Category Archives: Role Play



Day 43, we watch bug video from the Dolls house and hotel. Beater has turned up.


Day 44, the Dolls House is agitated, the Zagerman gang seem concerned as they up security, then we see from various bugs that they are changing stash points and delivery runs, we try to keep track of it all. Listening in we hear talk about shutting down Beater’s starport action if any more trouble.

That’s all we need now to get warrants for a raid, so get the warrants and plan a double raid with extra resources.


Day 45, 4am.  Robert and Jack have gone to the hotel to take Beater down, while Gwen and myself with SWAT support hit the Dolls House.

The boys do well and take Beater down with little trouble.

Gwen and I put on SWAT armour and prepare our weapons her with her shotgun and me with my pistol. Th e SWAT have a variety of guns and equipment. Four swat are going to take the front entrance and secure the ground floor, while Gwen and I with 2 swat hack the back door and use the stairwell down to the second level,bypassing the 1st level as that is where the punters are and we do not need to worry about them.

Swat hack the back door and we and the front group all enter the building together. We learn later than the ground floor was secured quickly and with no trouble. We headed down the stairs to the 2nd floor, we check the first floor as we pass it going down, the door is locked from this side. Once we get to the 2nd basement level we chack out the first office and toilet then head for the main office. I knock and call out NSA open up, we hear sounds but the door is not opened.  As we prepare we take down the door we hear a noise from down the corridor, I turn and see that it is the engineer and his robot, I tell them it will be safer in their room rather than running around.  Gwen and a Swat shot off the doors hinges with their shotguns and we enter with caution saying ‘NSA drop your weapons and hands up’.  Their are two people in the room Edwin Laplant the accountant and Mr A Zagerman. We secure both of them and then hear footsteps running up the back stairs, Gwen and I give chase, checking the 1st floor door as we go.

As we leave the area of the 1st floor we hear automatic fire followed by a shotgun and pistol shot. Something has happened below but we choice to follow up the stairs. As we leave the stairs we see that the Swat technician and medic has apprehended the engineer and his robot. We tell him he was stupid to run after we told him to stay and he could have got shot, all he did was keep on about saving Misty, a sad case.

We rush back down to the office to check on Swat and prisoners. When we enter the room their is a body bleeding on the floor Sonia the guard she had been hiding in the safe and lightly injured both Swat members they had gunned her down in response. We got the medic while Gwen tried to save her, but she soon bleed out.

With Sonia dead Beater turns state witness and after a short court case Zagerman is sent to a penal area on earth for a long time while Edwin got  a shorter sentence. Beater was last seen heading to a more distanced part of the planet.


Case closed and the gang broken up. As a reward we are being sent to 82 Eridani to work with Texas Rangers on the Taxas colony. I wonder what this will entail.


The Odyssey of BARYPOS of TEGEA Chapter 6 Part 1 Arrival at Alexandria

The Odyssey of BARYPOS of TEGEA

Chapter 6

Part 1

Arrival at Alexandria

Late Spring AG44 [268bc]

During the last year I Barypos have been in Athens taking part in the Mysteries and improving my status in them. I manage to attain dedicated member and receive a the gift of Voice from the god’s. I train in my seamanship and swimming skills and read up on Egypt where I will be going next, I live the life of a rich freeman with all the sliver I now have. In the spring of AG44 I set sail on a merchant ship to head to Alexandria and met up with my companions.


During the last year Jason has been in Crete, improving his standing in the cult of Apollo, he is now a dedicated member although he did not ask Apollo for a divine gift, he thinks being a diviner of the future is gift enough for now. He has found trainers to help him in his divination, seamanship, singing, oratory and influence, he has continued to work and even though he has the sliver has stayed a humble freeman.

