400pt game on a 5×3 foot table using DBMM V2
31 08 2013
1000ad Nikephorian Byzantine [Stuart] V’s Russ [Me]
Russ army 21,000
Plus Scout and Ambush
Command A | Type |
|
|
2 |
Army Baggage | Irr | Bg(F) |
1 |
CiC Vladimir Grand Prince of Kiev | Irr | Cv(I) |
4 |
Archers | Irr | Ps(O) |
8 |
Javelinmen | Irr | Ax(S) |
1 |
Druzhina | Irr | Cv(I) |
2 |
Magyar Scouts | Irr | Lh(F) |
Command B | Type | ||
2 |
Army Baggage | Irr | Bg(F) |
1 |
Sub Stanislav Prince of Smolensk | Irr | Bd(O) |
21 |
Spearmen | Irr | Sp(O) |
8 |
Archers | Irr | Ps(O) |
2 |
Druzhina | Irr | Cv(I) |
Command C | Type | ||
1 |
Pecheneg Ally Kuchug | Irr | Cv(O) |
11 |
Horse Archers | Irr | Lh(F) |
Command D | Type | ||
2 |
Army Baggage | Irr | Bg(F) |
1 |
Sub Yaroslav Prince of Rostov | Irr | Bd(O) |
23 |
Spearmen | Irr | Sp(O) |
8 |
Archers | Irr | Ps(O) |
Train Command | Type | ||
6 |
Army Baggage | Irr | Bg(F) |
Nikeporian army [I think] 3500 mounted, 9,000 foot
CiC Cv(S); Kn(X)/Kn(I) wedge; 4 Cv(S); 1 Lh(F); 3 Bw(X)/Bw(O); 2 Ps(O); 1 Ax(S); 2 Bd(X)
Sub Cv(S); (X)/Kn(I) wedge; 4 Cv(S); 1 Lh(S); 3 Bw(X)/Bw(O);1 Ps(O); 8 Bd(I);
Camp 4 Bg(O) 8 TF; 1 Art(O); 1 Ps(O)
Russ Ally Bd(O); 7 Sp(O); 4 Ps(O) [Illegal as there is a minimum of 11 Sp, list allows for 0-14 so a4 spear 1 Gen plus 2 Baggage]
As Vladimir had invaded the empire, I selected 1 FE and 1/2 FE of DH and 1/2 FE orchard. I lost my 1/2 FE Hill
The empire went for 1FE & 1/2 FE DH 2 1/2 CH and a road.
- Terrain set up West is to right
Byzantine deployment
Russ Deployment
Pencheneg’s delayed and Javelininmen in Ambush behind right hill
Battle was due to start at 4am but as I had invaded in Spring into warm I could only start an hour before Dawn which was 4.30 with no moon.
I had lost a scout during scouting but did know all his army was encamped with no surprises.
So I went with a night attack, anything to stop lots of regular units moving around my flanks.
I got 3 moves in the dark, which due to variable die meant I did not get into sight of the enemy.
This was my position at 5.30 when it became the Byzant turn as dawn started to break the pitch darkness.
Now we had 400 pace visibility and they could respond.
They threw there foot forward to gain a little
space and also the right wedge. Starting to form a column with the Russ Ally
Move 5.40 to 5.50
His Russ column has come back into a line 6 deep in the middle.
His Art is potting at my Lights on my right and recoiling or fleeing them., this is all that happens all game there.
My sub on the right has been recoiled by archery and some spear on my left have surged forward from shooting.
6am after Russ move.
Contact with the rebels. My CiC with Lights and mounted is starting to threaten the enemy flank.
6-20 after Russ move
Contact along the whole front.
Byzant wedges have been hit rather than hitting me.
1st Knight wedge goes down to blades.
My Delayed command has arrived.
I am about to hit the enemy left with my CiC.
6.40 after Russ move
The Byzant move die was 1 all along on there last move which allowed me to slam into there flank removing the lights [Ps & Ax]
That along with gaps appearing along the line under the pressure of so many spear and blades, meant the game was going my way.
6.50 start of Byzant turn.
With his right fank command broken the loss takes the Russ ally out as well and that plus the lost units on his left took the army.
A heroic victory for the Russ
Shows what a night attack can do just by limiting there movement
One of the most sensible uses I’ve seen of the ‘night attack’ rule. Looked like an interesting game
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IT was, as a narrative it worked, MY scouts found him camped without pickets and we went for it. Much better than waiting for sun up and suffering from his mobility.
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