to be made of 8 parts each 6′ x 3′ with the front to hinged to open and with a couple of vision slots in them. This will come with another 10 parts which will make a wheeled dolly to move it on. Once made and in position James and Thorn will enter it and James will cast Levitate on it so it can be raised above the ledge and then Thorn and James can open the doors and let lose with magic and weapons. The box will protect them from the many Kobold crossbows. James also wants 4 25′ ladders each made in two parts.


After around a month the extended group without me, as I am still recovering from my injuries, head out to the mine. Getting there is no great problem with help from others.


A cold breeze drifts down from the towering peaks of the Iron Forge Mountains as you behold the entrance to the caverns. The ground is cleared of tools, picks and shovels from the last time, but their are many footprints. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains. The way is blocked, 10′ in, by two wreaked wagons across the tunnel.


Gnoman casts invisibility on himself and his familiar and moves quickly under the wagons and checks for traps. He sees nothing looking like a trap, it seems the wagons are just to delay, even though James keeps saying there must be a trap. He then moves into the tunnel and see’s a crossbow on a barrel ahead. He moves out of the line of fire and trips the tripwire, the crossbow fires and the roof falls down in a large area, he rolls out of the way. He waits and no one comes so he heads back to the outside to report to the others.


Gnoman then goes back in to check for traps up to the first room, this takes around an hour. He then reports back to the group. With James still saying the wagons must be trapped they attached ropes to them and pull them out of the way. James was right, as the wagons move there is a thunderous boom loud enough to be heard a long way. James says ‘there goes that Stun-stone I wanted’  and now everyone knows we are coming. The group enters with the militia and dwarfs carrying all the parts of the cube. We reach the first room which has two doors going West and East, Gnoman has already check it for traps so we look at opening the barred door to the West. James  uses a glue spell to stop the East door being opened at our back.


Using part of the wagons the dwarfs and 4 militia formed a battering ram team and got to work on the door. After a fair time of battering the door breaks open. As it does so it sets off a trap which releases two benches to swing into the doorway and past it. The benches hit James and Thorn who where covering the rammers as well as killing two of the dwarfs.


With the way open we light some lanterns so every one can see and head down the long sloping tunnel. With Gnoman leading we reach the pit trap, however this time the trap is locked open to create a pit 10′ by 10′ for us to cross. There are two wooden planks on the over side, to cross the pit with we suppose. With ladders of just over 12′ we brought one up and Gnoman crossed over by walking on it, he could then scout out the massive cave where the Kobolds should be. He finds a fire in the middle of the cave with just a small flame at its centre, and see’s that the ledge now has a wooden palisade on it. However he could see no Kobolds, we suspected they where behind the palisade. Once Gnoman was back with the rest he reported and checked the pit for traps, he could see none.


So we put ladders down one side and up the other and with Thorn going first to act as a shield we put over  some militia with pavise’s to cover the rest bringing the cube parts over. The cube was then assembled behind the covering militia. With the building work going on just on the edge of sight form the ridge Gnoman went scouting again. This time he checked out the middle and the fire, he cast Extinguish on the flame but it had no effect, which was strange. Gnoman reported this to James and they wonder why. After a few hours hard work the cube and its dolly is built and ready, we all rest for a while.


Gnoman hears the sound of Orc’s coming from the other exit to the cave, the one which lead down to the spring. Reporting to James, James decides that they should both explore the exit and so Gnoman casts invisibility on James as well. They can see nothing, and with James at the entrance Gnoman goes down the tunnel a little way and listens. He can still hear the sounds but they appear to be all around. He heads back to the main force, James follows later once he realises that Gnoman is not around, always hard to work together when all invisible. In discussion they wonder if the Orc’s where also invisible or if it was the ghost of Jakk, anyway there is not much they can do at the moment.  Or maybe its an Audible Illusion? James thinks.


With time moving on they prepare to move the cube forward and attack the Kobolds.



Earlier parts Here

With Jakk dead the heroes look around and see that the water is starting to clear, maybe the plague is over. As they talk Thorn feels the ghost of Jakk leaving his body and tells us. Thorn talks to Hombel and feels that Jakk is linked to what happen to him before they arrived. The group has a discussion about ghosts and what we know about them. Remembering that ten years ago that Jakk saw his tribe slain by the humans and Dwarfs of the valley. A young Jakk was one of the few of his clan to survive a concentrated effort by the militia of the Pass to eradicate the threats nesting in the mountains above. As the years passed, Jakk devoted his life to watching the men of Duvik’s Pass and their efforts and preparing his revenge. His prayers to Gahaira gave him resolve as he watched the “weak ones” steal the riches that should have been his clan’s. Therefore his ghost is likely fixed to the town and its people.