In his own words  “Never had so much money before so I considered heading for a big city and trying to pass myself off as a rich freeman but in the end decided to remain a humble servant of the Temple of the Sun & the Moon and go home.” “By reading the signs I encountered some honest Captains and good ships and shipmates who allowed me to work my passage back to Crete and provided some training for a fair fee. Warned Captain that if he did not delay sailing we would encounter Cilecian dogs but they backed off when our arrows started to fly showing that this Cretan ship was awake and well armed.  Got back home with my offering of the gold horse and reported that I had passed on the cult messages and had fought against the evil Celts of the Chaos Rune as ordered. The Minotaur seemed pleased to see me but he never says much and it has been all change on the Moon Side of the temple. One unfortunate result of which is that no one seemed that certain about why I had been sent to Anatolia. Fortunately, that most kind & noble Lady Cleopatra is now Priestess of Britomartis/ Artemis at the temple and kept the promise that the temple would employee me and provide training in temple skills as I try to become a devoted member of cult. Think I am in love with Lady Cleopatra…….a very model of the fair Artemis and as far above a poor love sick  Shepherd. Fortunately or unfortunately, the worsening situation between the Kings of Syria and Egypt plus trouble on the mainland has done nothing to reduce the risk to the Temple or its property from the Chaos things of the White Mountains and from pirate raiders so good archer’s are still needed.



Archi, spent this time in Alexandria at the Museion doing research, working as a teacher and gaining respect as a teacher and student. He has learnt some Aramaic and got to know the streets while also improving his Oratory, Insight into people, more about treating wounds and illness, his Egyptian language, Science, Mechanisms, Commerce and unarmed combat. Archi is careful with his living style using most of his sliver for studies.


Telamon has spent the last year in Thebes, living as a common freeman. While there he became a dedicated member of the cult of Hercules gaining the gift of Vigor. To do so he had to train and learn Oratory and Exhort.


Rumours around in Late Spring AG44 [268bc]

Both Ptolemy and Antiochus I are eyeing up Palestine and Coele-Syria again. Ptolemy as his northern border with the Seleucid’s and the Seleucid’s as the gateway to Egypt. In this The rebellious Jews are important. It was only 3 years ago that the last war over this area finished.

Decree of Chremonides signed, creating an alliance between Sparta, Athens, and Ptolemy II, directed against Antigonus of Macedon.

Seleucus, son of Antiochus, is said to be in rebellion in the east.

Philetaerus of Pergamon  is said to be planning an attack on the Galatians in the area.

The Romans are establishing a Roman colony with Latin rights of Beneventum in south Italy They have also declared that they will be founding a new city at Rimini on the East coast of Italy.



Alexandria is a great city founded by Alexander and now the capital of the Ptolemaic empire. It is a majestic city the biggest any of us have ever seen or been in, bigger even than Athens.

Laid out on a grid pattern, like all new cities, Alexandria occupies a stretch of land between the sea to the north and Lake Mareotis to the south; a man-made causeway over three-quarters of a mile long extends north to the sheltering island of Pharos, thus forming a double harbour, east and west. On the east is the main harbour, called the Great Harbour; it faces the city’s chief buildings, including the royal palace and the famous Library and Museion. At the Great Harbour’s mouth, on an outcropping of Pharos, stands the lighthouse, the lighthouse is reckoned as one of the Wonders of the World for its unsurpassed height (140 metres or 460 ft); it is a square, fenestrated tower, topped with a metal fire basket and a statue of Zeus the Saviour.


In the last 60 years the city has inherited the trade of ruined Tyre and become the centre of the new commerce between Europe and the Arabian and Indian East, the city is now larger than Carthage. It is the main Greek city of Egypt, with an extraordinary mix of Greeks from many cities and backgrounds.  It hosts a Dionysian festival that features a 180-foot-high golden phallus, 2,000 golden-horned bulls and a gold statue of Alexander carried by elephants. Alexandria has grown by supplying papyrus, jewels, glass and grain to the Greeks and others.


 The Construction of Alexandria, the city has monumental buildings that have been and are being erected in. The Heptastadion connects Pharos with the city and the Lighthouse of Alexandria followed soon after, as did the Serapeum, all under Ptolemy I. The Museion was finished under Ptolemy II the current ruler.

The Ptolemy’s are being careful to maintain the distinction of its population’s three largest ethnicities: Greek, Jewish, and Egyptian. Alexandrian Greeks place an emphasis on Hellenistic culture, in part to exclude and subjugate non-Greeks.  The law in Alexandria is based on Greek-especially Attic-law. There are two institutions in Alexandria devoted to the preservation and study of Greek culture, which help to exclude non-Greeks. In literature, non-Greek texts entered the library only once they had been translated into Greek. There are ostentatious religious processions in the streets that display the wealth and power of the Ptolemies, but also celebrated and affirmed Greekness.  Alexandria is also home to the largest Jewish community in the world. The Septuagint, a Greek translation of the Hebrew Bible (the Torah and other writings), is produced here. Jews occupy two of the city’s five quarters and worshipped at synagogues.


