BASH Issue 10 Captured


Issue 10 Captured

 Other BASH stories here

Page 1

Captured by NightHauant our heroes are frozen in ice and put into two clear Plexiglas chambers.

These chambers are hanging from the roof of a room.

Within this room is a steam generator powered by thermal energy from below the volcano.

 

Page 2

NightHaunt sets the controls to overload, giving him an hour to escape. As he goes he sets internet cameras going so he can watch their demise and send a message when they wake.

 

Page 3

NightHaunt takes his hidden Jet-copter to the ship Dark Sky

 

Page 4

The heroes awake

‘Arh you are awake’ comes from the room around. ‘I hope you find your situation amusing? I do.

You are both going to die while I continue with my plans if slightly delayed. I will enjoy watching you die….’

 

Page 5

The dials on the generator can be seen moving slowly into the red.

[they have 9 pages to get free before the island blows]

 

Page 6

Airgirl creates a whirlwind around her to heat the ice and melt it

Stretch makes use of his escapology and his ability to stretch his limbs to try to get free of the ice.

 

Page 7

Stretch gets free of the ice.

Airgirl fires blasts of air at the chamber to fracture it.

 

Page 8

Airgirl shatters her chamber.

Stretch makes use of his micro sized hands and escapology to release the chamber from the chain holding it to the ceiling.

 

Page 9

Stretch continues to work on the chain holding his cylinder

Airgirl flys over to look at the generator whose dial is still rising.

 

Page 10

Airgirl finds the controls to the generator

Page 11

Airgirl creates a cyclone to pull on the control levers of the generator

Stretch at last gets free as his chamber breaks when it hits the floor.

 

Page 12

Airgirl finishes pulling on the levers.

Stretch takes a look and thinks she has got it right.

 

Page 13

Stretch looks at the dials as they start to fall back towards normal. [Just in time]

Airgirl looks for a way out and sees a door.

 

Page 14

Stretch tries to pick the lock door open, while airgirl keeps a over watch

 

Page 15

Stretch gets the door open after a little while

 

Page 16

In the corridor beyond is a door opposite with the corridor going both right and left

Airgirl blasts the opposite door with an airblast

 

Page 17

Airgirl blasts again and the door is blasted off its hinges

Stretch bounces into the room and can see screens on the wall

On one of them he can see guards on the roof working on the helicopter

 

Page 18

Stretch then checks out the corridor and other doors, one to the left which is unlocked and leads to a empty underground heli pad

Airgirl checks the computers in the room

 

Page 19

Stretch heads back up the corridor to the other end and what looks like a sliding door

He presses a button and the door slides open reviling a lift

 

Page 20

Airgirl breaks into the computer system and finds that Nighthaunt has fleed to a ship called the Dark Sky

She then access his secure accounts and empties them by sending the cash to various charities including the RNLI

 

Page 21

She then hacks the Ship Satellite Tracking System to find the Dark Sky.

The ship is about 100 miles away

Dark Sky    a 5000t 20 year old bulk carrier    54 x8 Sq  4sq depth below water 6sq above water      One cargo hold with power operated doors,

B1; A 1; M 1;    Size 5 +25 Brawn and Soak;   Speed 15kn 1sq;  Hull Steel 100 Hits

 

Page 22

Stretch uses this time to mediate on his martial art discipline to boost his mental defence against NightHaunts fear attack.

 

Page 23

Airgirl puts Stretch into a cyclone and fly’s them out towards the ships position.

 

Page 24

After half an hour of flight they reach the rough position of the Dark Sky

 

Page 25

Once the ship is detected by Airgirls Air sense they skim in low over the sea

Heading towards the bow of the ship Airgirl causes a one mile square fog bank to rise up and cover them

 

Page 26

They land on the bow of the Dark Sky, by a helicopter on the forward cargo doors.

Airgirl detects a patrol of two walking and one flying on the deck area.

 

Page 27

the two heroes discus tactics

 

Page 28

Shards of ice hit Stretch.

Airgirl fires off an airblast hitting the flying creature, while Stretch takes cover behind the helicopter

 

Page 29

Airgirl blasts the flyer again knocking it out of the sky and then moves behind the helicopter

the guards turn and run towards the stern of the ship [6sq] they have 34 sq to go.

 

Page 30

Airgirl moves out to fire again knocking a guard out

the remaining guard runs another 6 sq [28 to go]

 

Page 31

Airgirl blasts the last guard, with such a powerful blast that he is knocked into the sea unconscious.

He drowns

 

Page 32

Airgirl picks up Stretch again and flys to the stern of the ship going along its hull.