Has the plague gone, I recall my healing teaching and what I have already found out about it, yes but is my answer. Yes it has gone with Jakks death but it will still need to run its course in those effected. That means all of us and all in town, so more are likely to die, however my healing herb mix should help by boosting resistance to it if we can get enough herbs.


With that settled we turn to looting Jakk and find his Flail, a Steel Kite shield, Full Helm; Mail Shirt tunic,  light crossbow with 20 bolts, stone holy symbol of Gahaira, 2 potion’s, a Scroll, small Pale Green Leather boots, 13 gp, and a blue sapphire. We take the boots which will fit Gnoman, the gold and sapphire, as well as the two potions and scroll. Then we decide to head back to the entrance and town. We move back up the tunnel and through the area full of bodies, this will take some cleaning up by the miners before it is able to be used again. James now remembers that the next area is full of Kobolds, what to do about them.


We think about how we got past last time, using a large silence spell, however we do not have the magical power to do that again. So we decide to just keep to the side and hope they do not notice us. Unfortunately we make a bit to much noise or light and are challenged by a lot of  yapping, then James hears Goblin amongst the yaps. He hears, ‘do you belong to the demon?’. James replies ‘Yes’.


Over twenty crossbow bolts fly towards them.  Most miss or hit bits of rock. However seven hit. James takes one in his left leg; one bounces off Gnoman; three hit Gnomiss and kill her; the last two hit me in my left leg as well. James goes mad at this but we clam him down as he can not get at the Kobolds up on the ledge, even if he could see them. We move on round the cave making use of the stalactites and rocks to give us as much cover as possible. We make it and head out of the mines and back to toen.


We go to see Father Samuel first so he can pull the crossbow bolts out of James and me and cast healing where needed. Unfortunately the bolt in James was deep and taking it out caused more injury, it will take him a month to recover from the wounds and two for me. So we have a few months before we can follow up on finding Ron by going to Tarifel mines. While we are talking to Samuel Lord Cristofar Sendars, local human noble, turns up. He wants to be updated on our activities and so we relate our journey in the mines and the death of Jakk. He tells us we are heroes of the town and can stay at his manor till we heal and anytime we are in the area, he also gives us each 500sp as a reward from the town for saving them.


Over the next week we all, like the town, have to deal with the plague effects. Gnoman and Thorn have strong resistance boosted by my herbs and avoid any bad affects. James and I are not quite as strong but with the use of our Hombel given dried fruit we do  ot get to bad and survive. However many in the town, even with the herbs to help, as well as Illanea my nighthawk and Panther James’s dog die.  Gnoman makes sure Gonmiss is buried properly with her 500sp for being with them. He will make sure the family know what a heroine she is. Gnoman sells the sapphire and gets 780gp for it a good deal, he and James then use part of that gold to cast for their familiars. I give 100sp as a donation to Hombel to thank him for our aid. As we heal we make use of our easy access to the locals to learn from our experience while Gnoman and James learn a few new spells from Ernst the Yellow. James gains a dog for his familiar and calls it Panther after his old dog. Gnoman gains a house cat as his familiar. We also get Ernst to identify the boots, which turn out to be Boots of speed size 8. They will allow Gnoman to move faster and dodge with more élan. He also does the potions, one of which is a potion of healing, which I have, and the other is a potion of invisibility with 3 doses left, which Thorn has. James cats read magic on the scroll and it turns out to be a scroll of Monster Summoning Lesser, of Intensity 1, which he takes.


Lord Cristofar Sendars talks with us about the fact that Tarifel mine is infected with Kobolds, he will pay us 100gp to act in his name and clear them out. We are to make sure that those at Tarifel know that life would be better if they where under his rule.  We agree to doing that, after all we have to go there to find Ron anyway. James says that he would like to lead a group including some of the town to finish off the traitorous Kobolds still in the mine. Lord Sendars says that would be fine but as there are only eight town guards left it will be composed of the best of the militia, how many do you want?


What will the ghost of Jakk get up to?

Can James lead the few militia to finish clearing the mine?

Can they find Ron and bring Tarifel over to Lord Sendars?