The Ptolemies have fostered the development of the ‘Museion’, the Library of Alexandria and associated Museum, into a renowned centre for Hellenistic learning.  The Library was located in the Mouseion, the Temple of Muses, it was part of the Royal Court of the Ptolemy’s, a huge complex that covers a large area and includes a zoo and botanical gardens.. It also includes areas for all of the arts and performances of such.

The library boosts hundreds of thousands  of scrolls, one foot wide 20 foot long  to about 60 pages. All visiting ships are checked for manuscripts which where seized and copied with the copy being returned. The library has special rapid-copying shops where scholars can get copies of a scroll within a day or two.


The outskirts of the city are mainly a mix of Greek and Egyptian low class buildings around the harbours and roads in. As you reach the centre you come across the big posh buildings for the wealthy and the state. The Museion houses the Major Temple of the Mesues. The Royal court also has a Minor Temple to each of the god’s, and Alexander it also has a Major Temple to Serapis. Around the city are various Modest Shrines to each of the Greek and Egyptian god’s.


The Rules of the City, Greeks are allowed to carry a sword all other weapons are illegal. Important people tend to always go about with a few sword armed guards. Most minor crimes, stealing, cheating, ect., are tried by group of citizens and punished by fines, if they can not be paid slavery instead. Mayor crimes, Murder, Assault, ect,, are tried by city rulers and punished by slavery or death.  The City Guards are Thureophoui and normally armed with Dory and Kopis with a Thureos and Boeotian Helm

The cost cost per week of accommodation and food minimum 4dr rising to 12dr for a rich freeman.  This gives you a rented room or small house food ect and a slave or more to look after you and your stuff.


Our first adventure in Alexandria

A slave comes up to Jason and tells him his master Abas the Silversmith would like to speak to him. Archi know this man a man who makes sliver items for the followers of Apollo. When Jason, Telamon and I, Archi has yet to make it here, get there Abas calls on Jason in Apollos name for his help in finding his son Philip aged 11. Abas has come to Jason as the temple told him to when he asked the god what he should do. He has no idea who or why his son would be taken, the slave Cadmus say’s he was hit from behind and when he woke Philip was gone. He ran straight back home to report. He has a bloodied head where he was hit and a bruised leg.  Archi examines Cadmus and says that he was hit in the head badly. SO as Jason is honour bound to help we set off to investigate.


Reaching the area near the main market where the attack happened we question the market traders. Jason talks with the Greeks nearby but due to his lack of status, they think he is a slave, they say nothing. Archi talks to the Egyptians, as he speaks that strange language, he gets some info as does Telamon when he speaks to the Greeks. It seems two large men with dogs hanging around for some time.  They admit they saw they attack but it was over quickly and they did not want to intervene when the two big men with dogs where involved, they did not realize that a child had been taken. The men where Macedonian looking with dark hair, the dogs where big guard dogs with bronze helms depicting two heads. Archi says that these dogs could belong to Ptolemy’s son, so the men must have access to them. Its now five hours since Philip went missing.


Telamon uses his skill in tactics to organise a search of the area of the attack. After two hours we have managed to find some clues. A Sliver symbol of a Vulture from a belt and blood on a wall with a bloody handprint. We decide to track the blood as far as we can. its takes quite a time before we lose the trail. Telamon stops and with me and Jason work through the information we have, we think the trail is leading us towards the harbour so continue that way and pick up some more blood signs, we are not sure they are the ones we are following or others.


We talk with locals and they recall seeing two men with dogs and a boy heading towards the shine of Hades. We go there and talk to the acolyte of Hades there. Telamon gets no helpful response but Archi says I believe he is lying. With some pressure applied the acolyte says that some followers where annoyed with Abas the silversmith over not making  worship items of Hades. He continues that they are Dymnos & Phaido however he does not know where they live in the harbour area, however they are sailors. With around 10 hours gone since Philip went missing we need to keep going, it is getting dark now. Archi wants to find some meat and herbs to drug the dogs if needed, he soon finds a local stall and purchases what he needs for a couple of drachmae.  While he is doing that Jason wants to see what the signs say about encountering Philip, so he looks at the birds as they settle for the night. As he needs witnesses and as many as he can get Telamon rounds up a crowd of locals.  Jason gets a vision but does not tell the others about it saying it was not relevant.