 

Page 33

Airgirl finds a open port hole in the rear structure on deck 5

 

Page 34

Airgirl uses her Air sense to look in the porthole, she can not sense anything due to the distrubted air around the porthole

 

Page 35

Stretch sticks his head in and sees a crewman with feet on desk watching monitors

He uses a wrestle move, using his long reach, and throttles him.

 

Page 36

Stretch slips in with some trouble while Airgirl has no such issues

They tie up the crewman and look at the monitors

 

Page 37

The monitors say Vulcan 1 and Vulcan 2 and show radar and camera pictures

They soon work out that these are a pair of Vulcan Gatling guns on the bridge wings.

Just as well they came in low

 

Page 38

Airgirl finds the controls and switch them off, Stretch pulls some wires out to make sure they can not be quickly turned back on.

 

Page 39

They listen at the one door in this room, all they can hear is the normal sounds of a ship.

 

Page 40

Stretch opens the door and checks the corridor going left and right

There are other doors along this passage and stairs at each end.

 

Page 41

They go left to the stairs and listen.

 

Page 42

They head up the stairs, towards what they hope will be the bridge.

 

Page 43

at the door marked bridge they listen

they hear two voices taking about the fog which they have entered.

 

Page 44

Stretch opens the door.

‘Whose opened the door and let the fog in’

 

Page 45

Stretch grabs one crewman snapping a arm bone, which causes a scream, as he goes unconscious

he then grabs the other crewman doing the same

 

Page 46

On the bridge rapidly filling with fog, they close the door.

The captain and First officer are on the floor

 

Page 47

Looking at the controls Airgirl works out how to set a course for Iceland.

A plaque tells them that the ship has a crew of  Captain; first officer; 2 seamen; Chief Engineer; Ast Engineer; 2 Engineer’s

 

Page 48

A room check shows a ship plan shows that accommodation is on decks 3 and 4

 

Page 49

With the radio room by the bridge they enter and send a message to their government contact

they are told that if they do not report in an hour the ship will be bombed to make sure that NightHaunt can not regain control. Even if it causes local contamination.

 

Page 50

The two of them head down to decks 3 and 4 and start to check rooms looking for NightHaunt.

 

Page 51

on deck 3 they run into a patrol of 2 men and a flying demon

 

Page 52

Airgirl blasts the demon knocking it back

Stretch ‘Are you ready to rumble?’ then using his long wrestling manoeuvres he bone snaps  the two guards and uses the second one to smash into the demon, which goes boom and falls into dust.

 

Page 53

They shove the guards into one room and pick up the guns to put into another.

They open the door and see a large occupied suite

 

Page 54

The large plush room has NightHaunt and 3 demons in it.

A wave of fear hits Airgirl and Stretch, she is unaffected but even with his mental preperation Stretch is pushed back out the door by his fear.

Airgirl tries to create a whirlwind around NightHaunt but catches a demon. instead [he uses a demon to protect himself]

 

Page 55

Airgirl drops the whirlwind and attempts to hit NightHaunt again and again catches a demon.

Stretch breaks the fear.

NightHaunt causes the area to fall into total darkness moves slightly and fires his laser at Airgirl but misses.

 

Page 56

Airgirl uses her whirlwind again and again catches a demon, she then moves back into the corridor.

Stretch tries to find a minion to attack by using touch but fails.

NightHaunt Hits Stretch with his laser and knocks him into the wall.

 

Page 57

Airgirl  moves back in and throws a whirlwind put again catches a minion

Stretch finds a minon and kocks it out with a boom.

NightHaunt hits Airgirl with fear and she is repelled out the door again.

 

Page 58

Airgirl breaks free of her fear

Stretch grabs Nighthaunt

NightHaunt uses fear on Stretch for no effect, while the demons attack Stretch for no effect.

 

Page 59

Airgirl airblasts a demon knocking it back.

Stretch restrains NightHaunt to stop him using his fear attack

NightHaunt helped by a demon hits Stretch with his Laser

 

 Page 60

Airgirl blasts the last demon out of the air.

Stretch restrains NightHaunt to stop him using his laser

NightHuant summons 3 more demons

 

Page 61

Airgirl blasts NightHaunt hitting his forcefield

Stretch attacks a demon with the grabbled NightHaunt but misses

NightHaunt demons attack Stretch but miss. NightHaunt says ‘Ok I give up’

 

Page 62

They restrain NightHaunt and wait for the navy after letting the government know they have it all under control

 

A successful conclusion to the mission.

 

 

 

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