Earlier parts Here

Gnomam, still invisible, heads down the passageway followed by the rest of the group. He goes slowly checking the passage as he goes. The tunnel winds about 70 feet down into the mountain before Goman is hit my waves of heat, thickening the air and making breathing difficult. He enters slowly and using his infravision he can see little due to the hit of the room. However it does smell of dead and decaying bodies. Gnoman goes back to the others to report, where I inspire them all ready for what the cave challenges us with. We head down into the cave and by the light on James head we see. A small, bowl-shaped cavern floor littered with humanoid corpses. Rats skitter through the sea of bodies within the sunken floor, pausing occasionally to nibble at a choice morsel. A host of their brethren lie nearby on their backs, some of them still twitching with a few remnants of life. A tunnel’s opening is visible in the eastern wall of this chamber and, in the distance, the sound of rushing water can be heard.  As the rats see the light they scatter towards the walls.


Suddenly bodies rise from those on the floor and the heroes are about to be attacked by zombies. Thorn calls on Hombel to turn them away and one stands stunned while another flees. Gnoman stays invisible and waits while James and Thorn prepare to receive the slow zombies.  They soon take the head of a zombie and realise that these hold their undead life in their chests. So they start to aim at the chest and soon have taken down the three remaining zombies. We then hear a warning from Gnoman who says more are coming. Over the next 30 seconds we are hit by a total of four more zombies which are all dispatched along with three of the original four. There is just the one which ran away.


With this area cleared we all realise that our throats are burning and we are suffering from the effects of the plague. This place looks like its incubation place, we need to move on before we all fall to its quickening effects. So we enter the passageway leading deeper underground. Gnoman has to recast his invisibility due to having to defend himself from one of the zombies.  He moves quickly down the passage and then reports back.


He says that he can see a single, jagged pillar of rock lined with glowing blue-green moss emerging from the depths of a pool within the centre of the dark cavern. Water courses down its side from a font near its tip, cascading into the pool below.  The pool feeds a wide stream that flows rapidly along the length of the visible room. An eerie sense of discomfort pervades this place. There is a occupant hiding on the pillar, a large orc Gnoman thinks. In response I sing about us defeating a unknown evil to inspire the group.


James readies his bow, not something he uses often, and the thorn gets his holy mace out. Gnoman goes back in and moves left with James and the rest of us following him.  ‘So you have come for me’ grunts a orcish voice in common tongue. ‘Gahaira will give me my revenge’. Thorn casts detect magic and the water, spire and orc all show as magical. ‘ Detecting magic eh! well two can do that.’


I cast barkskin onto James and Thorn, while Torn casts Silence on the top of the spire. Torns spell goes off, just beating the Orc’s dispell which would have cleared all our support magic.  Jakk, the Orc cleric moves down the path round the spire to get under the silence effect and battle commences.


Gnoman and James both move towards the pool, Thorn drops his pack and also moves forward while Jakk comes down the path a little.

Gnoman, James and Thorn continue to move Jakk fails in a spell.

Jakk gets his Spiritual Fail off. [This is the same as Spiritual Hammer I like the idea that it looks like the deities weapon]


Gnoman, still invisible, prepares his crossbow. James starts to cast Shockwave, this will take him some time as he is wearing armour. Jakk moves his fail to hit James in the back, however it does not get past his armour..

Gnoman fires his crossbow and comes visible, he hits but it bounces off Jakk’s armour as well [he is wearing Mail and a steel helm backed by 3 points of Barkskin]  Jakk uses his fail again on James and tries to trip him.

Gnoman throws his crossbow on the ground as he enters the pool. Jakk hits James again and again tries to trip James. However this time it does slow James’s casting.


Gnoman starts to cast Charm, James continues to cast his spell. Thorn having moved around the pool transfers his slingshot bag to him hand. Jakk misses with his fail attack this time.

Gnoman casts his Charm spell but it has no effect on Jakk, whose will power is more than enough to shake it off. James manages to cast his shockwave and a booming sound fills the cavern, however the shockwave does not push Jakk back and he remains standing. Thorn moves into the pool while Jakk attacks Gnoman with his fail.

Gnoman starts to cast an Audible Illusion of a holy voice saying ‘Crease’ while James readies his bow. Torn moves up the path towards Jakk. Jakk uses his Spiritual Fail on Thorn but again it can not get past the armour.


James releases an arrow at Jakk which hits Jakk’s shield and has no more effect. Thorn attacks with his mace but Jakk parries and splashes water into Thorns eyes blinding him. Jakk drops his Spiritual Fail and uses his own fail to attack Thorn hitting his left leg but not getting past the armour.

James puts his bow away, Thorn stands trying to clear his eyes, while Jakk attacks again trying to trip him but fails to connect.

Gnoman picks up his crossbow, James draws his great sword while Thorn swings his mace wildly.


Gnoman starts to load his crossbow, James moves towards the spire entering the pool. Thorn with his eyes clear attacks Jakk, getting a good hit in which Jakk fails to parry with his shield, Thorn goes for a trip but does not manage to unfoot Jakk. Jakk uses his passion of hating dwarves and hits Thorn with his fail, however Thorn manages a parry with his shield as well.