Archi talks to locals to find where these two men live and get directions. With eleven hours gone we wonder if Abas had had any demands yet but we feel we can not give up time looking for him to find out. We reach the sailors building where we believe the sailors and Philip are, it is a multi story building of many families so we need to be careful. When we get to the doorway of the room we want Telamon listens, but there is a lot of noise around here, but no dogs. He knocks and enters with Jason and Archi following. In the room are two men fitting the description with two women. Telamon asks ‘are you Dymnos & Phaido?’. ‘Yes the two men reply’. We ask for Philip they deny having a child here and the women back them up. Archi tries to pull on the women’s hearts but they still say we know nothing.  So Telamon intimates them with threats, and they admit to taking him to force Abas to make items for Hades as well, however we realised him an hour ago he should be nearly home now with the message that Abas must produce things for Hades or else.


We take our leave, Abas and the authorities can deal with the crime if they want we want to make sure Philip has got home ok.  When we reach Abas’s home Philip is there having been picked up by the watch and brought home. Abas is very please with us and asks for Apollo to bless us however that means we take a curse from Hades well at least Jason and Telamon do as Archi has no truck with gods and I was not there.   Gain Hostility of Hades ‘Curse’ causes reduction of one in HP in all locations [removed by a offering buried in the ground of a sliver two headed dog worth at least 100dr each. Blessing of Apollo one of [choice now] Art, Musicianship, Singing; Lore Animals, or Healing at one difficulty grade easier when used during this year. Jason takes Musicianship and Telamon Lore Animals.


I on the over hand end up shipwrecked off the Egyptian shore, the ship I was travelling in got hit by a massive wave which came from nowhere. The ship was turned over and we lost everything except my life as I swam ashore. I made my way to Alexandria to find my friends and make a new fortune.  [Lose party funds and all of Barypos gear but he survived]  Jason, when I see him, tells me he saw this happen when he went to divine the future but he could not inform me it was going to.  Now we are altogether again we can see what fate and the gods have in store for us.




BASH Issue 15 The Hunt for the Dark Enchantress

Issue 15

The Hunt for the Dark Enchantress


Page one 

The heroes question the professor about Ch’andarra hideouts in the past. However he is in shock and does not answer.


Page 2

Grenade contacts MI5 contact John and asks the same question.

John has no idea but the captives might if you want to question them.


Page 3

Deciding that Armadillo is the most mercenary, Grenade and Airgirl go to where he is being held leaving Stretch to watch over the Prof.


Page 4

Questioning Armadillo, Grenade uses his suggestion power on him. ‘Tell me where the Enchantress base is.’


Page 5

‘Urh Ug what sorry over there’

Armadillo seems to be confused, maybe from the beating he just had.

Eventually he says no.

‘How where you contacted by the Dark Enchantress?’ asks Grenade.

‘I was contacted by Panda and Raccoon and paid direct into my Swiss bank, he gives details.


Page 6

Grenade uses suggestion on Raccoon.

Base is a farm, at Hinton Charterhouse, paid into a Swiss back account known to Panda.

We then paid the others.

He is not aware of any defences at the farm.


Page 7

‘How did the Dark Enchantress contact you?’

‘Social Media’ Raccoon answers. and gives details of the page on the dark-web.


Page 8

Grenade asks Raccoon to list all the other crimes they have been involved with.

The list is long and includes work for Dr Destroyer, various foreign countries, inculding Russia and China.


Page 9

Air-girl hacks into the dark-web to the social pages.  The Dark Enchantress put aid on villains for hire page from a computer at a student block in Widcome in Bath


Page 10

Hack student computer and find that it is based in flat 2b of the student block.


Page 11

Air-girl picks Grenade up in a whirlwind and flys with him to the block.


Page 12

Land on student block roof

Grenade opens up the roof lift door


Page 13

Accessing the lift on the next floor, the 4th, they take it down to the second floor.

They then find flat 2B

Page 14

Outside Flat 2B; Grenade listens and hears scratching and funny noises from inside.

Grenade knocks on the door


Page 15

Knocks again loader, head pokes out of door behind them ‘its late, she’s out’. the young lady says before disappearing.


Page 16

Try door which is locked

Grenade quietly opens the lock and they enter the flat


Page 17

As Grenade and Air-girl enter the central area of the flat, which has a kitchen and common area and four doors off of it, three vaguely humanoid horrors fall from the ceiling to attack them.

Air-girl with her wind-sense moves as they drop and raises up to hover above the floor, as she does she air-blasts one of them knocking it away.

Grenade also reacts quickly and flicks a marble at another also knocking it away.

The remaining horror attacks as do the other two once they have moved back, however all fail to make contact with the hard to hit heroes.


Page 18

Air-girl uses her air-blast again this time knocking out the horror.

Grenade throws another marble hitting another and killing it, as it dies it turns back into a young university female student.

The remaining horror attacks and again fails to hit.


 Page 19

Air-girl blasts the last horror followed by Grenade using his stick while pulling his blow the combined attack knocks out the horror.

The two unconscious horrors turn back into female students.


 Page 20

Air-girl senses with her airpowers if there are any more in the flat, she doesn’t think so.

They tie the two girls up.


Page 21

After Grenade has contacted John in MI5 they search the 4 rooms and common area.

They find a part of a page on a Cattery ending in ant.


Air-girl hack’s the laptop in Andrea’s room, but finds nothing of use.


Page 22

Air-girl uses computer to investigate Catteries ending in ‘ant’

Limiting the search to around Bath she finds no matches in Bath and Hinton Charterhouse area.

She then tries to hack the Swiss banking system but fails to get past their firewalls.


Page 23

Grenade contacts John to get MI5 to clean up the flat and see to the injured and dead.

John tells them off for killing innocents and damaging property.


Page 24

Air-girl flies them both to the farm at Hinton Charterhouse.


Page 25

The farm has a barn and a house, they move to check out the barn first.

Grenade goes to the door and Air-girl lands on the roof and enters through the air vents door


Page 26

They both enter, Grenade enters the doors and Air-girl through the roof.

The Barn is 10x4sq  within it is a Monstrosity of Limbs a blob of large size with limbs appearing and disappearing around it.

It attacks Grenade and knocks him back out of the door.


Page 27

Air-girl air-blasts the monstrosity but it has no effect.

Grenade moves back in  and tries to attack a weak point in the monster.

The monster fails its limbs at Grenade but does not hit.


Page 28

Air-girl taking the idea from Grenade attacks for a weak spot with her Air-blast which catches a retracting limb and knocks the monster out and it disapears.


Page 29

Air-girl investigates the barn and finds another clue, part of a one page guide to with Saint George  ……

They search the internet and find a church called Saint George in Fovant which also has a cattery called Cattery @ Fovant.

This must be where the Enchantress is based.


Page 30

They go home to rest and see which of the others will be available for a attack.










Day 40, The day to question Delise, so go to Figaro’s Bollette Hall where we know he sometimes is.

We arrange a SWAT team to help us, they will cover the back of the hall while Robert and I go in with Gwen and Jack covering us. Robert and I take a stun grenade each.

Robert and I enter the hall and see the suspect we want to question sat with 2 others at a table, with another 10 or so people in the hall.

I advance and say ‘Mr Delise, we need a word with you’. His response is shoot them boys. Lucky Robert and I had been prepared for this and went for our service guns and beat them all to the draw. Robert was faster but he missed I was a little slower but hit Delise. I call on them to drop their guns. Delise then fired at me missing while of the other two one hits me with a grazing hit.

I shot Delise again putting him down while Robert shot another thug.

I call on them to throw down their guns again.

They all do with the thrid man running to the back, I advise the SWAT team that they have a runner heading their way.


Robert runs to attend to Delise as we do not want him to bleed to death, while Jack takes off after the runner and Gwen collects guns as I cover all the remaining people.

We find a collection of guns including Delise’s Sonic Stunner. Jack finds the runner locked in a back office and with SWAT get him out, Jack then finds a com device in a waste bin. We call then last number and hear the voice of Mrs Beater, the plot thickens. As its a burner we can not trace the phone.


Delise and his men are taken in and the other patrons have their names and address taken and questioned by the police.


Day 41, we question Delise and the other goons, Delise says he killed all of them and is happy to take the rap no matter what we offer to give up others. The shot goon says he worked for Delise and the Zagerman gang but will not give any more info. The other goon we have more luck with, he eventually tells us that it was Beater he phoned and she often stays at a hotel at the starport.