Thorn attacks again and this time his trip works and Jakk falls off the spire into the water by James feet.


James plunges his great sword into Jakk, finishing him off, ignoring the calls from James and Gnoman not to. His lack of morals overriding his loyalty to the party.



Earlier parts are here



With the room clear of enemies the heroes look around, Thorn is tempted to search but the others persuade him that the risk of infection is to high. So they bring the pony and  Panther James old dog into the room and wedge the door shut, Thorn then takes Gnomiss with the lantern to look down the passageway and sees another door. Gnoman, still invisible, goes down the passage very slowly to the door, checking for traps etc.  He comes back after a while to tell us its all clear. James casts light on the feather on his helm and we open the door then look inside.


At first we can see little but eventually we find out more about the room.  It is a long, narrow room lined with shelves loaded with foodstuffs and supplies. Heavy burlap sacks are piled atop one another in the corners of the chamber. A few have been torn open, leaving spills of oats and flour along the floor. Several barrels stand in a cluster near the far northern wall.  Infravision allows us to see that there are some flour sacks above the door, held up by a network of ropes. We are not sure what its for but assume that they might be rigged to fall on people coming through the door. We make sure we keep away from it while Thorn and James check out the room. We can no other exit.


I suddenly see something flash past me and then turn to attack again, I however manage to jab my javelin into its head and bring it down. It seems to be a 5 foot long weasel, James says a dire weasel and asks that I do not damage the fur. Him and wanting animals furs. While this was happening Thorn finds a wire linking the flour sacks running down to the barrels.  He then looks at some of the barrels, the first one sloshes and so he pours some out into a jar. Lantern oil, he says as he smells it. Meanwhile I start to examine the weasel.


As I do it’s eyes open and it sinks its teeth into my right arm.

Gnoman behind me starts to shout,  the very large weasel looking creature continues to worry at my arm causing more injury.  James starts to run back up the room, while I try to smash it with my shield but miss and hit my own arm instead. Thorn starts to run towards me.

The weasel mangles my arm and I pass out, I later hear that James reached the creature and swung his great sword and cut the thing in half, well just about. Thorn rips the mouth open to realise its mouth from my arm.


Thorn casts a healing spell on my arm to stabilise it, however it looks like it is going to permently weakened when it eventually heals some time in the future. With me sorted Thorn believes that there are rats or something in two of the barrels. Gnoman prepares his Flaming Hands spell while James watches over Thorn. Thorn tips over a barrel and dried beef jerky falls out along with a swarm of rats, these start to climb over Thorn.

Thorn grabs for his shield, Gnoman’s spell fails and he loses memory of it. The rats scurry all over Thorn.

Thorn runs towards the flour trap, James moves to pull the cord. Gnoman starts to cast an audio illusion of hunting dogs. The rats manage to bit Thorn.

Thorn reaches the flour and James pull the cord. The sacks rip open and flour fills the door end of the room. covering nearly everyone. Gnoman finishes his spell and the sound of angry dogs fills the room. The rats flee, scurrying into bolt holes.


With flour being breathed in, we suspect that we are now all infected with the plague, even if we weren’t before. This means we have at most one day before the effects start to hit us. Leaving this room we head back to where we left the pony and dog, we clean ourselves of blood and flour and then clear the door. Leaving the pony and dog behind we move back down the passage towards the entranceway and the wagons and then down in the other direction.


This tunnel inclines down and we follow it into the darkness only lit by the light on James feather. On and on it goes and then it starts to get steeper. With the invisible Gnoman ahead we stop when he tells us that he has seen the end of the tunnel ahead.  He goes back towards the end and falls down a pit trap he has set off injuring his right leg. He climbs out and locks the trap so we can all pass, or so he says. He then enters a large cavern which is dimly illuminated by glowing blue-green lichens. It seems to be around 100 feet tall,  and a rough 100 by 70 feet rectangle, which has stalagmites protruding from the ground. Gnoman does a full circle of the walls and can see by his infravision that there is a recessed ledge to the cavern on which there are Kobold sized heat sources, as well as a exit in the far side of the cavern.


Gnoman goes back to the rest of us and explains what he has seen. We decide that we all need get to the exit and see what’s down that way without having to deal with more Kobold’s. So Thorn cats Silence on himself and we all group around and moving around the walls head to the exit. We expect that the Kobolds will be able to see our light and us so James covers it and we move by the light of the lichens. It takes a while as we move slowly but at least in is in silence. We reach the start of another descending tunnel and wonder what we will find down there.