Day 42, we vist the hotel and arrange for the the reception and foyer to be bugged so we will know when she turns up. We will use face recognition tech to monitor the bugs. Once we find her we will follow her to see if she can lead us to the boss of the Zagerman’s.

BASH Issue 14 The Professor’s house Part 2

 Issue 14 The Professor’s house Part 2


Page 1

Next afternoon, Grenade, Airgirl, Stretch and Alfa join up and talk about the evenings visit.

Grenade collects two mutant suppression collars from Agent John.


Page 2

1950 Alfa goes to scout the grounds of Prof Avery’s home using his enhanced Infra-red vision

He sees nothing

Page 3

2050 PC’s turn up to visit Donnah and the Professor, leaving Alfa on watch as a storm breaks


Page 4

They talk in the Professors study.

Donnah is worried for her grandfathers safety  but he is dismissive and says it will be fine.

The heroes ask why and what he knows about the dig and the scrolls.

Professor Avery decides before he can trust them they need to prove they are trustworthy, so he asks that they share their secret ID’s.


Page 5

Grenade starts but the Prof interrupts him by telling him his normal name, ‘Doug Macarthur, you are known to me as is your chickened history’. Stretch goes next telling the Prof that he works in the Uni with him and his name is Stuart Bailey, ‘ah yes you are in the science area aren’t you?’

Airgirl can’t revel her name so just puts her hand through the coffee table, the Professor understands and smiles at her.


Page 6  – 8

The Professor tells the story of the dig and his past as the heroes asked.

The dig in Turkey found a 2000 year old tell and amongst the items in it was a golden cask, in it was 5 scrolls and although the casket was kept in Turkey the scrolls where sent here to the UK one to me. However you already know all of this, I am not a linguist so I can not decipher the scroll however I do not think it is a record I suspect that it is a spell or part of a spell and that is my area of expertise.

I had better tell you a bit about me and why I know this scroll is safe.

Years ago I was the 1930’s mysterious occult adventurer Doctor Arcane, I encountered a evil sorceress known as Ch’andarra I beat her time and time again. AT last she hit back at my most vulnerable point, my family. She murdered my son and daughter in law and took my 3 year old granddaughter to an extra dimensional plane. I followed and after a seemingly timeless struggle I regained my granddaughter after surrendering part of myself, which is why I am wheelchair bound.  for the last 15 years we have lived quietly here having given up my old life.


Page 9

2115 the door bell goes Donnah goes to open it with Airgirl keeping an eye on her

Its Andrea Crusoe, Donnah’s friend, turns up wet from the raging storm. She has been joking and has got caught in the massive thunder storm as she was nearby she came here to escape the storm and get dry.


Page 10

Donnah and Airgirl take Andrea upstairs to have a shower and change clothes.


Page 11

The remaining heroes and the Prof continue to talk, wondering about the scroll and why the Black Enchantress wants them and if she is Ch’andarra come back.


Page 12

2130 – Alfa reports that he is being attacked by Wyvern and a dark area has appeared in the back garden.


Page 13

Stretch wants to get the Professor upstairs and safer.

He asks the Prof to go to his lift but instead the Prof clicks his fingers and utters a word and disappears, saying ‘I can do it myself thanks’.

Airgirl is asked to join him in his study while the rest of us have a look into the issue, expecting to find Panda and Raccoon.


Page 14

Airgirl moves to the balcony opens the door and manages to hit raccoon with her Airblast

Grenade moves to join Airgirl and flicks a marbel at Raccoon but misses.

Panda taunts and hurts Airgirls ego.

Stretch goes to the rof’s study knocks and goes in when he is asked.


Page 15

Airgilr flys up keeping in airblast range and fires at Panda but fails to hit.

Grenade also misses Panda

Panda taunts Grenade and hurts his ego

There is a smashing sound from below as Armadillo comes up through the ground floor from below.


Page 16

Airgirl fires a airblast at Panda this time modifying it to be a long line of wind trying to get Raccoon as well. This works and the darkness moves away from Panda as Raccoon gets knocked back.

Armadillo burrows to the outside.

Grenade throws a marble to cancel out the darkness.

Panda taunts Grenade and hurts him again.

Stretch smashes the window in the Prof’s room and tries to grabs Armadillo

Raccoon tries to grab Stretch’s arm


Page 17

Airgirl blasts Raccoon; Armadillo fires an arc of lighting at Grenade and Stretch.

Grenade touches Armadillo’s armour to cause it to explode.

Padna has another go at Grenade who is now wise to her attacks and refuses to fall for the taunts.

Stretch grabs Panda and restrains her mouth..


Page 18

Airgirl blasts Armadillo who responds with another arc attack on her and Grenade but this time he misses.

Grenade moves away as Armadillo’s armour explodes with no visible effect on his armour.

Panda tries to break free from Stretch but isn’t strong enough.

Stretch tries to use Panda as a weapon against Armadillo.


Page 19

Airgirl blasts Armadillo and trips him.

Armadillo fires a arc attack at Grenade and Stretch as he stands which misses as he staggers up.

Grenade throws a marble at Armadillo again

Panda tries to break free again while Stretch puts a lock joint onto Armadillo with his other arm.


Page 20

Airgirl keeps blasting Armadillo who tries to hit Stretch with his fists.

Grenade fails to have any effect on Armadillo again.

Panda tries again to break free as Stretch restrains Armadillo’s arms.


Page 21

Airgirl hits Armadillo with another windblast, while Armadillo starts to burrow into the ground stretching Stretch’s arm as he goes down 30′.

Grenade puts a anti-mutant collar onto the knocked out Raccoon

Panda breaks free and taunts Stretch, while he pulls Armadillo back up and into the swimming pool.


Page 22

Airgirl targets Panda while Armadillo struggles to break free from Stretch.

Grenade hits Panda with a marble and Stretch joint locks Armadillo.


Page 23

Airgirl tries to pick up a stone staue but can’t lift it with her cyclone power.

Armadillo fails again to break free as Stretch continues to joint lock him.

Grenade puts a anti-mutant collar on to the knocked out Panda.


Page 24

The 3 heroes finish off Armadillo.


Page 25

Grenade calls for MI5 to come and collect the villians


Page 26

They all return to the Professor in his room.


Page 27

There they see a scene of tension.

The Black Enchantress is stood by the Prof, with Donna holding a gun to her own head nearby.


Page 28

Avery ‘So I should have sensed the power behind this evil long ago’

Enchantress ‘But you didn’t!

You’ve failed Doctor. You and your kind are always the same, all wrapped up in sickening goodness and wishful thinking to such an extent that any mask will bind you to the truth.’

‘Now hand over the scroll or your Granddaughter dies at her own hand.


Page 29

Heroes thinking and wondering if they can get the gun from Donna without here shooting.


Page 30

Avery clicks his fingers and the scroll appears and he hands it over to the Enchantress.

She clicks her fingers and she Donna both vanish into a swirling vortex.


Page 31

Grenade contacts MI5 and talks to John about what has happened.

The Enchantress similes as her second plan has worked out perfectly.





Day 35, Dolls House stake out – We see Mr A and Delise , we need to contact a Robo engineer to get a inside man. We find out that Mr A is Ted Lopez, he has no Tax return or public profile.


Day 36, We decide that the Dolls House is the HQ of Zagerman Gang. The boys will bug the Dolls House, they put in 6 bugs which can last 24hours


Day 37, The bugs find a plush office with a safe, by using the air vents to get in.  We also find an engineer talking to Misty, a robot in a maintenance room. He is Tod McDonald, he seems to want to free misty.


Day 38, we go to Tod’s and get him on borad to helping us we promise that we will help him free misty. From him we find that there is always a guard on the office, either a man or a woman. The safe in the offic eis large and needs a hand print, it holds lots of cash. We also find that Edwin, Ted and Sonja Kraus have access.


Day 39. we find all the owners of sonic guns and question the  owners. Four are held by two security firms and casn account for them at the time of the murders. Two are held by Miss D Furigson and Simon Basil both have alibis. So that leaves only Delise to question, this gives a change to bring him in without linking it to enquiry’s into Zagerman. So that will be our next step, go to the Doll House and question Delise.

BASH  Issue 13 The Professor

 Issue 13 The Professor’s house


Page 1

Next afternoon, Grenade, Airgirl, Stretch and Alfa join up and talk about the evenings visit.

Grenade collects two mutant suppression collars from Agent John.


Page 2

1950 in the evening.

Alfa goes to scout the grounds of Prof Avery’s home using his enhanced infra-red vision.

Alfa spots two hot area’s where two people/ are hiding he also finds a zone he can not see through, a dark area.

It looks like villains watching the front of the house from its large front garden.


Page 3

Alfa reports and waits on the roof of the house while he waits for the others to arrive

The others arrive 20 minutes later


Page 4


Grenade and Stretch arrive at the front gate while Airgirl fly’s above.


Page 5

Airgirl moves to get in range of the dark zone and try’s her cyclone on the area. All se gets is bits of plants, leaves, sticks etc. It is not powerful enough to pick up any bodies in the area.


Page 6

Airgirl fly’s up; Grenade starts to run towards one of the villains; Stretch also starts to move towards the villains while Alfa teleports to Wyvern  to hits with his fists, Wyvern fires his tail venom at Alfa immobilizing him by scrambling his neural system.

The other villains, Panda and Raccoon move together while Armadillo starts to burrow.


Page 7

Airgirl gets to within 150′ of Wyvern and hits him with a air blast, meanwhile Grenade and Stretch continue to close. Armadillo pops up out of the ground and fires his electric arc at Alfa but the electric force has no effect. Alfa manages to reboot his systems while Wyvern fly’s 200′ up.


Page 8

Airgirl flys towards Wyvern and again hits him with her air blast. Grenade, Stretch and Raccoon and Panda all sprint. Armadillo starts to swing his fists at Alfa, who teleports up beside Wyvern and hits him as he starts to fall. Wyvern strikes back with his tail venom at Alfa again disrupting his system again.


Page 9

Airgirl holds Alfa up with a whirlwind, otherwise he will fall. Grenade now in range flicks an exploding marble at Armadillo to no effect. Panda taunts Grenade while Raccoon hits Grenade knocking him back. Wyvern retreats.


Page 10

Airgirl lowers Alfa to the ground, tries to attack Panda but can’t see due to raccoons darkness. Panda and Raccoon hit grenade.


Page 11

Airgirl uses her wind sense to find Panda but her attack misses. Grenade uses his explosive power to turn of the darkness again and then attacks Panda but still misses. Panda and Raccoon attack Grenade with Raccoon grabbing and crushing him. Stretch tries for a grab on Raccoon as well. Alfa reboots again as Armadillo moves in on him.


Page 12

Airgirl still can’t get a hit on the dancing Panda, while Grenade manages to break free of Raccoons grab. However the darkness does return shrouding Panda and Raccoon making it nearly impossible to see them. Stretch tries again for Panda while Alfa and Armadillo exchange blows.


Page 13

Airgirl manages to hit Panda as Grenade moves out of the darkness. Panda and Raccoon go after Grenade again, while Stretch grabs Armadillo who tries to breaks free straight away. Alfa tries to punch Panda but finds seeing her difficult.


Page 14

Airgirl air blasts Panda again as her and Raccoon move towards each other and away. Stretch loses his grab on Armadillo while ALfa teleports to Armadillo and hits him hard.


Page 15

Airgirl hits Panda knocking her out, as Raccoon picks her up and runs. Grenade hits Armadillo with no effect. Stretch gets himself wrapped around Armadillo again and Alfa hits him knocking him out as well.


Page 16 – 20

Airgirl follows Raccon trying to hit him through the darkness. Alfa follows with the mutant collars. Stretch stays with Armadillo stripping his armour off. Meanwhile Grenade heads up to the house.


Page 21

Raccoon falls to the ground as eventually Airgirls blasts have a final effect. Alfa quickly puts the collars on him and Panda.


Page 22

2020, Grenade reaches the house and is told by Donnah to come back in 30 minutes as he is early and her grandfather isn’t ready.


Page 23

Grenade contacts MI5 for collection of captured villains, as the all meet up in the grounds again.


Page 24

2035, Two squads of 4 troops turn up.


Page 25

Grenade uses his persuasion power to get the truth from them. He finds they are not MI5 but army.


Page 26

He calls MI5 to check if they are legit. MI5 says they sent troops under a Cpt Johns, the troop leader’s ID says he is Cpt Johns.

The troops put the villains into a truck and drive away


Page 27

2040, Dark storm clouds come in and thunder and lighting starts up along with heavy rain.


Page 28

2050, to the house to see Prof Avery and Donnah.

Side Picture of a smiling face in darkness